TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Volgograd to Tsinghai
              Germans take Tsinghai from Chinese
        1 infantry moved from Urals to Evenkiyskiy
              Germans take Evenkiyskiy from Russians
        1 infantry moved from Novosibirsk to Timguska
              Germans take Timguska from Russians
        17 bombers moved from Western Germany to Egypt
        21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
        6 mech_infantrys moved from Iraq to Egypt
        6 fighters moved from Persia to Egypt
        4 fighters moved from Southern Italy to Egypt
        1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from 109 Sea Zone to Eire
        1 submarine moved from 110 Sea Zone to 104 Sea Zone
        1 submarine moved from 105 Sea Zone to 104 Sea Zone
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
        1 tactical_bomber moved from Western Germany to 104 Sea Zone
        1 mech_infantry moved from Volgograd to Turkmenistan
              Germans take Turkmenistan from Russians
    Combat - Germans
        Battle in Eire
        Battle in Egypt
            Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
            British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
                Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
                British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
                2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
                Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
                British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
                4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
                Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
                British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
                4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
            Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
            Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
            Casualties for ANZAC: 2 infantry
            Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
            Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
            Casualties for French: 2 infantry
            Casualties for Russians: 4 fighters
        Battle in 104 Sea Zone
            Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
            Americans defend with 1 destroyer and 1 submarine
            1 submarine owned by the Americans Submerged
                Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Americans lost in 104 Sea Zone
            Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Germans
        1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
        3 fighters moved from Western Germany to Syria
        3 mech_infantrys moved from Russia to Novosibirsk
        1 mech_infantry moved from Volgograd to Novosibirsk
        2 artilleries moved from Northern Italy to Western Germany
        2 infantry moved from France to Northern Italy
        1 aaGun and 7 infantry moved from France to Normandy Bordeaux
        1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
        1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
        1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
        1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
        1 destroyer moved from 112 Sea Zone to 109 Sea Zone
        1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        1 aaGun moved from Iraq to Syria
        9 bombers moved from Egypt to Syria
    Place Units - Germans
        3 armour placed in Iraq
        3 mech_infantrys placed in Volgograd
        2 bombers placed in Western Germany
        1 artillery and 2 infantry placed in Normandy Bordeaux
        1 destroyer and 2 transports placed in 113 Sea Zone
        3 mech_infantrys placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Syria: 1 fighter
        EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5
        Germans collect 70 PUs (6 lost to blockades); end with 70 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : 3,50
Americans : -0,33
Savegame