Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 marine moved from Paulau Island to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Hainan
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to Malaya
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 marine moved from Paulau Island to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Hainan
Battle in Formosa
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to Malaya
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Iraq to Syria
Germans take Syria from British
18 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Germans attack with 21 armour and 14 mech_infantrys
British defend with 1 aaGun and 1 infantry
Germans roll dice for 21 armour and 14 mech_infantrys in Trans-Jordan, round 2 : 14/35 hits, 12,83 expected hits
British roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 21 armour and 14 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 104 Sea Zone
Germans attack with 5 bombers and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
5 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Russia to Novosibirsk
1 aaGun, 4 armour, 17 artilleries, 3 fighters, 38 infantry and 12 mech_infantrys moved from Vologda to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 infantry placed in France
2 bombers, 1 fighter and 5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 10 bombers
EDIT: Removing units owned by Germans from Southern Italy: 10 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,4,4
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2,67
British : -0,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys in Kansu, round 2 : 20/69 hits, 19,50 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kansu
Russians win, taking Kansu from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour moved from Iraq to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Iraq to Trans-Jordan
2 tactical_bombers moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Persia
2 fighters moved from India to Trans-Jordan
2 fighters moved from India to Trans-Jordan
2 armour and 1 mech_infantry moved from Amur to Manchuria
Place Units - Japanese
2 armour placed in Persia
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,6,4,3,1
Japanese collect 18 PUs (21 lost to blockades); end with 18 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
3 armour moved from Malaya to Shan State
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
AA fire in French Indo China : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Gibraltar to Egypt
1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
Place Units - Americans
3 armour placed in Malaya
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,33
Japanese : -1,33
AA fire in French Indo China : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
3 armour moved from Malaya to Shan State
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Shan State
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
AA fire in French Indo China : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Gibraltar to Egypt
1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
4 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
Place Units - Americans
3 armour placed in Malaya
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 carriers moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
3 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 96 Sea Zone
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,33
Chinese : 1,67
Japanese : -2,00
AA fire in French Indo China : : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 2 mech_infantrys
EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Queensland to Shan State
1 marine moved from Hainan to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Malaya to Sumatra
5 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Queensland to Shan State
1 marine moved from Hainan to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Malaya to Sumatra
5 fighters moved from Malaya to Shan State
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
Casualties for French: 2 infantry
Casualties for Russians: 4 fighters
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1,83
British : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
17 bombers moved from Western Germany to Egypt
21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
6 fighters moved from Persia to Egypt
4 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Eire
Battle in Egypt
Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
Casualties for French: 2 infantry
Casualties for Russians: 4 fighters
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Syria
3 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
2 artilleries moved from Northern Italy to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun and 7 infantry moved from France to Normandy Bordeaux
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Iraq to Syria
9 bombers moved from Egypt to Syria
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 2 transports placed in 113 Sea Zone
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5
Germans collect 70 PUs (6 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : 3,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys moved from Kansu to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys in Tsinghai, round 2 : 18/68 hits, 19,33 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
2 bombers moved from Persia to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 submarines, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Syria
2 armour and 2 mech_infantrys moved from Iraq to Egypt
3 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 armour moved from Persia to Syria
2 bombers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Syria
1 infantry moved from India to Burma
2 tactical_bombers moved from Egypt to 98 Sea Zone
4 fighters moved from Egypt to 98 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,3,5,6,4,5,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,3,4,1,3
Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,83
Well that´s it, well played! These bombers are the key for the germans! Ill post it
@Giallo, Thank you.
I think i got my groove back. Lack of concentration cost me quiet a few games in the past.