Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 artillery and 1 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Italians
1 armour placed in Iraq
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 armour and 1 marine
ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 armour and 1 marine
ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to Russia
3 bombers and 3 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to Russia
3 bombers and 3 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/7 hits, 1,17 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,8,3,3,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Belarus to Smolensk
10 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
3 fighters moved from Russia to Bryansk
1 armour moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
3 bombers moved from Russia to Bryansk
2 fighters moved from Western Germany to Iraq
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in France
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 105 Sea Zone
2 infantry and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
Germans undo move 5.
5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,4,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
@Giallo assumed no interceptors.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 14 PUs;
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,17
Russians : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 armour moved from Jehol to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 armour moved from Jehol to Amur
Combat - Japanese
Battle in Kiangsu
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking Kiangsu from Chinese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 2 armour and 1 infantry in Amur, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC defend with 1 battleship, 3 fighters and 1 transport
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 armour moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
3 tactical_bombers moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to Yunnan
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in India
1 bomber and 1 fighter placed in French Indo China
1 carrier placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : 0,67
Chinese : 1,00
Russians : -0,67
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 armour moved from Jehol to Amur
Combat - Japanese
Battle in Kiangsu
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking Kiangsu from Chinese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 2 armour and 1 infantry in Amur, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC defend with 1 battleship, 3 fighters and 1 transport
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 armour moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
3 tactical_bombers moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to Yunnan
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in India
1 bomber and 1 fighter placed in French Indo China
1 carrier placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : 0,67
Chinese : 1,00
Russians : -0,67
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
Combat - Americans
Battle in Crete
Battle in Cyprus
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Cyprus, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 4 fighters and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Sumatra
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 carriers moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : -1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
Combat - Americans
Battle in Crete
Battle in Cyprus
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Cyprus, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 4 fighters and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Sumatra
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 carriers moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Sardinia to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery moved from Egypt to Trans-Jordan
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
Battle in Greece
Battle in Sicily
Non Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,67
Americans : -1,00
Chinese : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 19 PUs;
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,4,2,3
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
1 armour moved from Yenisey to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 bomber moved from Iraq to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
1 armour moved from Yenisey to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 bomber moved from Iraq to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Samara, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Samara to Bryansk
1 bomber and 1 fighter moved from Smolensk to Bryansk
1 bomber and 1 fighter moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Iraq to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 119 Sea Zone to 109 Sea Zone
5 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 2 fighters placed in Novgorod
1 infantry placed in France
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,1,5
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2,67
British : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,50
Italians : 0,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 6 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anhwe, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Syria
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 airfield and 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Syria
Japanese win, taking Syria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Syria to Iraq
1 armour moved from Eastern Persia to Iraq
2 infantry moved from India to West India
1 bomber moved from Anhwe to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 fighter and 2 infantry placed in French Indo China
Japanese undo move 2.
1 fighter and 1 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 infantry placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,4,5,2,5,3,6,6,4,6,1,5,1
Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33
ANZAC : 0,33
Chinese : -1,00
Japanese : 0,17