Whackamatt Good -vs- dawgoneit Evil L.O.R. #2
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TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Elves Elves buy 7 hunterss; Remaining resources: 2 PUs; Combat Move - Elves 1 hunters moved from Rhun to S. E. Rhovanion Elves take S. E. Rhovanion from Rhun 5 hunterss moved from Rhun to Rhovanion 1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 2 hunterss moved from High Mirkwood to Gladden 1 hunters and 1 wizard moved from Anduin West Bank to Drimrill Dale 2 hunterss moved from N. Caves to Drimrill Dale 1 hunters moved from Eregion to Drimrill Dale 1 hobbits moved from Rivendell to Eregion Combat - Elves Battle in Drimrill Dale Elves attack with 4 hunterss and 1 wizard Goblins defend with 2 shooterss, 4 trollss and 1 wargs Elves roll dice for 4 hunterss and 1 wizard in Drimrill Dale, round 2 : 2/5 hits, 2.00 expected hits Goblins roll dice for 2 shooterss, 4 trollss and 1 wargs in Drimrill Dale, round 2 : 3/7 hits, 2.83 expected hits 1 wargs owned by the Goblins, 1 shooters owned by the Goblins and 3 hunterss owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hunters and 1 wizard in Drimrill Dale, round 3 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 shooters and 4 trollss in Drimrill Dale, round 3 : 5/5 hits, 2.33 expected hits 1 shooters owned by the Goblins, 1 hunters owned by the Elves and 1 wizard owned by the Elves lost in Drimrill Dale Goblins win with 4 trollss remaining. Battle score for attacker is -15 Casualties for Elves: 4 hunterss and 1 wizard Casualties for Goblins: 2 shooterss and 1 wargs Battle in Rhovanion Elves attack with 5 hunterss Saruman defend with 1 urukhai Elves roll dice for 5 hunterss in Rhovanion, round 2 : 4/5 hits, 1.67 expected hits Saruman roll dice for 1 urukhai in Rhovanion, round 2 : 0/1 hits, 0.33 expected hits 1 urukhai owned by the Saruman lost in Rhovanion Elves win, taking Rhovanion from Saruman with 5 hunterss remaining. Battle score for attacker is 5 Casualties for Saruman: 1 urukhai Battle in W. Mirkwood Elves attack with 1 ents and 2 hunterss Mordor defend with 1 siegeTower Elves roll dice for 1 ents and 2 hunterss in W. Mirkwood, round 2 : 2/3 hits, 1.17 expected hits Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in W. Mirkwood Elves win, taking W. Mirkwood from Mordor with 1 ents and 2 hunterss remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Battle in Gladden Elves attack with 2 hunterss Saruman defend with 1 urukhai Elves roll dice for 2 hunterss in Gladden, round 2 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 urukhai in Gladden, round 2 : 0/1 hits, 0.33 expected hits 1 urukhai owned by the Saruman lost in Gladden Elves win, taking Gladden from Saruman with 2 hunterss remaining. Battle score for attacker is 5 Casualties for Saruman: 1 urukhai Non Combat Move - Elves Place Units - Elves 2 hunterss placed in N. Caves 3 hunterss placed in High Mirkwood 2 hunterss placed in Rivendell Turn Complete - Elves Elves collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Goblins : 2.83 Saruman : -0.67 Mordor : -0.17 Elves : 3.50 -
TripleA Turn Summary: Haradrim round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Haradrim Haradrim buy 2 corsairss, 1 galleon and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Haradrim 3 caravels, 8 galleons and 3 rafts moved from Bay of Harad to Harad Sea Coast 1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar 1 corsairs and 2 spearInfantrys moved from Umbar to Debatable Land 1 spearInfantry moved from Debatable Land to S. Ithilien 4 corsairss, 1 oliphant and 4 spearInfantrys moved from E. Osg. to N. Ithilien 3 corsairss and 3 spearInfantrys moved from S. Ithilien to N. Ithilien Non Combat Move - Haradrim Place Units - Haradrim 1 galleon placed in Bay of Harad 2 corsairss and 1 spearInfantry placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Gondor Gondor buy 1 galleon, 3 spearInfantrys and 3 towerGuards; Remaining resources: 0 PUs; Combat Move - Gondor 1 spearInfantry moved from Lossarnach to W. Osg. 1 heavyCavalry moved from Anorien to W. Osg. 1 undead moved from Lossarnach to W. Osg. 9 undeads moved from Lossarnach to Anorien 8 spearInfantrys moved from Minas Tirith to Anorien 1 heavyCavalry moved from Anorien to Wold Combat - Gondor Battle in Wold Gondor attack with 1 heavyCavalry Goblins defend with 1 shooters Gondor roll dice for 1 heavyCavalry in Wold, round 2 : 1/1 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Wold, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Wold Gondor win, taking Wold from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in W. Osg. Gondor attack with 1 heavyCavalry, 1 spearInfantry and 1 undead Mordor defend with 1 castle and 1 orcs Gondor roll dice for 1 heavyCavalry, 1 spearInfantry and 1 undead in W. Osg., round 2 : 1/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in W. Osg., round 2 : 1/1 hits, 0.17 expected hits 1 undead owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg. Gondor win, taking W. Osg. from Mordor with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 1 Casualties for Gondor: 1 undead Casualties for Mordor: 1 orcs Non Combat Move - Gondor Place Units - Gondor 3 spearInfantrys and 3 towerGuards placed in Minas Tirith 1 galleon placed in Anfalas Coast Turning on Edit Mode EDIT: Removing units owned by Gondor from S. E. Central Sea Zone: 2 caravels and 9 galleons EDIT: Adding units owned by Gondor to N. E. Central Sea Zone: 2 caravels and 9 galleons EDIT: Turning off Edit Mode Turn Complete - Gondor Gondor collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Goblins : -0.33 Mordor : 0.83 Gondor : 0.67 -
TripleA Turn Summary: Rhun round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Turn Complete - RhunCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dale Dale buy 2 heavyCavalrys; Remaining resources: 1 PUs; Combat Move - Dale 1 heavyCavalry and 1 lightCavalry moved from Lake Town to W. Mirkwood 1 lightCavalry moved from E. Rhovanion to S. Rhun Dale take S. Rhun from Rhun 1 lightCavalry moved from S. Rhun to S. Rhovanion Dale take S. Rhovanion from Rhun Combat - Dale Non Combat Move - Dale Place Units - Dale 2 heavyCavalrys placed in Lake Town Turn Complete - Dale Dale collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to N. Ithilien 1 xbowInfantry moved from Harad Road to S. Ithilien 1 raiderCavalry and 2 warWolvess moved from Khand to S. Ithilien 1 raiderCavalry moved from S. Ithilien to N. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys, 1 mortar and 1 phalanx; Remaining resources: 0 PUs; Combat Move - Dwarves 1 axeInfantry, 1 berzerkers and 1 phalanx moved from Rhun to Celduin 1 berzerkers and 2 cannons moved from E. Mirkwood to W. Mirkwood 2 axeInfantrys and 1 phalanx moved from N. Dale to E. Mirkwood 1 berzerkers and 1 mortar moved from Lonely Mtn. to Lake Town Non Combat Move - Dwarves Place Units - Dwarves 1 mortar and 1 phalanx placed in Celduin 2 axeInfantrys placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Freefolk Freefolk buy 1 archers, 1 catapult and 4 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating Enedwaiths neutrality. 1 lightCavalry moved from Enedwaith Coast to Enedwaith Freefolk take Enedwaith from Neutral 1 archers, 1 hobbits and 2 spearInfantrys moved from N. Enedwaith to N. Dunland 1 catapult and 1 spearInfantry moved from Tharbad to Eregion 1 archers, 2 catapults and 3 spearInfantrys moved from Eregion to N. Dunland 1 archers, 1 catapult and 1 hobbits moved from Cardolan to Eregion 2 catapults and 4 hobbitss moved from S. Downs to Cardolan 1 catapult and 1 hobbits moved from Shire to Minhiriath 3 hobbitss moved from Bree to S. Downs 1 hobbits moved from Breelands to S. Downs 1 catapult and 1 spearInfantry moved from Fornost to Breelands 2 hobbitss moved from Hobbiton to Shire Combat - Freefolk Battle in N. Dunland Freefolk attack with 2 archerss, 2 catapults, 1 hobbits and 5 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 2 archerss, 2 catapults, 1 hobbits and 5 spearInfantrys in N. Dunland, round 2 : 0/10 hits, 2.50 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0.33 expected hits 1 hobbits owned by the Freefolk lost in N. Dunland Freefolk roll dice for 2 archerss, 2 catapults and 5 spearInfantrys in N. Dunland, round 3 : 4/9 hits, 2.50 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in N. Dunland Freefolk loses 0 PUs for violating N. Dunlands neutrality. Freefolk win, taking N. Dunland from Neutral with 2 archerss, 2 catapults and 5 spearInfantrys remaining. Battle score for attacker is 1 Casualties for Freefolk: 1 hobbits Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in Lond Daer 1 archers and 1 catapult placed in Bree Turn Complete - Freefolk Freefolk collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : 0.33 Freefolk : -1.00 -
TripleA Turn Summary: Mordor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Mordor Mordor buy 6 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Udun to Dagorlad 5 orcss moved from Minas Morgul to N. Ithilien 1 siegeTower moved from E. Osg. to W. Osg. 1 orcs moved from E. Osg. to W. Osg. 1 orcs moved from E. Osg. to W. Osg. 1 siegeTower moved from E. Osg. to W. Osg. 1 siegeTower moved from S. Mirkwood to Dol Goldur Combat - Mordor Battle in W. Osg. Mordor attack with 2 orcss and 2 siegeTowers Gondor defend with 1 castle, 1 heavyCavalry and 1 spearInfantry Mordor roll dice for 2 orcss and 2 siegeTowers in W. Osg., round 2 : 1/4 hits, 1.33 expected hits Gondor roll dice for 1 heavyCavalry and 1 spearInfantry in W. Osg., round 2 : 1/2 hits, 0.67 expected hits 1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg. Mordor roll dice for 1 orcs and 2 siegeTowers in W. Osg., round 3 : 0/3 hits, 1.00 expected hits Gondor roll dice for 1 heavyCavalry in W. Osg., round 3 : 0/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs and 2 siegeTowers in W. Osg., round 4 : 1/3 hits, 1.00 expected hits Gondor roll dice for 1 heavyCavalry in W. Osg., round 4 : 1/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg. Mordor win, taking W. Osg. from Gondor with 2 siegeTowers remaining. Battle score for attacker is 2 Casualties for Mordor: 2 orcss Casualties for Gondor: 1 heavyCavalry and 1 spearInfantry Non Combat Move - Mordor Place Units - Mordor 4 orcss placed in Dol Goldur 2 orcss placed in E. Osg. 1 siegeTower and 1 trolls placed in Minas Morgul Mordor undo move 3. Mordor undo move 2. 1 orcs and 1 siegeTower placed in E. Osg. 1 orcs and 1 trolls placed in Minas Morgul Turn Complete - Mordor Mordor collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Mordor : -1.33 Gondor : 0.67 -
TripleA Turn Summary: Rohan round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rohan Rohan buy 3 spearInfantrys and 5 trebuches; Remaining resources: 0 PUs; Combat Move - Rohan 1 heavyCavalry moved from Isengard to Adorn 2 spearInfantrys moved from Westfold to Adorn 4 spearInfantrys moved from Isengard to S. Dunland 8 spearInfantrys moved from Isengard to Fangorn Elves take Fangorn from Saruman 1 heavyCavalry moved from E. Emnet to Anduin East Bank Rohan take Anduin East Bank from Goblins 1 heavyCavalry moved from E. Emnet to Celebran 1 heavyCavalry moved from Westfold to Anorien 3 spearInfantrys moved from Eastfold to Anorien Combat - Rohan Battle in Celebran Rohan attack with 1 heavyCavalry Goblins defend with 1 shooters Rohan roll dice for 1 heavyCavalry in Celebran, round 2 : 1/1 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Rohan win, taking Celebran from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Adorn Rohan attack with 1 heavyCavalry and 2 spearInfantrys Neutral defend with 1 spearInfantry Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Adorn, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Adorn Rohan loses 0 PUs for violating Adorns neutrality. Rohan win, taking Adorn from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Battle in S. Dunland Rohan attack with 4 spearInfantrys Neutral defend with 1 spearInfantry Rohan roll dice for 4 spearInfantrys in S. Dunland, round 2 : 2/4 hits, 0.67 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Rohan loses 0 PUs for violating S. Dunlands neutrality. Rohan win, taking S. Dunland from Neutral with 4 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Rohan Place Units - Rohan 2 trebuches placed in Eastfold 3 spearInfantrys and 3 trebuches placed in Isengard Turn Complete - Rohan Rohan collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Goblins : -0.33 Neutral : -0.67 Rohan : 2.00 -
TripleA Turn Summary: Goblins round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Goblins Goblins buy 3 shooterss, 3 stabberss and 1 wargs; Remaining resources: 0 PUs; Combat Move - Goblins 2 shooterss and 2 stabberss moved from Lorien to Celebran 2 batss moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 batss, 2 shooterss and 2 stabberss Rohan defend with 1 heavyCavalry Goblins roll dice for 2 batss, 2 shooterss and 2 stabberss in Celebran, round 2 : 1/4 hits, 1.33 expected hits Rohan roll dice for 1 heavyCavalry in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Rohan lost in Celebran Goblins win, taking Celebran from Rohan with 2 batss, 2 shooterss and 2 stabberss remaining. Battle score for attacker is 5 Casualties for Rohan: 1 heavyCavalry Non Combat Move - Goblins 2 batss moved from Celebran to S. Caves 1 wargs moved from Moria to S. Caves 4 trollss moved from Drimrill Dale to S. Caves Place Units - Goblins 1 shooters and 1 stabbers placed in Lorien 1 shooters and 1 stabbers placed in S. Caves 1 shooters, 1 stabbers and 1 wargs placed in Moria Turn Complete - Goblins Goblins collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Goblins : -0.33 Rohan : -0.33 -
TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Elves Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 2 PUs; Combat Move - Elves Elves loses 0 PUs for violating N. Brown Landss neutrality. 1 hunters moved from S. E. Rhovanion to S. Mirkwood 4 hunterss moved from Rhovanion to S. Mirkwood 1 hunters moved from Rhovanion to N. Brown Lands Elves take N. Brown Lands from Neutral 1 ents and 2 hunterss moved from W. Mirkwood to S. Mirkwood 2 hunterss moved from Gladden to Drimrill Dale Elves take Drimrill Dale from Goblins 2 hunterss moved from Drimrill Dale to Celebran 2 hunterss moved from N. Caves to Celebran 2 hunterss moved from Rivendell to N. Caves 1 hobbits moved from N. Mirkwood to W. Mirkwood 3 hunterss moved from High Mirkwood to W. Mirkwood Combat - Elves Battle in S. Mirkwood Elves attack with 1 ents and 7 hunterss Mordor defend with 1 orcs Elves roll dice for 1 ents and 7 hunterss in S. Mirkwood, round 2 : 4/8 hits, 2.83 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 1 ents and 7 hunterss remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Celebran Elves attack with 4 hunterss Goblins defend with 2 shooterss and 2 stabberss Elves roll dice for 4 hunterss in Celebran, round 2 : 1/4 hits, 1.33 expected hits Goblins roll dice for 2 shooterss and 2 stabberss in Celebran, round 2 : 2/4 hits, 1.00 expected hits 2 hunterss owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran Elves roll dice for 2 hunterss in Celebran, round 3 : 1/2 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits 1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran Elves roll dice for 1 hunters in Celebran, round 4 : 0/1 hits, 0.33 expected hits Goblins roll dice for 2 shooterss in Celebran, round 4 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 hunters in Celebran, round 5 : 0/1 hits, 0.33 expected hits Goblins roll dice for 2 shooterss in Celebran, round 5 : 0/2 hits, 0.67 expected hits 1 hunters retreated to Drimrill Dale Goblins win with 2 shooterss remaining. Battle score for attacker is -8 Casualties for Elves: 3 hunterss Casualties for Goblins: 2 stabberss Non Combat Move - Elves Place Units - Elves 2 hunterss placed in N. Caves 8 hobbitss placed in Rivendell 2 hunterss placed in Rhun Turn Complete - Elves Elves collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Goblins : -0.17 Mordor : -0.17 Elves : 0.50 -
TripleA Turn Summary: Haradrim round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Haradrim Haradrim buy 1 caravel, 2 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 3 caravels, 8 galleons and 3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 1 galleon moved from Bay of Harad to Umbar Peninsula Coast 2 corsairss and 1 spearInfantry moved from City of Corsairs to Umbar 1 corsairs and 1 spearInfantry moved from Umbar to Debatable Land 1 corsairs and 2 spearInfantrys moved from Debatable Land to S. Ithilien 1 spearInfantry moved from S. Ithilien to N. Ithilien 1 corsairs and 1 spearInfantry moved from N. Ithilien to Dagorlad Non Combat Move - Haradrim Place Units - Haradrim 1 caravel placed in Bay of Harad 2 corsairss and 2 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Gondor Gondor buy 1 galleon, 5 spearInfantrys and 1 trebuche; Remaining resources: 1 PUs; Combat Move - Gondor 3 spearInfantrys and 3 towerGuards moved from Minas Tirith to Anorien 1 spearInfantry and 2 undeads moved from Anorien to W. Osg. 2 caravels and 9 galleons moved from N. E. Central Sea Zone to Anfalas Coast Combat - Gondor Battle in W. Osg. Gondor attack with 1 spearInfantry and 2 undeads Mordor defend with 1 castle and 2 siegeTowers Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 2 : 0/3 hits, 0.50 expected hits Mordor roll dice for 2 siegeTowers in W. Osg., round 2 : 0/2 hits, 0.33 expected hits Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 3 : 0/3 hits, 0.50 expected hits Mordor roll dice for 2 siegeTowers in W. Osg., round 3 : 0/2 hits, 0.33 expected hits Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 4 : 1/3 hits, 0.50 expected hits Mordor roll dice for 2 siegeTowers in W. Osg., round 4 : 0/2 hits, 0.33 expected hits 1 siegeTower owned by the Mordor lost in W. Osg. Gondor roll dice for 1 spearInfantry and 2 undeads in W. Osg., round 5 : 1/3 hits, 0.50 expected hits Mordor roll dice for 1 siegeTower in W. Osg., round 5 : 1/1 hits, 0.17 expected hits 1 undead owned by the Gondor and 1 siegeTower owned by the Mordor lost in W. Osg. Gondor win, taking W. Osg. from Mordor with 1 spearInfantry and 1 undead remaining. Battle score for attacker is 6 Casualties for Mordor: 2 siegeTowers Casualties for Gondor: 1 undead Non Combat Move - Gondor Place Units - Gondor 1 galleon placed in Anfalas Coast 5 spearInfantrys and 1 trebuche placed in Minas Tirith Turn Complete - Gondor Gondor collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Mordor : -0.17 Gondor : 0.00 -
TripleA Turn Summary: Dale round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dale Dale buy 3 heavyCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 2 heavyCavalrys moved from Lake Town to W. Mirkwood 1 heavyCavalry and 1 lightCavalry moved from W. Mirkwood to Drimrill Dale 1 lightCavalry moved from S. Rhovanion to Drimrill Dale Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys placed in Lake Town Turn Complete - Dale Dale collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Turn Complete - RhunCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dale Dale buy 3 heavyCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 2 heavyCavalrys moved from Lake Town to W. Mirkwood 1 heavyCavalry and 1 lightCavalry moved from W. Mirkwood to Drimrill Dale 1 lightCavalry moved from S. Rhovanion to Drimrill Dale Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys placed in Lake Town Turn Complete - Dale Dale collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 2 warWolvess moved from S. Ithilien to W. Osg. 1 warWolves moved from N. Ithilien to W. Osg. 1 xbowInfantry moved from S. Ithilien to N. Ithilien 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Khand to S. Ithilien Combat - Khand Battle in W. Osg. Khand attack with 3 warWolvess Gondor defend with 1 castle, 1 spearInfantry and 1 undead Khand roll dice for 3 warWolvess in W. Osg., round 2 : 0/3 hits, 0.50 expected hits Gondor roll dice for 1 spearInfantry and 1 undead in W. Osg., round 2 : 0/2 hits, 0.50 expected hits Khand roll dice for 3 warWolvess in W. Osg., round 3 : 1/3 hits, 0.50 expected hits Gondor roll dice for 1 spearInfantry and 1 undead in W. Osg., round 3 : 2/2 hits, 0.50 expected hits 1 undead owned by the Gondor and 2 warWolvess owned by the Khand lost in W. Osg. Khand roll dice for 1 warWolves in W. Osg., round 4 : 0/1 hits, 0.17 expected hits Gondor roll dice for 1 spearInfantry in W. Osg., round 4 : 0/1 hits, 0.33 expected hits Khand roll dice for 1 warWolves in W. Osg., round 5 : 0/1 hits, 0.17 expected hits Gondor roll dice for 1 spearInfantry in W. Osg., round 5 : 1/1 hits, 0.33 expected hits 1 warWolves owned by the Khand lost in W. Osg. Gondor win with 1 spearInfantry remaining. Battle score for attacker is -7 Casualties for Khand: 3 warWolvess Casualties for Gondor: 1 undead Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Gondor : 1.33 Khand : -0.33 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dwarves Dwarves buy 1 berzerkers and 2 mortars; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry, 1 berzerkers, 1 mortar and 2 phalanxs moved from Celduin to Rhovanion 2 axeInfantrys and 1 phalanx moved from E. Mirkwood to W. Mirkwood 1 berzerkers and 2 cannons moved from W. Mirkwood to S. Mirkwood 1 berzerkers and 1 mortar moved from Lake Town to N. Mirkwood 2 axeInfantrys moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 berzerkers and 1 mortar placed in Celduin 1 mortar placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Freefolk Freefolk buy 2 catapults, 1 hobbits, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 2 archerss, 2 catapults and 5 spearInfantrys moved from N. Dunland to S. Caves 2 lightCavalrys moved from Lond Daer to S. Caves 1 lightCavalry moved from Enedwaith to S. Caves 2 lightCavalrys moved from Tharbad to S. Caves 2 catapults and 4 hobbitss moved from Cardolan to Eregion 1 catapult and 1 hobbits moved from Minhiriath to N. Enedwaith 4 hobbitss moved from S. Downs to Cardolan 1 archers and 1 catapult moved from Bree to S. Downs 2 hobbitss moved from Shire to S. Downs 1 catapult and 1 spearInfantry moved from Breelands to S. Downs Combat - Freefolk Battle in S. Caves Freefolk attack with 2 archerss, 2 catapults, 5 lightCavalrys and 5 spearInfantrys Goblins defend with 2 batss, 1 castle, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs Freefolk roll dice for 2 archerss, 2 catapults, 5 lightCavalrys and 5 spearInfantrys in S. Caves, round 2 : 4/14 hits, 4.17 expected hits Goblins roll dice for 2 batss, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs in S. Caves, round 2 : 6/12 hits, 3.83 expected hits 1 wargs owned by the Goblins, 1 bats owned by the Goblins, 2 archerss owned by the Freefolk, 2 stabberss owned by the Goblins and 4 spearInfantrys owned by the Freefolk lost in S. Caves Freefolk roll dice for 2 catapults, 5 lightCavalrys and 1 spearInfantry in S. Caves, round 3 : 5/8 hits, 2.67 expected hits Goblins roll dice for 1 bats, 3 shooterss and 4 trollss in S. Caves, round 3 : 3/8 hits, 3.17 expected hits 1 bats owned by the Goblins, 3 shooterss owned by the Goblins, 2 catapults owned by the Freefolk, 1 spearInfantry owned by the Freefolk and 1 trolls owned by the Goblins lost in S. Caves Freefolk roll dice for 5 lightCavalrys in S. Caves, round 4 : 3/5 hits, 1.67 expected hits Goblins roll dice for 3 trollss in S. Caves, round 4 : 0/3 hits, 1.50 expected hits 3 trollss owned by the Goblins lost in S. Caves Freefolk win, taking S. Caves from Goblins with 5 lightCavalrys remaining. Battle score for attacker is 20 Casualties for Freefolk: 2 archerss, 2 catapults and 5 spearInfantrys Casualties for Goblins: 2 batss, 3 shooterss, 2 stabberss, 4 trollss and 1 wargs Non Combat Move - Freefolk Place Units - Freefolk 1 catapult and 1 hobbits placed in Tharbad 1 catapult and 1 spearInfantry placed in Lond Daer 3 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Goblins : 0.50 Freefolk : 3.50





