Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 6 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        6 armour moved from Iraq to Eastern Persia
        3 armour moved from Egypt to Iraq
        1 artillery moved from Egypt to Trans-Jordan
        1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
        1 armour moved from Belgian Congo to Egypt
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        4 infantry moved from Romania to Slovakia Hungary
        3 fighters moved from Northern Italy to Morocco
        2 infantry moved from Algeria to Morocco
    Combat - Italians
        Battle in Morocco
            Italians attack with 3 fighters and 2 infantry
            Americans defend with 1 airfield, 1 artillery and 1 infantry
                Italians roll dice for 3 fighters and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Morocco
                Italians roll dice for 3 fighters and 2 infantry in Morocco, round 3 : 4/5 hits, 1.83 expected hits
                Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Morocco
            Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
    Non Combat Move - Italians
        3 fighters moved from Morocco to Algeria
        1 armour moved from Slovakia Hungary to Northern Italy
        1 aaGun moved from Yugoslavia to Northern Italy
        1 infantry moved from Yugoslavia to Northern Italy
        1 aaGun moved from Yugoslavia to Romania
        5 infantry moved from Yugoslavia to Slovakia Hungary
    Place Units - Italians
        3 armour placed in Iraq
        3 armour placed in Egypt
        3 mech_infantrys placed in Union of South Africa
        2 infantry and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 34 PUs; end with 34 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
        1 fighter moved from Philippines to 37 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from 55 Sea Zone to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
            Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
2 hits with subs in 37
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
        1 fighter moved from Philippines to 37 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from 55 Sea Zone to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
            Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
            Units damaged: 2 carriers owned by the Japanese
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.00
5 more hits
Can you post the turn? I want to see what ANZAC lost.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
        1 fighter moved from Philippines to 37 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from 55 Sea Zone to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
            Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
            Units damaged: 2 carriers owned by the Japanese
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
        1 fighter moved from Philippines to 37 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from 55 Sea Zone to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
            Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
            Units damaged: 2 carriers owned by the Japanese
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
              ANZAC take 42 Sea Zone from Japanese
        2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
        1 fighter moved from Philippines to 37 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from 55 Sea Zone to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
            Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
            Units damaged: 2 carriers owned by the Japanese
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
                Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3,83 expected hits
                1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                Japanese roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                2 fighters owned by the ANZAC lost in 37 Sea Zone
            Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -17
            Casualties for ANZAC: 2 destroyers, 5 fighters and 4 submarines
            Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
            3 fighters owned by the Japanese forced to land in Malaya
    Non Combat Move - ANZAC
        1 fighter moved from New South Wales to 55 Sea Zone
        1 submarine moved from 19 Sea Zone to 36 Sea Zone
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry
        EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry
        EDIT: Turning off Edit Mode
        2 transports placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Germans
        Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 bombers moved from Western Germany to Gibraltar
        1 artillery moved from Norway to Finland
              Germans take Finland from Russians
        2 fighters moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 artillery moved from Germany to Poland
        3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    Combat - Germans
        Battle in Poland
            Germans attack with 1 artillery, 2 fighters and 2 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
            Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Gibraltar
            Germans attack with 2 bombers
            Americans defend with 1 artillery, 1 harbour and 1 infantry
                Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                2 bombers owned by the Germans lost in Gibraltar
            Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
            Casualties for Germans: 2 bombers
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 3 fighters
        EDIT: Adding units owned by Japanese to Shan State: 3 fighters
        EDIT: Turning off Edit Mode
        1 infantry moved from Scotland to United Kingdom
        4 infantry moved from Western Germany to 112 Sea Zone
        1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to United Kingdom
        2 fighters moved from Poland to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        3 infantry moved from Western Germany to France
        1 submarine moved from 75 Sea Zone to 79 Sea Zone
    Place Units - Germans
        3 fighters placed in United Kingdom
        1 artillery and 9 infantry placed in Germany
        1 infantry placed in France
    Turn Complete - Germans
        Germans collect 51 PUs; end with 51 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Germans
        Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 bombers moved from Western Germany to Gibraltar
        1 artillery moved from Norway to Finland
              Germans take Finland from Russians
        2 fighters moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 artillery moved from Germany to Poland
        3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    Combat - Germans
        Battle in Poland
            Germans attack with 1 artillery, 2 fighters and 2 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
            Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Gibraltar
            Germans attack with 2 bombers
            Americans defend with 1 artillery, 1 harbour and 1 infantry
                Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                2 bombers owned by the Germans lost in Gibraltar
            Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
            Casualties for Germans: 2 bombers
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 3 fighters
        EDIT: Adding units owned by Japanese to Shan State: 3 fighters
        EDIT: Turning off Edit Mode
        1 infantry moved from Scotland to United Kingdom
        4 infantry moved from Western Germany to 112 Sea Zone
        1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to United Kingdom
        2 fighters moved from Poland to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        3 infantry moved from Western Germany to France
        1 submarine moved from 75 Sea Zone to 79 Sea Zone
    Place Units - Germans
        3 fighters placed in United Kingdom
        1 artillery and 9 infantry placed in Germany
        1 infantry placed in France
    Turn Complete - Germans
        Germans collect 51 PUs; end with 51 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Iraq: 1 infantry
        EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Germans
        Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 bombers moved from Western Germany to Gibraltar
        1 artillery moved from Norway to Finland
              Germans take Finland from Russians
        2 fighters moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 artillery moved from Germany to Poland
        3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    Combat - Germans
        Battle in Poland
            Germans attack with 1 artillery, 2 fighters and 2 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
            Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Gibraltar
            Germans attack with 2 bombers
            Americans defend with 1 artillery, 1 harbour and 1 infantry
                Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                2 bombers owned by the Germans lost in Gibraltar
            Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
            Casualties for Germans: 2 bombers
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 3 fighters
        EDIT: Adding units owned by Japanese to Shan State: 3 fighters
        EDIT: Turning off Edit Mode
        1 infantry moved from Scotland to United Kingdom
        4 infantry moved from Western Germany to 112 Sea Zone
        1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to United Kingdom
        2 fighters moved from Poland to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        3 infantry moved from Western Germany to France
        1 submarine moved from 75 Sea Zone to 79 Sea Zone
    Place Units - Germans
        3 fighters placed in United Kingdom
        1 artillery and 9 infantry placed in Germany
        1 infantry placed in France
    Turn Complete - Germans
        Germans collect 51 PUs; end with 51 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Iraq: 1 infantry
        EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
        EDIT: Adding units owned by Germans to Persia: 1 artillery and 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : 1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 mech_infantry moved from Ukraine to Romania
        1 marine moved from Vyborg to Finland
        1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
        2 artilleries and 6 infantry moved from Baltic States to Poland
        2 mech_infantrys moved from Novgorod to Poland
        10 armour, 19 artilleries, 41 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
        3 mech_infantrys moved from Western Ukraine to Poland
    Combat - Russians
        Battle in Romania
            Russians attack with 1 mech_infantry
            Italians defend with 1 aaGun
                1 aaGun owned by the Italians lost in Romania
            Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
            Casualties for Italians: 1 aaGun
        Battle in Finland
            Russians attack with 1 fighter, 1 marine and 1 tactical_bomber
            Germans defend with 1 artillery
                Russians roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1,33 expected hits
                Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Finland
            Russians win, taking Finland from Germans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
        Battle in Poland
            Russians attack with 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys
            Germans defend with 1 artillery and 1 infantry
                Russians roll dice for 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys in Poland, round 2 : 22/96 hits, 26,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
            Russians win, taking Poland from Germans with 10 armour, 21 artilleries, 46 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 artillery and 1 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Baltic States to Poland
        1 infantry moved from Novgorod to Karelia
        1 fighter and 1 tactical_bomber moved from Finland to Karelia
        4 aaGuns moved from Eastern Poland to Poland
        1 artillery moved from Western Ukraine to Eastern Poland
        2 mech_infantrys moved from Ukraine to Western Ukraine
        2 artilleries moved from Caucasus to Volgograd
        2 infantry moved from Russia to Tambov
    Place Units - Russians
        3 armour placed in Western Ukraine
        Russians undo move 1.
        1 armour and 1 mech_infantry placed in Novgorod
        2 armour and 1 mech_infantry placed in Western Ukraine
        3 infantry placed in Volgograd
        3 mech_infantrys placed in Ukraine
        Russians undo move 4.
        1 mech_infantry placed in Novgorod
        1 infantry and 2 mech_infantrys placed in Ukraine
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -3,67
Ouch in Gib
Right? like a 1 in 18 chance. Ah well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Hunan to Kwangtung
              Japanese take Kwangtung from UK_Pacific
        1 infantry moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 armour moved from Yakut S.S.R. to Evenkiyskiy
              Japanese take Yenisey from Russians
              Japanese take Evenkiyskiy from Russians
        3 armour moved from Yakut S.S.R. to Timguska
              Japanese take Timguska from Russians
        1 infantry moved from Kansu to Novosibirsk
              Japanese take Novosibirsk from Russians
        1 infantry moved from Tsinghai to Kazakhstan
              Japanese take Kazakhstan from Russians
        1 infantry moved from Shensi to Tsinghai
        1 infantry moved from Suiyuyan to Kansu
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Hopei to Shensi
        1 mech_infantry moved from Shantung to Chahar
        1 mech_infantry moved from Shantung to Hopei
        2 armour moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Hunan
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Shan State to 37 Sea Zone
        1 infantry moved from Malaya to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from French Indo China to India
        2 armour moved from Yunnan to Shan State
        2 artilleries moved from Yunnan to Shan State
        1 infantry moved from French Indo China to Yunnan
    Combat - Japanese
        Strategic bombing raid in India
                AA fire in India : 0/1 hits, 0.17 expected hits
            Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in India causes 6 damage total. 
        Battle in Philippines
    Non Combat Move - Japanese
        1 bomber moved from India to French Indo China
        1 aaGun moved from Kwangsi to French Indo China
        1 artillery moved from Siam to Shan State
        1 infantry moved from French Indo China to Shan State
    Place Units - Japanese
        1 infantry placed in Japan
        1 destroyer and 2 transports placed in 6 Sea Zone
        1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
        EDIT: Adding units owned by Japanese to Shan State: 3 fighters
        EDIT: Removing units owned by Japanese from Japan: 4 fighters
        EDIT: Adding units owned by Japanese to French Indo China: 4 fighters
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
        Japanese collect 69 PUs; end with 69 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Right? like a 1 in 18 chance. Ah well.
Haha, good to see you take it lightly…
@Giallo said in 19L Giallo (Allies +2) vs Shin_Ji BM:
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Right? like a 1 in 18 chance. Ah well.
Haha, good to see you take it lightly…
Well, dice are like that sometimes. And I did the math wrong, it was a 1 in 81 chance!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Suriname to French Guiana
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from 91 Sea Zone to Algeria
        2 fighters moved from 91 Sea Zone to Algeria
        1 fighter moved from 91 Sea Zone to Morocco
        1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 submarine moved from 54 Sea Zone to 35 Sea Zone
    Combat - Americans
        Battle in 35 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 35 Sea Zone
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Morocco
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield and 2 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
                Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits
                Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7
            Casualties for Americans: 1 fighter and 1 infantry
            Casualties for Italians: 2 infantry
        Battle in Algeria
            Americans attack with 1 artillery, 3 fighters and 1 infantry
            Italians defend with 3 fighters
                Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits
                Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits
                1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
            Casualties for Americans: 1 fighter and 1 infantry
            Casualties for Italians: 3 fighters
    Non Combat Move - Americans
        2 fighters moved from Algeria to 91 Sea Zone
        1 fighter moved from Iceland to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
        1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 airfield placed in Gibraltar
        1 carrier placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by Americans to Midway: 1 fighter
        EDIT: Turning off Edit Mode
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        1 destroyer placed in 10 Sea Zone
        1 submarine placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 infantry moved from Suriname to French Guiana
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from 91 Sea Zone to Algeria
        2 fighters moved from 91 Sea Zone to Algeria
        1 fighter moved from 91 Sea Zone to Morocco
        1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 submarine moved from 54 Sea Zone to 35 Sea Zone
    Combat - Americans
        Battle in 35 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 35 Sea Zone
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Morocco
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield and 2 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
                Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Morocco
                Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits
                Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco
            Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7
            Casualties for Americans: 1 fighter and 1 infantry
            Casualties for Italians: 2 infantry
        Battle in Algeria
            Americans attack with 1 artillery, 3 fighters and 1 infantry
            Italians defend with 3 fighters
                Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits
                Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits
                1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
            Casualties for Americans: 1 fighter and 1 infantry
            Casualties for Italians: 3 fighters
    Non Combat Move - Americans
        2 fighters moved from Algeria to 91 Sea Zone
        1 fighter moved from Iceland to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
        1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    Place Units - Americans
        1 airfield placed in Gibraltar
        1 carrier placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by Americans to Midway: 1 fighter
        EDIT: Turning off Edit Mode
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        1 destroyer placed in 10 Sea Zone
        1 submarine placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Chinese
    Combat - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 4 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 carrier and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
    Non Combat Move - British
        2 armour and 1 mech_infantry moved from West India to India
        1 infantry moved from India to West India
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 9 PUs; end with 10 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00