Sweet, thanks for the quick reply, barnee, you’re always there, like a genie. Just rub the lamp!
19L Giallo (Allies +2) vs Shin_Ji BM
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone 6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to 110 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Northern Italy to United Kingdom Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone British scrambles to create a battle in territory 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer and 6 transports French defend with 1 fighter Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for French: 1 fighter Battle in United Kingdom Germans attack with 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/12 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 6 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/22 hits, 10.00 expected hits British roll dice for 5 aaGuns, 1 bomber, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 5.50 expected hits 5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 bomber owned by the British lost in United Kingdom Germans roll dice for 6 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/16 hits, 8.00 expected hits British roll dice for 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits, 5.33 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 6.67 expected hits British roll dice for 10 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/11 hits, 3.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 5 : 8/9 hits, 5.17 expected hits British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 5 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Germans: 5 artilleries, 2 fighters, 6 infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 5 aaGuns, 5 armour, 13 artilleries and 14 infantry moved from Eastern Poland to Belarus 8 infantry moved from Novgorod to Belarus 5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Germans 2 carriers placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Germans collect 50 PUs (2 lost to blockades); end with 82 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : -0.83 French : -0.33 AA fire in United Kingdom : : 0.00
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Wow, my dice were garbage, but they still got the job done. I was sweating when the first round missed on the sea battle.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone 6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to 110 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Northern Italy to United Kingdom Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone British scrambles to create a battle in territory 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer and 6 transports French defend with 1 fighter Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for French: 1 fighter Battle in United Kingdom Germans attack with 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/12 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 6 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/22 hits, 10.00 expected hits British roll dice for 5 aaGuns, 1 bomber, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 5.50 expected hits 5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 bomber owned by the British lost in United Kingdom Germans roll dice for 6 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/16 hits, 8.00 expected hits British roll dice for 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits, 5.33 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 6.67 expected hits British roll dice for 10 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/11 hits, 3.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 5 : 8/9 hits, 5.17 expected hits British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 5 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Germans: 5 artilleries, 2 fighters, 6 infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 5 aaGuns, 5 armour, 13 artilleries and 14 infantry moved from Eastern Poland to Belarus 8 infantry moved from Novgorod to Belarus 5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Germans 2 carriers placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Germans collect 50 PUs (2 lost to blockades); end with 82 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.83 British : -0.83 French : -0.33 AA fire in United Kingdom : : 0.00
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 artilleries and 11 infantry moved from Ukraine to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Samara 12 infantry moved from Timguska to Novosibirsk 3 infantry moved from Kansu to Shensi 1 submarine moved from 109 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Russians : 0,67
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my sub hit in 110
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I’ll take the hit on the destroyer.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 artilleries and 11 infantry moved from Ukraine to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 6 infantry moved from Novosibirsk to Samara 12 infantry moved from Timguska to Novosibirsk 3 infantry moved from Kansu to Shensi 1 submarine moved from 109 Sea Zone to 110 Sea Zone Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 aaGuns moved from Timguska to Novosibirsk Place Units - Russians 7 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:06:29 AM
Savegame -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Hopei 1 mech_infantry moved from Hunan to Shensi 1 bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Shensi 1 fighter moved from French Indo China to Shensi 1 tactical_bomber moved from French Indo China to Shensi 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from Japan to Aleutian Islands 2 carriers and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to 38 Sea Zone 4 fighters moved from Philippines to Java 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from Philippines to Guam 1 fighter moved from 21 Sea Zone to Guam 1 fighter moved from Japan to 21 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 carriers, 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 carriers, 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 4 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 38 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry; Russians defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/8 hits, 3.00 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 3 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to French Indo China 1 fighter moved from Shensi to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 1 bomber moved from Shensi to French Indo China 1 aaGun moved from Jehol to Anhwe 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 38 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.67 French : -0.33 Americans : -1.00 ANZAC : 0.33 Chinese : -1.33 Japanese : 2.83
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in United Kingdom Americans attack with 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers and 4 fighters Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,33
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2 hits in 110
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tilt 2carriers
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3 more…
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kill the carriers and the Tac
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in United Kingdom Americans attack with 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers and 4 fighters Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Germans roll dice for 3 fighters and 6 transports in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 110 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Germans win with 6 transports remaining. Battle score for attacker is 1 Casualties for Americans: 1 carrier, 2 destroyers and 4 fighters Casualties for Germans: 2 carriers, 3 fighters and 1 tactical_bomber Battle in 42 Sea Zone Americans attack with 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/12 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -2,33 Americans : 2,00
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9 hits in 42
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best defense
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in United Kingdom Americans attack with 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers and 4 fighters Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits 2 destroyers owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Germans roll dice for 3 fighters and 6 transports in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 110 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Germans win with 6 transports remaining. Battle score for attacker is 1 Casualties for Americans: 1 carrier, 2 destroyers and 4 fighters Casualties for Germans: 2 carriers, 3 fighters and 1 tactical_bomber Battle in 42 Sea Zone Americans attack with 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/12 hits, 6,00 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 6/14 hits, 7,67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/12 hits, 6,00 expected hits Japanese roll dice for 2 battleships, 2 cruisers, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 7/10 hits, 6,33 expected hits 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 42 Sea Zone, round 5 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42 Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 117 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2,33 Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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