Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Northern Italy to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 6 transports
French defend with 1 fighter
Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/22 hits, 10.00 expected hits
British roll dice for 5 aaGuns, 1 bomber, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 5.50 expected hits
5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 bomber owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/16 hits, 8.00 expected hits
British roll dice for 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits, 5.33 expected hits
4 artilleries owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 6.67 expected hits
British roll dice for 10 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/11 hits, 3.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 5 : 8/9 hits, 5.17 expected hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 5 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 5 artilleries, 2 fighters, 6 infantry and 4 tactical_bombers
Casualties for British: 5 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
5 aaGuns, 5 armour, 13 artilleries and 14 infantry moved from Eastern Poland to Belarus
8 infantry moved from Novgorod to Belarus
5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 82 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : -0.83
French : -0.33
AA fire in United Kingdom : : 0.00
Wow, my dice were garbage, but they still got the job done. I was sweating when the first round missed on the sea battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Northern Italy to United Kingdom
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 6 transports
French defend with 1 fighter
Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 destroyer and 6 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for French: 1 fighter
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/22 hits, 10.00 expected hits
British roll dice for 5 aaGuns, 1 bomber, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/17 hits, 5.50 expected hits
5 aaGuns owned by the British, 6 infantry owned by the Germans and 1 bomber owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/16 hits, 8.00 expected hits
British roll dice for 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits, 5.33 expected hits
4 artilleries owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 6.67 expected hits
British roll dice for 10 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/11 hits, 3.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 5 : 8/9 hits, 5.17 expected hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 5 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 5 artilleries, 2 fighters, 6 infantry and 4 tactical_bombers
Casualties for British: 5 aaGuns, 1 bomber, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
5 aaGuns, 5 armour, 13 artilleries and 14 infantry moved from Eastern Poland to Belarus
8 infantry moved from Novgorod to Belarus
5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 carriers placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 82 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.83
British : -0.83
French : -0.33
AA fire in United Kingdom : : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
8 artilleries and 11 infantry moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
6 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
3 infantry moved from Kansu to Shensi
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Russians : 0,67
my sub hit in 110
I’ll take the hit on the destroyer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
8 artilleries and 11 infantry moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
6 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
3 infantry moved from Kansu to Shensi
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
7 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 0,67
Test summary from TripleA, engine version: 1.9, time: 11:06:29 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from French Indo China to Shensi
1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 fighters moved from Japan to Aleutian Islands
2 carriers and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
4 fighters moved from Philippines to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to Guam
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 21 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 carriers, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/8 hits, 3.00 expected hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to French Indo China
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Jehol to Anhwe
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.67
French : -0.33
Americans : -1.00
ANZAC : 0.33
Chinese : -1.33
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in United Kingdom
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
Germans : 0,67
Americans : -0,33
2 hits in 110
tilt 2carriers
3 more…
kill the carriers and the Tac
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in United Kingdom
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
2 destroyers owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
Germans roll dice for 3 fighters and 6 transports in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 6 transports remaining. Battle score for attacker is 1
Casualties for Americans: 1 carrier, 2 destroyers and 4 fighters
Casualties for Germans: 2 carriers, 3 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/12 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -2,33
Americans : 2,00
9 hits in 42
best defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in United Kingdom
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in United Kingdom, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking Philippines from Japanese, taking United Kingdom from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Germans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 110 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
2 destroyers owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 fighters in 110 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits
Germans roll dice for 3 fighters and 6 transports in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter and 6 transports in 110 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 6 transports remaining. Battle score for attacker is 1
Casualties for Americans: 1 carrier, 2 destroyers and 4 fighters
Casualties for Germans: 2 carriers, 3 fighters and 1 tactical_bomber
Battle in 42 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/12 hits, 6,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 6/14 hits, 7,67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 6/12 hits, 6,00 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 7/10 hits, 6,33 expected hits
4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 42 Sea Zone, round 5 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 117 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2,33
Americans : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :