Sweet, thanks for the quick reply, barnee, you’re always there, like a genie. Just rub the lamp!
19L Giallo (Allies +2) vs Shin_Ji BM
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to United Kingdom 3 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 submarine moved from 41 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in Amur Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in United Kingdom Americans attack with 6 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 4 fighters Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 fighters Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 36 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines 2 fighters owned by the Japanese forced to land in French Indo China Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Algeria to Morocco 2 cruisers moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : -3,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Gibraltar to United Kingdom 3 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 submarine moved from 41 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in Amur Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in United Kingdom Americans attack with 6 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 4 fighters Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 2 fighters Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 36 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines 2 fighters owned by the Japanese forced to land in French Indo China Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 3 carriers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Algeria to Morocco 2 cruisers moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : -0,67 Americans : -3,50 Japanese : 0,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 6 mech_infantrys moved from Iraq to Northwest Persia 14 armour, 1 artillery and 7 mech_infantrys moved from Caucasus to Volgograd 6 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Tobruk to Tunisia Italians take Tunisia from Americans 1 mech_infantry moved from French Central Africa to French West Africa Italians take French West Africa from Americans 3 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Caucasus to Greece 1 armour moved from Yugoslavia to Albania 1 armour moved from Yugoslavia to Romania Germans take Romania from Russians 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Albania Italians attack with 1 armour and 1 infantry Russians defend with 1 armour Italians roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Albania Italians win, taking Albania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Slovakia Hungary Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bulgaria Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 fighter Russians defend with 1 armour Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Greece Russians win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for Russians: 1 armour Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 4 infantry moved from Northern Italy to France Place Units - Italians 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 37 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.33 Russians : -1.00
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And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
I see, didn’t pay attention to that… good game!
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Would you like a rematch?
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Would you like a rematch?
Sure same sides again?
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Sure. Same sides same bid is fine with me.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Sure. Same sides same bid is fine with me.
Good!
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