Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Kazakhstan to Rostov
1 fighter moved from Northwest Persia to Rostov
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 artillery moved from Northwest Persia to Caucasus
12 armour moved from Kazakhstan to Caucasus
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Kazakhstan to Rostov
1 fighter moved from Northwest Persia to Rostov
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 artillery moved from Northwest Persia to Caucasus
12 armour moved from Kazakhstan to Caucasus
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Ack, you came in just after my edit - is it OK to use my edit?
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Ack, you came in just after my edit - is it OK to use my edit?
sure np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
4 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Germany to 113 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Finland
4 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
4 armour, 40 artilleries and 47 infantry moved from Germany to Poland
1 fighter moved from 112 Sea Zone to Finland
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 0/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 3 artilleries and 2 fighters in Novgorod, round 4 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Finland
Germans attack with 3 fighters and 4 infantry
Russians defend with 1 armour, 1 marine and 1 mech_infantry
Germans roll dice for 3 fighters and 4 infantry in Finland, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 armour, 1 marine and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 marine and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 4 armour, 40 artilleries and 47 infantry
Russians defend with 1 artillery
Germans roll dice for 4 armour, 40 artilleries and 47 infantry in Poland, round 2 : 30/91 hits, 29.83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 armour, 40 artilleries and 47 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Germany to Poland
2 fighters moved from Novgorod to 115 Sea Zone
3 fighters moved from Finland to Norway
Place Units - Germans
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 9 mech_infantrys placed in Germany
Germans undo move 2.
9 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
1 mech_infantry owned by the Russians retreated to Vologda
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 7 armour, 4 infantry and 22 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 29 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : -0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from Yunnan to French Indo China
1 armour moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Shantung to Anhwe
4 fighters moved from Shan State to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
1 bomber and 3 fighters moved from Shan State to Burma
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Battle in Urals
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
1 mech_infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 3 fighters moved from Burma to French Indo China
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Russians : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Amur
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 6 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 4 fighters
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 2 fighters
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
2 submarines owned by the Americans lost in 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
2 fighters owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 103 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
3 carriers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -3,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Combat - Americans
Battle in Amur
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 6 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 4 fighters
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Italians: 2 fighters
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
2 submarines owned by the Americans lost in 36 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
2 fighters owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from 103 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
3 carriers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Americans : -3,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
6 mech_infantrys moved from Iraq to Northwest Persia
14 armour, 1 artillery and 7 mech_infantrys moved from Caucasus to Volgograd
6 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Tobruk to Tunisia
Italians take Tunisia from Americans
1 mech_infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Caucasus to Greece
1 armour moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
Combat - Italians
Battle in Albania
Italians attack with 1 armour and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 fighter
Russians defend with 1 armour
Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Greece
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 infantry moved from Northern Italy to France
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.33
Russians : -1.00
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
I see, didn’t pay attention to that… good game!
Would you like a rematch?
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Would you like a rematch?
Sure same sides again?
Sure. Same sides same bid is fine with me.
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Sure. Same sides same bid is fine with me.
Good!