Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
(It was a silly battle on purpose)
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
This may seem a silly question, but what fighters are on what carriers in SZ 42?
on the uk carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        4 carriers, 1 destroyer and 8 fighters moved from 36 Sea Zone to 42 Sea Zone
        1 bomber moved from Yunnan to 42 Sea Zone
        3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 infantry moved from 41 Sea Zone to Sumatra
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 artillery moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from 44 Sea Zone to Celebes
        1 infantry moved from Samara to Tambov
              Japanese take Tambov from Russians
        1 mech_infantry moved from Kansu to Samara
        1 infantry moved from Kansu to Novosibirsk
        1 infantry moved from Tsinghai to Novosibirsk
        1 mech_infantry moved from Sikang to Novosibirsk
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Shensi to Tsinghai
        1 infantry moved from Suiyuyan to Kansu
        1 infantry moved from Chahar to Suiyuyan
        1 infantry moved from Kweichow to Szechwan
        1 mech_infantry moved from Anhwe to Shensi
        1 infantry moved from Shantung to Anhwe
        1 mech_infantry moved from Shantung to Chahar
        1 mech_infantry moved from Shantung to Kweichow
    Combat - Japanese
        Battle in Borneo
        Battle in Celebes
        Battle in Sumatra
            Japanese attack with 1 artillery and 1 infantry
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Sumatra
            Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 bomber, 4 carriers, 1 destroyer and 8 fighters
            British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine; ANZAC defend with 2 fighters
                Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
            Units damaged: 1 carrier owned by the Americans, 1 carrier owned by the British and 1 battleship owned by the Americans
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
            Units damaged: 4 carriers owned by the Japanese
                1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 3 : 5/10 hits, 5.00 expected hits
                Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
                1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 42 Sea Zone
                Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits
                Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits
                2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                Japanese roll dice for 1 bomber and 8 fighters in 42 Sea Zone, round 5 : 5/9 hits, 4.67 expected hits
                Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 46
            Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
            Casualties for Japanese: 4 carriers, 1 destroyer and 1 fighter
            Casualties for British: 1 carrier
            Casualties for ANZAC: 2 fighters
    Non Combat Move - Japanese
        7 fighters moved from 42 Sea Zone to Shan State
        1 bomber moved from 42 Sea Zone to Shan State
        1 fighter moved from Japan to French Indo China
        2 armour moved from Shan State to French Indo China
        4 fighters moved from Sikang to 36 Sea Zone
    Place Units - Japanese
        2 carriers and 1 destroyer placed in 36 Sea Zone
        2 fighters placed in Japan
        1 infantry and 1 mech_infantry placed in Shantung
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
        Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -4.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 37 Sea Zone to 41 Sea Zone
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery moved from Tunisia to Algeria
        1 artillery moved from Aleutian Islands to 8 Sea Zone
        1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
        1 artillery moved from 3 Sea Zone to Soviet Far East
        1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Eastern United States to 26 Sea Zone
    Combat - Americans
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Soviet Far East
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 41 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
                Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        2 fighters moved from Eastern United States to 91 Sea Zone
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        3 infantry moved from French West Africa to 87 Sea Zone
        2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
        1 infantry moved from Suriname to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        4 fighters placed in Eastern United States
        1 cruiser and 1 destroyer placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 37 Sea Zone to 41 Sea Zone
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery moved from Tunisia to Algeria
        1 artillery moved from Aleutian Islands to 8 Sea Zone
        1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
        1 artillery moved from 3 Sea Zone to Soviet Far East
        1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Eastern United States to 26 Sea Zone
    Combat - Americans
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Soviet Far East
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
            Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 41 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
                Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        2 fighters moved from Eastern United States to 91 Sea Zone
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        3 infantry moved from French West Africa to 87 Sea Zone
        2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
        1 infantry moved from Suriname to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from 91 Sea Zone to Gibraltar
    Place Units - Americans
        4 fighters placed in Eastern United States
        1 cruiser and 1 destroyer placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 4 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Italians
        1 artillery moved from India to Burma
    Combat - British
        Battle in Burma
            British attack with 1 artillery
            Japanese defend with 1 infantry
                British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,33
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
        1 armour moved from Kazakhstan to Rostov
        1 fighter moved from Northwest Persia to Rostov
        1 infantry moved from Northern Italy to Yugoslavia
        3 mech_infantrys moved from Northern Italy to Yugoslavia
        2 armour moved from Western Germany to Yugoslavia
    Combat - Italians
        Battle in Rostov
            Italians attack with 1 armour and 1 fighter
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Yugoslavia
            Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
            Russians defend with 1 artillery
                Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
                Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Yugoslavia
            Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Italians
        1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
        3 infantry moved from Northern Italy to France
        1 artillery moved from Northwest Persia to Caucasus
        12 armour moved from Kazakhstan to Caucasus
        2 armour and 7 mech_infantrys moved from Iraq to Caucasus
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        3 mech_infantrys moved from Egypt to Tobruk
        3 mech_infantrys moved from Egypt to Iraq
        1 fighter moved from Rostov to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Iraq
        3 mech_infantrys placed in Egypt
        1 armour and 3 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 36 PUs; end with 36 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
        1 armour moved from Kazakhstan to Rostov
        1 fighter moved from Northwest Persia to Rostov
        1 infantry moved from Northern Italy to Yugoslavia
        3 mech_infantrys moved from Northern Italy to Yugoslavia
        2 armour moved from Western Germany to Yugoslavia
    Combat - Italians
        Battle in Rostov
            Italians attack with 1 armour and 1 fighter
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Yugoslavia
            Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
            Russians defend with 1 artillery
                Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
                Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Yugoslavia
            Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Italians
        1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
        3 infantry moved from Northern Italy to France
        1 artillery moved from Northwest Persia to Caucasus
        12 armour moved from Kazakhstan to Caucasus
        2 armour and 7 mech_infantrys moved from Iraq to Caucasus
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        3 mech_infantrys moved from Egypt to Tobruk
        3 mech_infantrys moved from Egypt to Iraq
        1 fighter moved from Rostov to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Iraq
        3 mech_infantrys placed in Egypt
        1 armour and 3 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 36 PUs; end with 36 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from France: 3 infantry
        EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
        EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
        EDIT: Adding units owned by Italians to United Kingdom: 2 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 1 cruiser and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Guam
    Combat - ANZAC
        Battle in Guam
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 cruiser and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Ack, you came in just after my edit - is it OK to use my edit?
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Ack, you came in just after my edit - is it OK to use my edit?
sure np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Germans
        Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 destroyer moved from 112 Sea Zone to 103 Sea Zone
        1 cruiser moved from 112 Sea Zone to 104 Sea Zone
        4 infantry moved from Norway to Finland
        1 fighter moved from 112 Sea Zone to Finland
        4 transports moved from 112 Sea Zone to 113 Sea Zone
        1 armour, 3 artilleries and 4 infantry moved from Germany to 113 Sea Zone
        1 armour, 3 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
        1 battleship moved from 112 Sea Zone to 115 Sea Zone
        1 carrier moved from 112 Sea Zone to 115 Sea Zone
        1 armour, 3 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
        2 fighters moved from Western Germany to Novgorod
        1 fighter moved from Western Germany to Finland
        4 infantry moved from Western Germany to Greater Southern Germany
        1 artillery moved from Germany to Greater Southern Germany
        1 artillery moved from Germany to Greater Southern Germany
        1 infantry moved from Germany to Slovakia Hungary
              Germans take Slovakia Hungary from Russians
        4 armour, 40 artilleries and 47 infantry moved from Germany to Poland
        1 fighter moved from 112 Sea Zone to Finland
        2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
        1 armour and 2 mech_infantrys moved from Persia to Caucasus
    Combat - Germans
        Battle in Novgorod
            Germans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
            Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Novgorod, round 2 : 4/10 hits, 3.67 expected hits
                Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Germans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Novgorod, round 3 : 0/7 hits, 2.83 expected hits
                Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Novgorod
                Germans roll dice for 1 armour, 3 artilleries and 2 fighters in Novgorod, round 4 : 2/6 hits, 2.50 expected hits
                Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
            Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
            Casualties for Germans: 1 artillery and 4 infantry
            Casualties for Russians: 1 artillery and 5 infantry
        Battle in Finland
            Germans attack with 3 fighters and 4 infantry
            Russians defend with 1 armour, 1 marine and 1 mech_infantry
                Germans roll dice for 3 fighters and 4 infantry in Finland, round 2 : 3/7 hits, 2.17 expected hits
                Russians roll dice for 1 armour, 1 marine and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 marine owned by the Russians lost in Finland
            Germans win, taking Finland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 armour, 1 marine and 1 mech_infantry
        Battle in Greater Southern Germany
            Germans attack with 2 artilleries and 4 infantry
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 2 artilleries and 4 infantry in Greater Southern Germany, round 2 : 4/6 hits, 1.67 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
            Germans win, taking Greater Southern Germany from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Poland
            Germans attack with 4 armour, 40 artilleries and 47 infantry
            Russians defend with 1 artillery
                Germans roll dice for 4 armour, 40 artilleries and 47 infantry in Poland, round 2 : 30/91 hits, 29.83 expected hits
                Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Poland
            Germans win, taking Poland from Russians with 4 armour, 40 artilleries and 47 infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
        Battle in Volgograd
            Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 2.33 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        4 aaGuns moved from Germany to Poland
        2 fighters moved from Novgorod to 115 Sea Zone
        3 fighters moved from Finland to Norway
    Place Units - Germans
        1 armour and 2 mech_infantrys placed in Persia
        1 artillery and 9 mech_infantrys placed in Germany
        Germans undo move 2.
        9 mech_infantrys placed in Germany
        1 artillery and 2 infantry placed in United Kingdom
    Turn Complete - Germans
        Germans collect 52 PUs; end with 52 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Russians
        Russians buy 1 fighter and 15 infantry; Remaining resources: 5 PUs; 
    Combat Move - Russians
        1 armour moved from Romania to Greece
              Russians take Bulgaria from Germans
              Russians take Greece from Germans
        1 armour moved from Romania to Albania
              Russians take Albania from Italians
        1 infantry moved from Romania to Bulgaria
        1 infantry moved from Romania to Slovakia Hungary
        1 artillery moved from Romania to Slovakia Hungary
        1 infantry moved from Vologda to Urals
              Russians take Urals from Japanese
        1 infantry moved from Vologda to Novosibirsk
        2 mech_infantrys moved from Russia to Novosibirsk
        7 armour and 17 mech_infantrys moved from Western Ukraine to Rostov
        3 infantry moved from Bryansk to Rostov
        1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
        1 mech_infantry moved from Russia to Novosibirsk
        3 mech_infantrys moved from Russia to Rostov
        1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
    Combat - Russians
        Battle in Novosibirsk
            Russians attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
            Japanese defend with 2 infantry and 2 mech_infantrys
                Russians roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/6 hits, 1,83 expected hits
                Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Novosibirsk
            1 mech_infantry owned by the Russians retreated to Vologda
            Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -8
            Casualties for Russians: 1 infantry and 2 mech_infantrys
            Casualties for Japanese: 1 infantry
        Battle in Rostov
            Russians attack with 7 armour, 4 infantry and 22 mech_infantrys
            Italians defend with 1 armour
                Russians roll dice for 7 armour, 4 infantry and 22 mech_infantrys in Rostov, round 2 : 8/33 hits, 7,83 expected hits
                Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Italians lost in Rostov
            Russians win, taking Rostov from Italians with 7 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Italians: 1 armour
        Battle in Slovakia Hungary
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Slovakia Hungary
            Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 infantry moved from Romania to Bessarabia
        1 aaGun moved from Romania to Bessarabia
        1 armour and 2 mech_infantrys moved from Romania to Bessarabia
        1 infantry moved from Eastern Poland to Bessarabia
        1 infantry moved from Eastern Poland to Bessarabia
        5 aaGuns, 18 artilleries and 35 infantry moved from Eastern Poland to Western Ukraine
        1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
        5 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Bryansk
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
        3 infantry placed in Ukraine
        3 infantry placed in Western Ukraine
    Turn Complete - Russians
        Russians collect 29 PUs; end with 34 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : -0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 1 artillery, 2 carriers, 4 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from Japan to 21 Sea Zone
        2 carriers, 1 destroyer and 4 fighters moved from 36 Sea Zone to 42 Sea Zone
              Japanese take 37 Sea Zone from Americans
              Japanese take 42 Sea Zone from ANZAC
        1 infantry moved from Yunnan to French Indo China
        1 armour moved from French Indo China to Burma
        1 artillery moved from Shan State to Burma
        1 infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Shantung to Hunan
        1 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
        1 infantry moved from Tsinghai to Novosibirsk
        1 infantry moved from Kansu to Tsinghai
        1 mech_infantry moved from Chahar to Kansu
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Hopei to Shensi
        1 infantry moved from Suiyuyan to Chahar
        1 mech_infantry moved from Kweichow to Suiyuyan
        1 mech_infantry moved from Shensi to Kweichow
        1 infantry moved from Shantung to Anhwe
        4 fighters moved from Shan State to 35 Sea Zone
        4 fighters moved from 35 Sea Zone to Philippines
        1 bomber and 3 fighters moved from Shan State to Burma
        1 fighter moved from French Indo China to 6 Sea Zone
    Combat - Japanese
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 21 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Burma
            Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
            British defend with 1 artillery
                Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Burma, round 2 : 6/6 hits, 3.00 expected hits
                UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 artillery
            Casualties for British: 1 artillery
        Battle in Urals
            Japanese attack with 1 infantry and 2 mech_infantrys
            Russians defend with 1 infantry
                Japanese roll dice for 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.50 expected hits
                Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Urals
                Japanese roll dice for 2 mech_infantrys in Urals, round 3 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 mech_infantrys in Urals, round 4 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 mech_infantrys in Urals, round 5 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Urals
            1 mech_infantry owned by the Japanese retreated to Novosibirsk
            Russians win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 infantry and 1 mech_infantry
    Non Combat Move - Japanese
        1 bomber and 3 fighters moved from Burma to French Indo China
        1 fighter moved from 21 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 carrier and 2 destroyers placed in 6 Sea Zone
        1 destroyer placed in 6 Sea Zone
        1 artillery placed in Japan
        1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
        Japanese collect 70 PUs (3 lost to blockades); end with 71 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Russians : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        3 fighters moved from Gibraltar to United Kingdom
        3 fighters moved from 91 Sea Zone to United Kingdom
        1 submarine moved from 91 Sea Zone to 104 Sea Zone
        2 fighters moved from Eastern United States to 103 Sea Zone
        2 fighters moved from Eastern United States to 104 Sea Zone
        1 artillery moved from Soviet Far East to 3 Sea Zone
        1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
        1 artillery moved from 5 Sea Zone to Amur
        1 submarine moved from 41 Sea Zone to 36 Sea Zone
              Americans take 37 Sea Zone from Japanese
        1 submarine moved from 43 Sea Zone to 36 Sea Zone
        1 submarine moved from 44 Sea Zone to 36 Sea Zone
        1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    Combat - Americans
        Battle in Amur
        Battle in 103 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 103 Sea Zone
            Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in United Kingdom
            Americans attack with 6 fighters
            Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
            Americans win with 2 fighters remaining. Battle score for attacker is -10
            Casualties for Americans: 4 fighters
            Casualties for Germans: 1 artillery and 2 infantry
            Casualties for Italians: 2 fighters
        Battle in 104 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Germans defend with 1 cruiser
                Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                1 cruiser owned by the Germans lost in 104 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
            Casualties for Germans: 1 cruiser
        Battle in 36 Sea Zone
            Americans attack with 3 submarines
            Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                1 submarine owned by the Americans lost in 36 Sea Zone
                Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                2 submarines owned by the Americans lost in 36 Sea Zone
            Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
            Casualties for Americans: 3 submarines
            2 fighters owned by the Japanese forced to land in French Indo China
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from United Kingdom to 109 Sea Zone
        2 fighters moved from 103 Sea Zone to 109 Sea Zone
        2 fighters moved from 104 Sea Zone to 109 Sea Zone
        3 carriers moved from 91 Sea Zone to 109 Sea Zone
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        1 artillery moved from Algeria to Morocco
        2 cruisers moved from 91 Sea Zone to 109 Sea Zone
        2 infantry moved from Morocco to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        2 infantry moved from 109 Sea Zone to Eire
              Americans take Eire from Neutral_Allies
    Place Units - Americans
        1 artillery and 2 infantry placed in Central United States
        2 transports placed in 101 Sea Zone
        2 destroyers placed in 10 Sea Zone
        4 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -3,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        3 fighters moved from Gibraltar to United Kingdom
        3 fighters moved from 91 Sea Zone to United Kingdom
        1 submarine moved from 91 Sea Zone to 104 Sea Zone
        2 fighters moved from Eastern United States to 103 Sea Zone
        2 fighters moved from Eastern United States to 104 Sea Zone
        1 artillery moved from Soviet Far East to 3 Sea Zone
        1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
        1 artillery moved from 5 Sea Zone to Amur
        1 submarine moved from 41 Sea Zone to 36 Sea Zone
              Americans take 37 Sea Zone from Japanese
        1 submarine moved from 43 Sea Zone to 36 Sea Zone
        1 submarine moved from 44 Sea Zone to 36 Sea Zone
        1 destroyer moved from 101 Sea Zone to 103 Sea Zone
    Combat - Americans
        Battle in Amur
        Battle in 103 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Germans defend with 1 destroyer
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                Germans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Germans lost in 103 Sea Zone
            Americans win, taking Amur from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in United Kingdom
            Americans attack with 6 fighters
            Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 fighters
                Americans roll dice for 6 fighters in United Kingdom, round 2 : 4/6 hits, 3,00 expected hits
                Germans roll dice for 1 artillery, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/5 hits, 2,33 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans roll dice for 3 fighters in United Kingdom, round 3 : 1/3 hits, 1,50 expected hits
                Germans roll dice for 1 fighter in United Kingdom, round 3 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
            Americans win with 2 fighters remaining. Battle score for attacker is -10
            Casualties for Americans: 4 fighters
            Casualties for Germans: 1 artillery and 2 infantry
            Casualties for Italians: 2 fighters
        Battle in 104 Sea Zone
            Americans attack with 2 fighters and 1 submarine
            Germans defend with 1 cruiser
                Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                1 cruiser owned by the Germans lost in 104 Sea Zone
            Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
            Casualties for Germans: 1 cruiser
        Battle in 36 Sea Zone
            Americans attack with 3 submarines
            Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                1 submarine owned by the Americans lost in 36 Sea Zone
                Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                2 submarines owned by the Americans lost in 36 Sea Zone
            Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -18
            Casualties for Americans: 3 submarines
            2 fighters owned by the Japanese forced to land in French Indo China
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from United Kingdom to 109 Sea Zone
        2 fighters moved from 103 Sea Zone to 109 Sea Zone
        2 fighters moved from 104 Sea Zone to 109 Sea Zone
        3 carriers moved from 91 Sea Zone to 109 Sea Zone
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        1 artillery moved from Algeria to Morocco
        2 cruisers moved from 91 Sea Zone to 109 Sea Zone
        2 infantry moved from Morocco to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
        2 infantry moved from 109 Sea Zone to Eire
              Americans take Eire from Neutral_Allies
    Place Units - Americans
        1 artillery and 2 infantry placed in Central United States
        2 transports placed in 101 Sea Zone
        2 destroyers placed in 10 Sea Zone
        4 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 4 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 1 infantry moved from India to Burma
    Combat - British
        Battle in Burma
            British attack with 1 artillery and 1 infantry
            Japanese defend with 1 armour
                British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the British lost in Burma
            1 artillery owned by the British retreated to India
            Japanese win with 1 armour remaining. Battle score for attacker is -3
            Casualties for British: 1 infantry
    Non Combat Move - British
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Americans : -3,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Italians
        Italians buy 11 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Italians
        6 mech_infantrys moved from Iraq to Northwest Persia
        14 armour, 1 artillery and 7 mech_infantrys moved from Caucasus to Volgograd
        6 mech_infantrys moved from Northwest Persia to Caucasus
        3 mech_infantrys moved from Tobruk to Tunisia
              Italians take Tunisia from Americans
        1 mech_infantry moved from French Central Africa to French West Africa
              Italians take French West Africa from Americans
        3 mech_infantrys moved from Egypt to Iraq
        3 mech_infantrys moved from Belgian Congo to Egypt
        1 infantry moved from Yugoslavia to Albania
        1 mech_infantry moved from Yugoslavia to Bulgaria
        1 fighter moved from Caucasus to Greece
        1 armour moved from Yugoslavia to Albania
        1 armour moved from Yugoslavia to Romania
              Germans take Romania from Russians
        1 armour moved from Romania to Bulgaria
        1 mech_infantry moved from Yugoslavia to Slovakia Hungary
        1 mech_infantry moved from Yugoslavia to Slovakia Hungary
        1 armour moved from Northern Italy to Slovakia Hungary
    Combat - Italians
        Battle in Albania
            Italians attack with 1 armour and 1 infantry
            Russians defend with 1 armour
                Italians roll dice for 1 armour and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Russians lost in Albania
            Italians win, taking Albania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 1 armour
        Battle in Slovakia Hungary
            Italians attack with 1 armour and 2 mech_infantrys
            Russians defend with 1 artillery and 1 infantry
                Italians roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
            Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Bulgaria
            Italians attack with 1 armour and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bulgaria
            Italians win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Greece
            Italians attack with 1 fighter
            Russians defend with 1 armour
                Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.50 expected hits
                Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 fighter owned by the Italians lost in Greece
            Russians win with no units remaining. Battle score for attacker is -4
            Casualties for Italians: 1 fighter
            Casualties for Russians: 1 armour
    Non Combat Move - Italians
        1 mech_infantry moved from Northern Italy to Romania
        2 mech_infantrys moved from Northern Italy to Slovakia Hungary
        4 infantry moved from Northern Italy to France
    Place Units - Italians
        3 mech_infantrys placed in Iraq
        3 mech_infantrys placed in Egypt
        5 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 37 PUs; end with 38 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 2.33
Russians : -1.00
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
And, since ANZAC can’t take any of the Euro Axis’s Star Territories, I win! Good game.
I see, didn’t pay attention to that… good game!
Would you like a rematch?
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Would you like a rematch?
Sure same sides again?