Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Shin-Ji the germans are up not italy
Oh! I totally missed your ANZAC posting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from France to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to Western Germany
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
10 artilleries placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from France to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to Western Germany
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
10 artilleries placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to United Kingdom: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 3 infantry moved from Volgograd to Caucasus
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Western Ukraine to Romania
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Romania
1 armour moved from Western Ukraine to Romania
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 2 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Romania
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 infantry in Romania, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 infantry
Battle in Caucasus
Russians attack with 5 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/10 hits, 3,33 expected hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 infantry moved from Ukraine to Rostov
2 infantry moved from Tambov to Volgograd
6 aaGuns, 10 armour, 21 artilleries, 44 infantry and 18 mech_infantrys moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Russia
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
4 infantry and 3 mech_infantrys placed in Russia
Russians undo move 4.
3 infantry placed in Volgograd
Russians undo move 4.
3 mech_infantrys placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
Russians : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
3 armour moved from Timguska to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Sikang to Novosibirsk
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
6 fighters moved from Shan State to 37 Sea Zone
4 fighters moved from French Indo China to Szechwan
4 fighters moved from Szechwan to Sikang
1 bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
6 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to French West Africa
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Midway to Aleutian Islands
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Crete
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 2 fighters and 4 infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from French West Africa to 91 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from French Guiana to Suriname
Place Units - Americans
1 carrier placed in 10 Sea Zone
4 fighters placed in Eastern United States
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : 1,83
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to French West Africa
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Midway to Aleutian Islands
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Crete
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 2 fighters and 4 infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from French West Africa to 91 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from French Guiana to Suriname
Place Units - Americans
1 carrier placed in 10 Sea Zone
4 fighters placed in Eastern United States
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - British
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : 0,50
Americans : 1,83
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
5 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
13 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Italians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 armour and 1 artillery
Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 1/3 hits, 1.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Russians: 2 armour and 1 artillery
Battle in Caucasus
Italians attack with 6 armour, 1 fighter and 2 mech_infantrys
Russians defend with 5 artilleries, 3 infantry and 2 mech_infantrys
Italians roll dice for 6 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.83 expected hits
Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 3 armour owned by the Italians lost in Caucasus
Italians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 5 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 3/3 hits, 1.50 expected hits
Russians roll dice for 5 artilleries in Caucasus, round 4 : 2/5 hits, 1.67 expected hits
3 artilleries owned by the Russians and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 2 artilleries remaining. Battle score for attacker is -15
Casualties for Italians: 6 armour and 2 mech_infantrys
Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 99 Sea Zone to Northern Italy
1 fighter moved from Romania to Northern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
10 infantry moved from Greater Southern Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Western Germany
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - Italians
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Poland
2 fighters moved from Western Germany to Finland
4 infantry moved from Norway to Finland
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys
Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Finland, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
retreated to Finland
Russians win with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
3 fighters moved from Poland to Western Germany
5 infantry moved from Western Germany to Germany
2 fighters moved from Finland to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
6 artilleries and 4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 fighter, 4 infantry and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Romania, round 2 : 2/8 hits, 2,33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 4 armour and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 4 armour and 1 infantry in Vologda, round 2 : 1/5 hits, 2,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Vologda
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 armour and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
5 aaGuns, 17 artilleries and 37 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
7 armour and 16 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Western Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1,83
Russians : 2,00
Japanese : -2,00
This may seem a silly question, but what fighters are on what carriers in SZ 42?
Never mind those dice - I was testing to see if they would show up. Trying to run a practice thing with no dice.
(It was a silly battle on purpose)
@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
This may seem a silly question, but what fighters are on what carriers in SZ 42?
on the uk carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 1 destroyer and 8 fighters moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 42 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Samara to Tambov
Japanese take Tambov from Russians
1 mech_infantry moved from Kansu to Samara
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 4 carriers, 1 destroyer and 8 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Americans, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 4 carriers owned by the Japanese
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 3 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 3.17 expected hits
2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 bomber and 8 fighters in 42 Sea Zone, round 5 : 5/9 hits, 4.67 expected hits
Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 46
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 4 carriers, 1 destroyer and 1 fighter
Casualties for British: 1 carrier
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
7 fighters moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to Shan State
1 fighter moved from Japan to French Indo China
2 armour moved from Shan State to French Indo China
4 fighters moved from Sikang to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -4.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Tunisia to Algeria
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Tunisia to Algeria
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 fighters placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 artillery moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,33
Americans : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 armour moved from Kazakhstan to Rostov
1 fighter moved from Northwest Persia to Rostov
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun, 2 fighters and 6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 artillery moved from Northwest Persia to Caucasus
12 armour moved from Kazakhstan to Caucasus
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Rostov to Caucasus
Place Units - Italians
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67