Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        1 submarine moved from 103 Sea Zone to 110 Sea Zone
        2 fighters moved from Western Germany to 110 Sea Zone
        3 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 fighter moved from Holland Belgium to 110 Sea Zone
        1 bomber moved from Germany to 110 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        1 tactical_bomber moved from Germany to 111 Sea Zone
        1 bomber moved from Germany to 111 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
        3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
        1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
        3 armour moved from Greater Southern Germany to France
        1 tactical_bomber moved from Poland to Yugoslavia
        1 fighter moved from Slovakia Hungary to Yugoslavia
        1 armour moved from Romania to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 armour moved from Poland to Yugoslavia
        2 infantry moved from Slovakia Hungary to Yugoslavia
        1 infantry moved from Romania to Yugoslavia
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
    Combat - Germans
        British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
        Battle in 106 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 106 Sea Zone
                1 transport owned by the British lost in 106 Sea Zone
                Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
            Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 110 Sea Zone
            Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
            British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
            Casualties for Germans: 2 submarines
            Casualties for British: 1 battleship and 1 cruiser
            Casualties for French: 1 cruiser
        Battle in 111 Sea Zone
            Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
            British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
            Units damaged: 1 battleship owned by the British
                British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
            1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
            British win with 1 battleship remaining. Battle score for attacker is 24
            Casualties for Germans: 1 submarine
            Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
        Battle in Yugoslavia
            Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5.17 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/15 hits, 5.00 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Yugoslavia
            Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 5 infantry
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery and 2 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 0.83 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in France
            Germans attack with 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 7/17 hits, 5.50 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                1 aaGun owned by the French, 2 infantry owned by the Germans and 6 infantry owned by the French lost in France
                Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 7/15 hits, 5.17 expected hits
                French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
                1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 34
            Casualties for Germans: 1 artillery and 5 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
        triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    Non Combat Move - Germans
        1 infantry moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        1 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        2 infantry moved from Norway to Finland
        1 transport moved from 114 Sea Zone to 112 Sea Zone
        1 cruiser moved from 114 Sea Zone to 112 Sea Zone
        2 infantry moved from Denmark to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
        1 fighter moved from 111 Sea Zone to Western Germany
        3 tactical_bombers moved from 110 Sea Zone to Western Germany
        3 fighters moved from 110 Sea Zone to Western Germany
        1 bomber moved from 110 Sea Zone to Western Germany
        1 bomber moved from 111 Sea Zone to Western Germany
        3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
        1 fighter moved from Yugoslavia to Southern Italy
        1 tactical_bomber moved from Yugoslavia to Southern Italy
    Place Units - Germans
        1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    Turn Complete - Germans
        Germans collect 41 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
        Turning on Edit Mode
        EDIT: Changing PUs for ANZAC from 10 to 12
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 6.83
British : -0.17
French : -1.00
Neutral_Allies : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 9 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 submarine moved from 127 Sea Zone to 124 Sea Zone
        3 infantry moved from Vyborg to Novgorod
        2 infantry moved from Karelia to Novgorod
        1 infantry moved from Archangel to Novgorod
        2 infantry moved from Eastern Poland to Belarus
        3 infantry moved from Baltic States to Belarus
        1 artillery and 1 infantry moved from Western Ukraine to Bryansk
        2 infantry moved from Bessarabia to Ukraine
        3 infantry moved from Ukraine to Bryansk
        2 infantry moved from Caucasus to Rostov
        1 armour and 1 mech_infantry moved from Volgograd to Bryansk
        1 armour and 1 mech_infantry moved from Russia to Belarus
        1 artillery and 1 infantry moved from Russia to Bryansk
        1 fighter moved from Novgorod to Russia
        6 infantry moved from Buryatia to Yakut S.S.R.
    Combat - Russians
    Non Combat Move - Russians
        2 aaGuns and 6 infantry moved from Sakha to Buryatia
        6 infantry moved from Amur to Buryatia
    Place Units - Russians
        3 artilleries placed in Novgorod
        3 artilleries placed in Ukraine
        3 artilleries placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With French
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - Japanese
        1 tactical_bomber moved from Kiangsu to Yunnan
        1 fighter moved from Kiangsu to Yunnan
        1 artillery and 3 infantry moved from Kwangsi to Yunnan
        2 bombers moved from Japan to Yunnan
        1 artillery and 3 infantry moved from Kiangsi to Hunan
        1 fighter moved from Formosa to Hunan
        2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
        1 mech_infantry moved from Manchuria to Anhwe
              Japanese take Anhwe from Chinese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
        Battle in Hunan
            Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
        2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
        1 artillery moved from Jehol to 19 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Kwangsi
        1 artillery moved from 36 Sea Zone to Kwangsi
        1 armour and 1 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Kwangsi
        1 armour moved from 36 Sea Zone to Kwangsi
        1 battleship moved from 19 Sea Zone to 36 Sea Zone
        1 destroyer moved from 19 Sea Zone to 36 Sea Zone
        1 submarine moved from 19 Sea Zone to 36 Sea Zone
        1 cruiser moved from 20 Sea Zone to 36 Sea Zone
        1 carrier moved from 33 Sea Zone to 36 Sea Zone
        1 destroyer moved from 33 Sea Zone to 36 Sea Zone
        1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from Korea to 36 Sea Zone
        1 fighter moved from Okinawa to 36 Sea Zone
        1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from 6 Sea Zone to 33 Sea Zone
        2 fighters moved from Japan to Kwangsi
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
        2 tactical_bombers moved from Japan to Kwangsi
        1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 infantry moved from Jehol to Chahar
        1 artillery and 3 infantry moved from Shantung to Anhwe
        1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
    Place Units - Japanese
        2 transports placed in 6 Sea Zone
        1 factory_minor placed in Shantung
    Turn Complete - Japanese
        Japanese collect 30 PUs; end with 30 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 fighter moved from Philippines to 21 Sea Zone
        1 fighter moved from 21 Sea Zone to Guam
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 cruiser moved from 101 Sea Zone to 51 Sea Zone
        1 bomber moved from Central United States to Hawaiian Islands
        1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 armour and 1 infantry moved from Central United States to 101 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to Central United States
        2 aaGuns moved from Western United States to Central United States
    Place Units - Americans
        2 carriers and 1 cruiser placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 4 infantry moved from Szechwan to Yunnan
        2 infantry moved from Suiyuyan to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Chahar
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 4 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Kweichow to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 fighter moved from Philippines to 21 Sea Zone
        1 fighter moved from 21 Sea Zone to Guam
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 cruiser moved from 101 Sea Zone to 51 Sea Zone
        1 bomber moved from Central United States to Hawaiian Islands
        1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 armour and 1 infantry moved from Central United States to 101 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to Central United States
        2 aaGuns moved from Western United States to Central United States
    Place Units - Americans
        2 carriers and 1 cruiser placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 4 infantry moved from Szechwan to Yunnan
        2 infantry moved from Suiyuyan to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
                Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Chahar
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 4 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Kweichow to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 artilleries and 1 marine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 109 Sea Zone to 106 Sea Zone
        1 bomber moved from United Kingdom to 107 Sea Zone
        1 bomber moved from 107 Sea Zone to 106 Sea Zone
        2 fighters moved from United Kingdom to Normandy Bordeaux
        1 fighter moved from Scotland to Normandy Bordeaux
        2 infantry moved from Scotland to 109 Sea Zone
        2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from Gibraltar to United Kingdom
        1 fighter moved from Malta to 96 Sea Zone
        1 fighter and 1 tactical_bomber moved from India to Iraq
        1 artillery and 1 infantry moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
        1 cruiser moved from 39 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Egypt to Iraq
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
        1 cruiser moved from 98 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 cruiser
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in Normandy Bordeaux
            British attack with 3 fighters and 2 infantry
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
            Germans win with 1 artillery remaining. Battle score for attacker is -3
            Casualties for British: 2 infantry
            Casualties for Germans: 1 infantry
            3 fighters owned by the British retreated
        Battle in Iraq
            British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1,00 expected hits
                British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in 106 Sea Zone
            British attack with 1 bomber and 1 destroyer
            Germans defend with 1 submarine
                British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
            British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - British
        1 bomber moved from 106 Sea Zone to Quebec
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 aaGun moved from Scotland to United Kingdom
        3 fighters moved from Normandy Bordeaux to United Kingdom
        1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
        1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
        1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
        1 carrier moved from 98 Sea Zone to 80 Sea Zone
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
        1 aaGun moved from 81 Sea Zone to Egypt
        1 infantry moved from 81 Sea Zone to Egypt
        1 destroyer moved from 98 Sea Zone to 94 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 destroyer moved from 71 Sea Zone to 80 Sea Zone
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        1 fighter and 2 infantry moved from Burma to India
        3 infantry moved from Malaya to Shan State
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
    Place Units - British
        1 fighter and 2 infantry placed in United Kingdom
        1 factory_minor placed in Egypt
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        3 artilleries and 1 marine placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 3 artilleries and 1 marine
Combat Hit Differential Summary :
Germans : 1,17
British : 1,50
Italians : 0,67
Chinese : 0,00
Neutral_Axis : 0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 fighter; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 artillery moved from Northern Italy to 95 Sea Zone
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        1 artillery moved from 99 Sea Zone to Crete
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        1 artillery moved from 99 Sea Zone to Cyprus
        1 submarine moved from 95 Sea Zone to 94 Sea Zone
        2 fighters moved from Southern Italy to 94 Sea Zone
        1 bomber moved from Northern Italy to 94 Sea Zone
        1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
        1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from Libya to Tobruk
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 artillery and 2 infantry moved from Ethiopia to Kenya
        1 armour moved from Albania to Slovakia Hungary
        1 armour moved from Northern Italy to Slovakia Hungary
        2 infantry moved from Albania to Yugoslavia
        2 infantry moved from Northern Italy to Yugoslavia
        4 infantry moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Crete
        Battle in Cyprus
        Battle in 94 Sea Zone
            Italians attack with 1 bomber, 2 fighters and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
            Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
            Casualties for Italians: 1 submarine
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
        2 aaGuns moved from Northern Italy to Yugoslavia
    Place Units - Italians
        1 fighter placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
        Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        2 fighters moved from New Zealand to Queensland
        1 infantry moved from Malaya to Shan State
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        2 fighters moved from New Zealand to Queensland
        1 infantry moved from Malaya to Shan State
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 72 Sea Zone to 78 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 10 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 fighter moved from Southern Italy to Greece
        1 tactical_bomber moved from Southern Italy to Greece
        2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Greece
        3 infantry moved from Bulgaria to Greece
        1 submarine moved from 112 Sea Zone to 110 Sea Zone
        1 infantry moved from Norway to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 artillery moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 artillery moved from 91 Sea Zone to Gibraltar
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
        1 fighter moved from Western Germany to 91 Sea Zone
    Combat - Germans
        Battle in Gibraltar
        Battle in 110 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 transport
                1 transport owned by the British lost in 110 Sea Zone
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Greece
            Germans attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Greece, round 2 : 8/13 hits, 6.50 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
            Germans win, taking Greece from Neutral_Allies with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Germans
        4 fighters moved from Greece to Southern Italy
        4 tactical_bombers moved from Greece to Southern Italy
        2 bombers moved from Greece to Southern Italy
        2 infantry moved from Bulgaria to Romania
        3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
        3 armour moved from Slovakia Hungary to Poland
        3 aaGuns moved from Western Germany to Germany
        1 artillery moved from France to Western Germany
        6 armour and 4 mech_infantrys moved from France to Yugoslavia
        1 infantry moved from Norway to Finland
    Place Units - Germans
        10 artilleries placed in Germany
        10 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 43 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.17
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
        6 infantry moved from Yakut S.S.R. to Yenisey
        2 aaGuns, 4 artilleries and 12 infantry moved from Novgorod to Belarus
        1 submarine moved from 124 Sea Zone to 122 Sea Zone
        2 infantry moved from Rostov to Ukraine
        2 artilleries and 5 infantry moved from Bryansk to Ukraine
        1 armour and 1 mech_infantry moved from Belarus to Bryansk
        2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
        2 aaGuns and 3 artilleries moved from Russia to Bryansk
    Place Units - Russians
        3 infantry placed in Ukraine
        9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 3 armour and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
        Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 infantry moved from Manchuria to Amur
              Japanese take Amur from Russians
        1 infantry moved from Manchuria to Amur
        1 infantry moved from Manchuria to Amur
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 mech_infantry moved from Anhwe to Hunan
        1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
        1 artillery and 3 infantry moved from Kiangsi to Kwangtung
        2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 infantry moved from Iwo Jima to 17 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Guam
        1 artillery moved from 21 Sea Zone to Guam
        1 artillery moved from Japan to 6 Sea Zone
        3 infantry moved from Japan to 6 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
        1 battleship moved from 33 Sea Zone to 21 Sea Zone
        1 tactical_bomber moved from 33 Sea Zone to Guam
        1 fighter moved from 33 Sea Zone to 21 Sea Zone
        1 submarine moved from 33 Sea Zone to 42 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 armour moved from Kwangsi to 36 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 armour moved from 37 Sea Zone to Malaya
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 destroyer moved from 33 Sea Zone to 35 Sea Zone
        1 carrier moved from 33 Sea Zone to 21 Sea Zone
        1 carrier moved from 33 Sea Zone to 35 Sea Zone
        1 carrier moved from 36 Sea Zone to 37 Sea Zone
        1 battleship moved from 36 Sea Zone to 42 Sea Zone
        1 cruiser moved from 36 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 42 Sea Zone
        1 submarine moved from 36 Sea Zone to 37 Sea Zone
        1 artillery moved from Kwangsi to Yunnan
        1 fighter moved from 36 Sea Zone to Kwangtung
        1 fighter moved from 36 Sea Zone to Yunnan
        1 artillery and 1 infantry moved from Anhwe to Hunan
        1 infantry moved from Jehol to Anhwe
        1 destroyer moved from 36 Sea Zone to 21 Sea Zone
        1 destroyer moved from 33 Sea Zone to 16 Sea Zone
        1 cruiser moved from 33 Sea Zone to 42 Sea Zone
        1 fighter moved from 21 Sea Zone to Guam
    Combat - Japanese
Combat Hit Differential Summary :
Scramble orders?
Oh wait, I forgot I didn’t attack the fleet off Australia. Never mind. I’ll just assume no scramble from Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 3 armour and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
        Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 infantry moved from Manchuria to Amur
              Japanese take Amur from Russians
        1 infantry moved from Manchuria to Amur
        1 infantry moved from Manchuria to Amur
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 mech_infantry moved from Anhwe to Hunan
        1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
        1 artillery and 3 infantry moved from Kiangsi to Kwangtung
        2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 infantry moved from Iwo Jima to 17 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Guam
        1 artillery moved from 21 Sea Zone to Guam
        1 artillery moved from Japan to 6 Sea Zone
        3 infantry moved from Japan to 6 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
        1 battleship moved from 33 Sea Zone to 21 Sea Zone
        1 tactical_bomber moved from 33 Sea Zone to Guam
        1 fighter moved from 33 Sea Zone to 21 Sea Zone
        1 submarine moved from 33 Sea Zone to 42 Sea Zone
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 armour moved from Kwangsi to 36 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 armour moved from 37 Sea Zone to Malaya
        1 infantry moved from Kwangsi to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 destroyer moved from 33 Sea Zone to 35 Sea Zone
        1 carrier moved from 33 Sea Zone to 21 Sea Zone
        1 carrier moved from 33 Sea Zone to 35 Sea Zone
        1 carrier moved from 36 Sea Zone to 37 Sea Zone
        1 battleship moved from 36 Sea Zone to 42 Sea Zone
        1 cruiser moved from 36 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 42 Sea Zone
        1 submarine moved from 36 Sea Zone to 37 Sea Zone
        1 artillery moved from Kwangsi to Yunnan
        1 fighter moved from 36 Sea Zone to Kwangtung
        1 fighter moved from 36 Sea Zone to Yunnan
        1 artillery and 1 infantry moved from Anhwe to Hunan
        1 infantry moved from Jehol to Anhwe
        1 destroyer moved from 36 Sea Zone to 21 Sea Zone
        1 destroyer moved from 33 Sea Zone to 16 Sea Zone
        1 cruiser moved from 33 Sea Zone to 42 Sea Zone
        1 fighter moved from 21 Sea Zone to Guam
    Combat - Japanese
        Battle in Borneo
        Battle in 42 Sea Zone
            Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Malaya
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Guam
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Americans defend with 1 airfield and 1 fighter
                Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
            Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 fighter
        Battle in Kwangtung
            Japanese attack with 1 artillery, 1 fighter and 3 infantry
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Yunnan
            Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
            Chinese defend with 4 infantry
                Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/5 hits, 1.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 3 infantry
            Casualties for Chinese: 4 infantry
        Battle in Szechwan
            Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers
            Chinese defend with 1 fighter and 9 infantry
                Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 2 : 9/15 hits, 8.83 expected hits
                Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits, 3.67 expected hits
                4 tactical_bombers owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
                Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 6.17 expected hits
                Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Chinese lost in Szechwan
            Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
            Casualties for Japanese: 4 tactical_bombers
            Casualties for Chinese: 1 fighter and 9 infantry
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    Non Combat Move - Japanese
        1 fighter moved from Yunnan to 37 Sea Zone
        1 fighter moved from Philippines to 35 Sea Zone
        1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 fighter moved from Guam to 21 Sea Zone
        1 tactical_bomber moved from Guam to 21 Sea Zone
        2 bombers, 7 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
        1 fighter moved from Kwangtung to Kwangsi
        1 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        1 infantry moved from Siam to French Indo China
        1 aaGun moved from Jehol to Manchuria
        1 artillery moved from Jehol to Manchuria
        1 infantry moved from Jehol to Manchuria
    Place Units - Japanese
        2 fighters placed in Japan
        3 armour placed in Shantung
    Turn Complete - Japanese
        Japanese collect 48 PUs; end with 50 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.00
UK_Pacific : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 bomber moved from Hawaiian Islands to 16 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 bomber and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 bomber moved from 16 Sea Zone to Hawaiian Islands
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
        1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
        2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 54 Sea Zone
        1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from 54 Sea Zone to Queensland
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Place Units - Americans
        2 carriers placed in 10 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        4 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 bomber moved from Hawaiian Islands to 16 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 bomber and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 bomber moved from 16 Sea Zone to Hawaiian Islands
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
        1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
        2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 54 Sea Zone
        1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from 54 Sea Zone to Queensland
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Place Units - Americans
        2 carriers placed in 10 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        4 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 fighter moved from India to 37 Sea Zone
        1 marine moved from India to 39 Sea Zone
        1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone
        1 marine moved from 37 Sea Zone to Malaya
        3 infantry moved from Shan State to Malaya
        1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 artillery moved from Iraq to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
        1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
        1 fighter and 1 tactical_bomber moved from Egypt to Kenya
        1 armour moved from Egypt to Kenya
        1 infantry moved from Egypt to 81 Sea Zone
        1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
    Combat - British
        Battle in French Madagascar
        Battle in 37 Sea Zone
            British attack with 1 battleship, 1 destroyer and 1 fighter
            Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
                British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
            Units damaged: 1 battleship owned by the British
                Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
            Units damaged: 1 carrier owned by the Japanese
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                1 submarine owned by the Japanese lost in 37 Sea Zone
                British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits
                Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 37 Sea Zone
                British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
                Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                1 transport owned by the Japanese lost in 37 Sea Zone
            British win, taking French Madagascar from Neutral_Axis, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 21
            Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 transport
            Casualties for British: 1 destroyer and 1 fighter
        Battle in Kenya
            British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Italians defend with 1 artillery and 3 infantry
                British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/5 hits, 2,33 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
                1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,67 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1,00 expected hits
                1 fighter owned by the British and 1 armour owned by the British lost in Kenya
            Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -20
            Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
            Casualties for Italians: 1 infantry
            1 tactical_bomber owned by the British retreated
        Battle in Malaya
            British attack with 3 infantry and 1 marine
            Japanese defend with 1 armour, 1 harbour and 1 infantry
                British roll dice for 3 infantry and 1 marine in Malaya, round 2 : 2/4 hits, 0,83 expected hits
                Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0,83 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
            British win, taking Malaya from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 armour and 1 infantry
    Non Combat Move - British
        1 mech_infantry moved from Iraq to Persia
              British take Persia from Neutral_Allies
        1 carrier and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
        1 tactical_bomber moved from Kenya to 72 Sea Zone
        1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
        1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
        1 bomber moved from Quebec to United Kingdom
        1 destroyer moved from 106 Sea Zone to 101 Sea Zone
        1 infantry moved from Alexandria to Egypt
    Place Units - British
        1 factory_minor placed in Iraq
        1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt
    Turn Complete - British
        British collect 32 PUs; end with 34 PUs
    Place Units - UK_Pacific
        1 artillery, 1 fighter and 1 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : -5,00
Italians : 1,67
Americans : 0,67
Japanese : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Italians
        2 armour moved from Slovakia Hungary to Eastern Poland
              Italians take Eastern Poland from Russians
        2 armour moved from Eastern Poland to Baltic States
              Italians take Baltic States from Russians
        1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
    Combat - Italians
    Non Combat Move - Italians
        1 infantry moved from Crete to 99 Sea Zone
        1 artillery moved from Crete to 99 Sea Zone
        1 artillery moved from Cyprus to 99 Sea Zone
        1 infantry moved from Cyprus to 99 Sea Zone
        1 mech_infantry moved from Tobruk to Tunisia
              Italians take Tunisia from Neutral_Axis
        2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
        2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
              Italians take Syria from Neutral_Axis
        2 aaGuns and 4 infantry moved from Yugoslavia to Slovakia Hungary
        4 infantry moved from Northern Italy to Yugoslavia
    Place Units - Italians
        1 artillery placed in Northern Italy
        1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,5,4,1
        Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
        1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
        3 fighters moved from Queensland to 42 Sea Zone
        1 infantry moved from Shan State to Siam
              ANZAC take Siam from Japanese
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
            Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                1 fighter owned by the ANZAC lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                1 cruiser owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -44
            Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 destroyer and 1 submarine placed in 54 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,6
        ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -1,83
Japanese : 0,83