If it’s not too late… UK bomb to Nov instead of Kazakh S.S.R…
19L Giallo (Allies +2) vs Shin_Ji BM
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 3 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 3 fighters and 2 submarines remaining. Battle score for attacker is 31 Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 4 artilleries, 1 factory_minor and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 fighters moved from Western Germany to 115 Sea Zone 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia Combat - Germans Battle in 115 Sea Zone Germans attack with 1 bomber and 2 fighters Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 2 fighters in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters moved from 115 Sea Zone to Germany 1 bomber moved from 115 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 5 aaGuns, 5 armour, 18 artilleries and 33 infantry moved from Poland to Slovakia Hungary 8 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Baltic States to Poland Place Units - Germans 1 factory_minor placed in Persia 4 artilleries and 6 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 bomber EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 4 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Rostov to Caucasus 2 artilleries moved from Volgograd to Caucasus 1 armour moved from Finland to Norway 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 2 infantry moved from Eastern Poland to Poland 2 artilleries moved from Bessarabia to Eastern Poland 1 marine moved from Novgorod to Vyborg Russians take Vyborg from Germans 2 artilleries and 5 infantry moved from Novgorod to Baltic States 1 fighter moved from Eastern Poland to Poland Combat - Russians Battle in Norway Russians attack with 1 armour Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway Germans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 2 artilleries in Caucasus, round 4 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 2 artilleries moved from Ukraine to Western Ukraine 1 armour, 4 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Volgograd to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 aaGun, 2 armour and 5 mech_infantrys moved from Belarus to Eastern Poland 2 aaGuns moved from Novgorod to Baltic States 1 armour moved from Novgorod to Eastern Poland Place Units - Russians 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd 3 mech_infantrys placed in Western Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Buyant-Uhaa to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 artillery moved from French Indo China to Siam 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Japan to 20 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 bomber and 4 fighters moved from French Indo China to Kwangtung 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 4 armour and 1 infantry Russians defend with 5 infantry Japanese roll dice for 4 armour and 1 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 4 armour in Yakut S.S.R., round 4 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 4 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 5 infantry Battle in Siam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 2 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber and 4 fighters Americans defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kwangtung Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Kwangtung to French Indo China 1 bomber moved from Kwangtung to French Indo China 1 fighter moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Siam to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to French Indo China 1 aaGun moved from Hunan to Kwangsi 1 mech_infantry moved from Shantung to Kiangsi 2 armour moved from Shantung to Hunan Place Units - Japanese 4 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Russians : -2.00 Japanese : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Buyant-Uhaa to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 artillery moved from French Indo China to Siam 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Japan to 20 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 bomber and 4 fighters moved from French Indo China to Kwangtung 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 4 armour and 1 infantry Russians defend with 5 infantry Japanese roll dice for 4 armour and 1 infantry in Yakut S.S.R., round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 4 armour in Yakut S.S.R., round 4 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 4 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 5 infantry Battle in Siam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 2 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber and 4 fighters Americans defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kwangtung Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Kwangtung to French Indo China 1 bomber moved from Kwangtung to French Indo China 1 fighter moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Siam to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to French Indo China 1 aaGun moved from Hunan to Kwangsi 1 mech_infantry moved from Shantung to Kiangsi 2 armour moved from Shantung to Hunan Place Units - Japanese 4 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Russians : -2.00 Japanese : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Suriname to 91 Sea Zone Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone 1 battleship and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from British Guiana to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Iceland 1 infantry moved from British Guiana to Suriname 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 fighter moved from Philippines to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone 2 armour and 5 mech_infantrys moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 2 armour and 5 mech_infantrys Italians defend with 5 armour and 1 mech_infantry British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1,83 expected hits Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2,83 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,50 expected hits Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2,50 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Italians lost in Eastern Persia 1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India Italians win with 1 armour remaining. Battle score for attacker is 12 Casualties for British: 4 mech_infantrys Casualties for Italians: 4 armour and 1 mech_infantry Battle in 37 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : 0,33 Italians : -2,33
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2 hits in 37
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone 2 armour and 5 mech_infantrys moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 2 armour and 5 mech_infantrys Italians defend with 5 armour and 1 mech_infantry British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2.83 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1.50 expected hits Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2.50 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1.00 expected hits 1 armour owned by the Italians lost in Eastern Persia 1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India Italians win with 1 armour remaining. Battle score for attacker is 12 Casualties for British: 4 mech_infantrys Casualties for Italians: 4 armour and 1 mech_infantry Battle in 37 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in 37 Sea Zone Japanese win with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -19 Casualties for British: 3 fighters and 1 tactical_bomber Casualties for Japanese: 2 tactical_bombers Non Combat Move - British
Combat Hit Differential Summary :
British : 0.33 Italians : -2.33 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Suriname to 91 Sea Zone Combat - Americans Battle in Gibraltar Non Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone 1 battleship and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from British Guiana to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to Iceland 1 infantry moved from British Guiana to Suriname 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 fighter moved from Philippines to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 55 Sea Zone 2 armour and 5 mech_infantrys moved from India to Eastern Persia Combat - British Battle in Eastern Persia British attack with 2 armour and 5 mech_infantrys Italians defend with 5 armour and 1 mech_infantry British roll dice for 2 armour and 5 mech_infantrys in Eastern Persia, round 2 : 1/7 hits, 1,83 expected hits Italians roll dice for 5 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2,83 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 3/5 hits, 1,50 expected hits Italians roll dice for 5 armour in Eastern Persia, round 3 : 2/5 hits, 2,50 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Eastern Persia British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 2 armour in Eastern Persia, round 4 : 0/2 hits, 1,00 expected hits 1 armour owned by the Italians lost in Eastern Persia 1 mech_infantry owned by the British and 2 armour owned by the British retreated to West India Italians win with 1 armour remaining. Battle score for attacker is 12 Casualties for British: 4 mech_infantrys Casualties for Italians: 4 armour and 1 mech_infantry Battle in 37 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in 37 Sea Zone Japanese win with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -19 Casualties for British: 3 fighters and 1 tactical_bomber Casualties for Japanese: 2 tactical_bombers Non Combat Move - British 1 artillery moved from Burma to India Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 0,33 Italians : -2,33 Japanese : 1,17
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Im off for a week holiday will be back next weekend
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 6 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 6 armour moved from Iraq to Eastern Persia 3 armour moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 4 infantry moved from Romania to Slovakia Hungary 3 fighters moved from Northern Italy to Morocco 2 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 3 fighters and 2 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Italians roll dice for 3 fighters and 2 infantry in Morocco, round 3 : 4/5 hits, 1.83 expected hits Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from Morocco to Algeria 1 armour moved from Slovakia Hungary to Northern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Yugoslavia to Romania 5 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 3 armour placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 34 PUs; end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -1.00
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
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2 hits with subs in 37
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.00
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5 more hits
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Can you post the turn? I want to see what ANZAC lost.
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,00
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 1.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 55 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 destroyers, 5 fighters and 4 submarines Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 2 fighters owned by the ANZAC lost in 37 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -17 Casualties for ANZAC: 2 destroyers, 5 fighters and 4 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber 3 fighters owned by the Japanese forced to land in Malaya Non Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 2,17
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