That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Sure! I’ll start the new game now. Would you like to play with LowLuck dice this time or continue with normal dice, just with Russia Restricted then?
ill pass on the low luck for the moment but thank you for making me aware of it
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
Non Combat Move - Russians
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Soviet Far East to Novosibirsk
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
4 infantry moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
4 infantry moved from Caucasus to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 aaGun moved from Russia to Caucasus
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
@AcesWild5049 Sure no problem. Some people really dislike the idea because they feel like Axis and Allies is made for random lucky swings and it removes part of the game without it. I disagree, particularly because of the interesting effect that when you do use LowLuck, you can engage in what would otherwise be riskier battles, but the potential swings within those are still present and do make more of a difference because of the ability to calculate things more certainly.
I’ve also heard the dismissal “If I wanted to decrease luck I would play chess!” That’s a silly argument because I happen to very much enjoy chess too!
But I’m happy to play either, regardless.
If the Eastern med sub has the option to retreat again, please do so as before. But I’m sure you won’t give me the opportunity this time!
im going to try something I’ve been working on
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Finland Norway to East Canada Sea Zone
1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 bomber moved from Germany to United Kingdom
1 fighter moved from East Europe to East Mediteranean Sea Zone
1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
1 fighter moved from West Europe to West Mediteranean Sea Zone
1 fighter moved from Germany to West Mediteranean Sea Zone
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Libya
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in East Canada Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter in East Canada Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in West Mediteranean Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in West Mediteranean Sea Zone
Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in East Mediteranean Sea Zone
Germans attack with 2 fighters
British defend with 1 submarine
Germans roll dice for 2 fighters in East Mediteranean Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 submarine owned by the British retreated to Black Sea Zone
Non Combat Move - Germans
1 fighter moved from East Canada Sea Zone to West Europe
1 bomber moved from United Kingdom to West Europe
2 fighters moved from East Mediteranean Sea Zone to East Europe
2 infantry moved from South Europe to Central Mediteranean Sea Zone
2 infantry moved from Central Mediteranean Sea Zone to Libya
1 infantry moved from Algeria to Libya
3 infantry moved from Ukraine S.S.R. to East Europe
1 aaGun moved from South Europe to East Europe
2 armour moved from Ukraine S.S.R. to East Europe
1 armour moved from South Europe to East Europe
4 infantry moved from Germany to East Europe
1 armour moved from Germany to East Europe
2 infantry moved from Finland Norway to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to East Europe
1 fighter moved from West Mediteranean Sea Zone to West Europe
1 fighter moved from West Mediteranean Sea Zone to Germany
1 armour moved from West Europe to East Europe
Place Units - Germans
2 infantry placed in Germany
1 carrier and 1 transport placed in Central Mediteranean Sea Zone
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -0.67
AA fire in United Kingdom : : -0.17
it might be a flop, but there it is.
Interested! I’m pretty excited to see something very different however it goes now.
Actually knowing that you weren’t going to attack Egypt I would have preferred to retreat my sub to the Red sea instead. Main reason I wouldn’t normally is I can’t get back with Egypt lost, but the Red sea gives strictly superior flexibility if I knew I was holding Egypt. Would you mind if I made that edit?
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from United Kingdom to Finland Norway
1 fighter moved from United Kingdom to Baltic Sea Zone
1 bomber moved from United Kingdom to Baltic Sea Zone
Combat - British
Battle in Baltic Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 submarine and 1 transport
British roll dice for 1 bomber and 1 fighter in Baltic Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 transport owned by the Germans lost in Baltic Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine and 1 transport
Battle in Finland Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 battleship in Finland Norway, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter and 2 infantry in Finland Norway, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland Norway
British roll dice for 1 fighter and 2 infantry in Finland Norway, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Finland Norway
British win, taking Finland Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Finland Norway to Karelia S.S.R.
1 infantry moved from South Africa to Kenya-Rhodesia
1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 armour moved from Anglo Sudan Egypt to Persia
1 infantry moved from Syria Jordan to Persia
1 submarine moved from Red Sea Zone to East Compass Sea Zone
1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone
1 infantry moved from India to Sinkiang
1 fighter moved from India to Sinkiang
1 bomber moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Russia
1 armour moved from East Canada to West Canada
Place Units - British
2 infantry placed in United Kingdom
1 carrier placed in North Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.50
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Actually knowing that you weren’t going to attack Egypt I would have preferred to retreat my sub to the Red sea instead. Main reason I wouldn’t normally is I can’t get back with Egypt lost, but the Red sea gives strictly superior flexibility if I knew I was holding Egypt. Would you mind if I made that edit?
Not at all. I’ll edit it in on my J1
I actually already did and moved it further now.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
2 infantry moved from French Indo China to China
1 fighter moved from Manchuria to China
1 fighter moved from French Indo China to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
1 submarine moved from Solomon Islands Sea Zone to West Australia Sea Zone
Combat - Japanese
Battle in West Australia Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese roll dice for 1 submarine in West Australia Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 transport in West Australia Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in West Australia Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Battle in China
Japanese attack with 1 bomber, 3 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 6 infantry in China, round 2 : 3/10 hits, 3.17 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
3 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 fighter moved from Philippines to Manchuria
Place Units - Japanese
3 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 0.83
Americans : 0.67
Japanese : -0.50
could you take an inf out of japan and leave it in the phillipines? thanks. it works out
Sure, will do.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from East US to North Sea Zone
1 fighter moved from West US to North Sea Zone
1 fighter moved from Hawaii Sea Zone to Yakut S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
1 armour moved from East US to West Canada
2 infantry moved from West US to West Canada
1 bomber moved from East US to Russia
1 transport moved from West US Sea Zone to West Panama Sea Zone
1 battleship moved from West US Sea Zone to West Panama Sea Zone
1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone
1 carrier moved from Hawaii Sea Zone to West Panama Sea Zone
Place Units - Americans
2 transports placed in East US Sea Zone
2 infantry placed in East US
1 armour and 3 infantry placed in West US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Non Combat Move - Russians
1 armour moved from Novosibirsk to Yakut S.S.R.
1 aaGun moved from Caucasus to Russia
Place Units - Russians
3 infantry placed in Karelia S.S.R.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from West Europe to East US Sea Zone
1 infantry moved from Libya to Central Mediteranean Sea Zone
1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 infantry moved from East Mediteranean Sea Zone to Syria Jordan
Germans take Syria Jordan from British
3 infantry moved from Libya to Anglo Sudan Egypt
Germans take Anglo Sudan Egypt from British
1 armour moved from Libya to Anglo Sudan Egypt
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in East US Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans roll dice for 1 bomber in East US Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber in East US Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 transports
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Libya: 3 infantry
EDIT: Removing units owned by Germans from Anglo Sudan Egypt: 1 infantry
EDIT: Removing units owned by Germans from Anglo Sudan Egypt: 1 infantry
EDIT: Removing units owned by Germans from Anglo Sudan Egypt: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from West Europe to East Europe
2 infantry moved from Germany to East Europe
1 armour moved from Germany to East Europe
1 armour moved from West Europe to East Europe
1 aaGun moved from West Europe to South Europe
1 bomber moved from East US Sea Zone to Algeria
1 infantry moved from Libya to Anglo Sudan Egypt
2 infantry moved from Libya to Algeria
1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 carrier moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
3 fighters moved from Ukraine S.S.R. to East Europe
1 infantry moved from West Europe to South Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Russians : 0.67
@AcesWild5049
sorry for the edit. wasnt supposed to put everything into egypt during combat move, just one and then await outcome in east USA. let me know if not kosher