TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
“final answer” as they say
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from Baltic Sea Zone to North Sea Zone
1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to West Europe
2 infantry moved from East Europe to South Europe
4 armour moved from East Europe to South Europe
1 bomber moved from Russia to South Europe
1 infantry moved from East Europe to South Europe
1 infantry moved from East Europe to South Europe
Combat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in South Europe
British attack with 4 armour and 4 infantry
Germans defend with 1 factory and 4 infantry
British roll dice for 4 armour and 4 infantry in South Europe, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 4 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in South Europe
4 infantry owned by the British and 4 armour owned by the British retreated to East Europe
Germans win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in West Europe
British attack with 1 infantry
Germans defend with 1 aaGun, 3 armour, 1 fighter and 9 infantry
British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 fighter and 9 infantry in West Europe, round 2 : 7/13 hits, 4.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
Germans win with 3 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from South Europe to Russia
2 fighters moved from Novosibirsk to East Europe
1 fighter moved from Novosibirsk to East Europe
5 transports moved from Baltic Sea Zone to North Sea Zone
2 armour and 6 infantry moved from United Kingdom to North Sea Zone
2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
2 armour and 6 infantry moved from Baltic Sea Zone to East Europe
Place Units - British
3 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.50
@AcesWild5049 I again missed your response but it shouldn’t matter this time because I didn’t attack Germany this time even without the extra tank. I figure time is on my side anyway so the lower chance even for the two infantry wasn’t worth it.
lol well roll with what is posted. again, sorry. ill use the calc when determining future movements. that should clear up this problem
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter, 9 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Japanese
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Mongolia to Kazakh S.S.R.
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 armour moved from Syria Jordan to Anglo Sudan Egypt
3 transports moved from Red Sea Zone to Indian Ocean Sea Zone
4 infantry moved from India to Indian Ocean Sea Zone
1 armour moved from India to Indian Ocean Sea Zone
1 armour, 4 infantry and 3 transports moved from Indian Ocean Sea Zone to Red Sea Zone
4 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 armour moved from Red Sea Zone to Anglo Sudan Egypt
2 fighters moved from Italian East Africa to Anglo Sudan Egypt
1 bomber moved from Italian East Africa to Karelia S.S.R.
Combat - Japanese
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Anglo Sudan Egypt
Japanese attack with 2 armour, 2 fighters and 7 infantry
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 2 fighters and 7 infantry in Anglo Sudan Egypt, round 2 : 2/11 hits, 3.17 expected hits
British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Red Sea Zone to Germany
1 aaGun moved from French Indo China to French Indo China Sea Zone
1 aaGun and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
1 aaGun moved from Red Sea Zone to Anglo Sudan Egypt
7 infantry moved from Manchuria to China
5 infantry moved from French Indo China to India
2 fighters moved from Kazakh S.S.R. to India
5 armour moved from Mongolia to China
1 infantry moved from Mongolia to Sinkiang
12 infantry moved from Mongolia to China
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 carrier moved from Red Sea Zone to French Indo China Sea Zone
2 fighters moved from Anglo Sudan Egypt to Italian East Africa
Place Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
3 infantry placed in Manchuria
1 fighter and 4 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.67
Russians : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour and 5 infantry; Remaining resources: 11 PUs;
Combat Move - Americans
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Persia to Syria Jordan
British take Syria Jordan from Japanese
2 bombers moved from Russia to South Europe
1 transport moved from West Spain Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
1 infantry moved from West Spain Sea Zone to West Europe
Combat - Americans
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 2,6 and costs: 8 PUs.
Bombing raid costs 8 PUs
Battle in Yakut S.S.R.
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R.
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West Europe
Americans attack with 1 infantry
Germans defend with 1 aaGun, 3 armour, 1 fighter and 8 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 3 armour, 1 fighter and 8 infantry in West Europe, round 2 : 3/12 hits, 4.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
Germans win with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 fighter moved from East US to Algeria
6 infantry moved from Algeria to French Equatorial Africa
1 armour moved from Algeria to French Equatorial Africa
1 armour and 6 infantry moved from West Canada to East Canada Sea Zone
1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour and 6 infantry moved from West Spain Sea Zone to Algeria
1 aaGun moved from Russia to Karelia S.S.R.
1 fighter moved from Yakut S.S.R. to Russia
2 bombers moved from South Europe to Russia
2 armour and 6 infantry moved from West US to West Canada
Place Units - Americans
2 armour and 5 infantry placed in West US
Turn Complete - Americans
Americans collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Russia to Kazakh S.S.R.
5 infantry moved from East Europe to South Europe
1 infantry moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Mongolia
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Mongolia
Combat - Russians
Battle in Sinkiang
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Mongolia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Mongolia
Russians win, taking Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 armour and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour in Kazakh S.S.R., round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 2 infantry
Battle in South Europe
Russians attack with 5 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in South Europe
Russians roll dice for 5 infantry in South Europe, round 3 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in South Europe
Russians win, taking South Europe from Germans with 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
8 infantry moved from Russia to Novosibirsk
1 fighter moved from Mongolia to Novosibirsk
1 aaGun moved from Novosibirsk to Russia
1 infantry moved from Karelia S.S.R. to Russia
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
6 infantry moved from West Europe to South Europe
2 infantry moved from Germany to South Europe
1 fighter moved from West Europe to South Europe
2 fighters moved from Germany to South Europe
1 armour moved from West Europe to South Europe
Combat - Germans
Battle in South Europe
Germans attack with 1 armour, 3 fighters and 8 infantry
Russians defend with 1 factory and 5 infantry
Germans roll dice for 1 armour, 3 fighters and 8 infantry in South Europe, round 2 : 2/12 hits, 3.33 expected hits
Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
Germans roll dice for 1 armour, 3 fighters and 7 infantry in South Europe, round 3 : 2/11 hits, 3.17 expected hits
Russians roll dice for 3 infantry in South Europe, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
Germans roll dice for 1 armour, 3 fighters and 6 infantry in South Europe, round 4 : 5/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in South Europe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in South Europe
Germans win, taking South Europe from Russians with 1 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
3 fighters moved from South Europe to Germany
2 armour moved from West Europe to Germany
1 aaGun moved from West Europe to South Europe
1 infantry moved from Germany to West Europe
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Germany
7 armour and 32 infantry moved from East Europe to South Europe
5 transports moved from Baltic Sea Zone to North Sea Zone
3 armour and 3 infantry moved from United Kingdom to North Sea Zone
3 armour, 3 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to Germany
3 armour and 2 infantry moved from Baltic Sea Zone to West Europe
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Germany
British attack with 1 infantry
Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 28 infantry; Japanese defend with 1 bomber and 1 fighter
British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 armour, 1 bomber, 4 fighters and 28 infantry in Germany, round 2 : 16/40 hits, 14.50 expected hits
1 infantry owned by the British lost in Germany
Germans win with 7 armour, 1 bomber, 4 fighters and 28 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in West Europe
British attack with 3 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 2 infantry in West Europe, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
British win, taking West Europe from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in South Europe
British attack with 7 armour and 32 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
British roll dice for 7 armour and 32 infantry in South Europe, round 2 : 7/39 hits, 8.83 expected hits
Germans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 3/7 hits, 2.33 expected hits
6 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in South Europe
British win, taking South Europe from Germans with 7 armour and 29 infantry remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Germans: 1 armour and 6 infantry
Non Combat Move - British
1 fighter moved from East Europe to French Equatorial Africa
1 bomber moved from Germany to Russia
1 transport moved from Baltic Sea Zone to North Sea Zone
1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to East Europe
2 fighters moved from East Europe to Baltic Sea Zone
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : -2.50
AA fire in Germany : : -0.17
If you don’t mind I’d like to amend that non-combat movement of the fighter that landed in FEQ to land in Great Britain instead please. Assuming I haven’t overlooked another sneaky Japanese transport somewhere waiting to strike, I think FEQ is safe enough without the fighter.
Also let me put this in here now before I forget, even though it won’t be relevant until Germany’s next turn:
On America’s turn, I will possibly land the fighter currently in Algeria in Western Europe. If I do (and of course that depends on what Japan does now, so this might not be relevant), then if Germany attacks Western Europe, I will want my OOL to be to lose the American infantry first. But before losing ANY UK troops, including the infantry, I may or may not want you to kill the American fighter there instead; that will depend on how many troops you committed to the attack, so please ask as you conduct the battle.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour and 6 infantry; Remaining resources: 7 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
5 infantry moved from Manchuria to Mongolia
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
5 armour and 19 infantry moved from China to Sinkiang
2 infantry moved from French Indo China to Sinkiang
3 infantry moved from India to Sinkiang
1 infantry moved from India to Persia
Japanese take Persia from British
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Syria Jordan
2 fighters moved from Italian East Africa to Syria Jordan
1 fighter moved from India to Syria Jordan
1 fighter moved from India to Mongolia
1 fighter moved from Germany to East Europe
1 bomber moved from Germany to Baltic Sea Zone
1 bomber moved from Baltic Sea Zone to Karelia S.S.R.
1 armour moved from Anglo Sudan Egypt to Congo
Japanese take Congo from British
1 armour moved from Congo to Anglo Sudan Egypt
1 armour moved from Anglo Sudan Egypt to Libya
Germans take Libya from British
1 armour moved from Libya to Anglo Sudan Egypt
Combat - Japanese
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in East Europe
Japanese attack with 1 fighter
British defend with 1 infantry; Russians defend with 1 aaGun
AA fire in East Europe : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in East Europe, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in East Europe
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter
Battle in Mongolia
Japanese attack with 1 fighter and 5 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 5 infantry in Mongolia, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia
Japanese roll dice for 1 fighter and 4 infantry in Mongolia, round 3 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Mongolia, round 4 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia
Japanese win, taking Mongolia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria Jordan
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Syria Jordan, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Syria Jordan
Japanese win, taking Syria Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 5 armour and 24 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 armour and 24 infantry in Sinkiang, round 2 : 5/29 hits, 6.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 5 armour and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Sinkiang
1 fighter moved from Yakut S.S.R. to India
1 fighter moved from Mongolia to India
1 fighter moved from Yakut S.S.R. to Manchuria
3 fighters moved from Syria Jordan to Anglo Sudan Egypt
1 carrier moved from French Indo China Sea Zone to Red Sea Zone
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Japanese
3 armour placed in Manchuria
3 armour placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.33
AA fire in East Europe : : -0.17
AA fire in Karelia S.S.R. : : -0.17
Americans : -0.33
Russians : 0.33
Japanese : -4.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Congo
British take Congo from Japanese
1 infantry moved from Caucasus to Persia
1 armour moved from Algeria to Libya
Americans take Libya from Germans
1 armour moved from Libya to French Equatorial Africa
2 bombers moved from Russia to Germany
1 fighter moved from Russia to Persia
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,1 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Persia
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 transports moved from West Spain Sea Zone to East Canada Sea Zone
2 armour and 6 infantry moved from West Canada to East Canada Sea Zone
2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour moved from West US to West Canada
5 infantry moved from West US to West Canada
4 infantry moved from West Spain Sea Zone to West Europe
6 infantry moved from Algeria to French Equatorial Africa
1 fighter moved from Algeria to West Europe
2 armour moved from West Spain Sea Zone to Algeria
1 infantry moved from West Spain Sea Zone to West Europe
1 infantry moved from West Spain Sea Zone to Algeria
2 bombers moved from Germany to Russia
1 fighter moved from Persia to Novosibirsk
1 aaGun moved from Karelia S.S.R. to Caucasus
Place Units - Americans
1 fighter placed in East US
2 armour and 8 infantry placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
2 armour and 2 infantry moved from Kazakh S.S.R. to Sinkiang
5 armour moved from Novosibirsk to Sinkiang
29 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 7 armour and 32 infantry
Japanese defend with 1 aaGun, 5 armour and 24 infantry
Russians roll dice for 7 armour and 32 infantry in Sinkiang, round 2 : 6/39 hits, 8.83 expected hits
Japanese roll dice for 5 armour and 24 infantry in Sinkiang, round 2 : 15/29 hits, 9.67 expected hits
6 infantry owned by the Japanese and 15 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 7 armour and 17 infantry in Sinkiang, round 3 : 5/24 hits, 6.33 expected hits
Japanese roll dice for 5 armour and 18 infantry in Sinkiang, round 3 : 6/23 hits, 7.67 expected hits
5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 7 armour and 11 infantry in Sinkiang, round 4 : 4/18 hits, 5.33 expected hits
Japanese roll dice for 5 armour and 13 infantry in Sinkiang, round 4 : 8/18 hits, 6.00 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 7 armour and 3 infantry in Sinkiang, round 5 : 3/10 hits, 4.00 expected hits
Japanese roll dice for 5 armour and 9 infantry in Sinkiang, round 5 : 5/14 hits, 4.67 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Sinkiang
5 armour owned by the Russians retreated to Novosibirsk
Japanese win with 5 armour and 6 infantry remaining. Battle score for attacker is -52
Casualties for Russians: 2 armour and 32 infantry
Casualties for Japanese: 18 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
7 infantry moved from Russia to Novosibirsk
1 aaGun moved from East Europe to Karelia S.S.R.
1 aaGun moved from Russia to Novosibirsk
Place Units - Russians
3 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -7.17
Japanese : 6.00
As noted, on Germany’s turn if you attack Western Europe, please kill all American infantry before removing any British troops. If you get hits beyond that, please ask me for the losses as I intend to try to keep as many British troops alive as I can.
Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 3 fighters and 28 infantry moved from Germany to South Europe
Combat - Germans
Battle in South Europe
Germans attack with 7 armour, 3 fighters and 28 infantry
British defend with 1 aaGun, 7 armour, 1 factory and 29 infantry
AA fire in South Europe : 2/3 hits, 0.50 expected hits
2 fighters owned by the Germans lost in South Europe
Germans roll dice for 7 armour, 1 fighter and 28 infantry in South Europe, round 2 : 11/36 hits, 8.67 expected hits
British roll dice for 7 armour and 29 infantry in South Europe, round 2 : 11/36 hits, 12.00 expected hits
11 infantry owned by the Germans and 11 infantry owned by the British lost in South Europe
Germans roll dice for 7 armour, 1 fighter and 17 infantry in South Europe, round 3 : 6/25 hits, 6.83 expected hits
British roll dice for 7 armour and 18 infantry in South Europe, round 3 : 7/25 hits, 8.33 expected hits
7 infantry owned by the Germans and 6 infantry owned by the British lost in South Europe
Germans roll dice for 7 armour, 1 fighter and 10 infantry in South Europe, round 4 : 7/18 hits, 5.67 expected hits
British roll dice for 7 armour and 12 infantry in South Europe, round 4 : 3/19 hits, 6.33 expected hits
3 infantry owned by the Germans and 7 infantry owned by the British lost in South Europe
Germans roll dice for 7 armour, 1 fighter and 7 infantry in South Europe, round 5 : 7/15 hits, 5.17 expected hits
British roll dice for 7 armour and 5 infantry in South Europe, round 5 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Germans, 5 infantry owned by the British and 2 armour owned by the British lost in South Europe
Germans roll dice for 7 armour, 1 fighter and 2 infantry in South Europe, round 6 : 3/10 hits, 4.33 expected hits
British roll dice for 5 armour in South Europe, round 6 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in South Europe
Germans roll dice for 7 armour and 1 fighter in South Europe, round 7 : 4/8 hits, 4.00 expected hits
British roll dice for 2 armour in South Europe, round 7 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 2 armour owned by the British lost in South Europe
Germans win, taking South Europe from British with 6 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 2 fighters and 28 infantry
Casualties for British: 7 armour and 29 infantry
Non Combat Move - Germans
1 fighter moved from South Europe to Germany
Place Units - Germans
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : -4.00
AA fire in South Europe : : 1.50
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
having 3 of 4 fighters shot down by AA guns in Europe should make up for that…
@AcesWild5049 said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!
having 3 of 4 fighters shot down by AA guns in Europe should make up for that…
*2 of 4 by AA, and one by the inf…anyway, gg
@AcesWild5049 It does somewhat but as you can see from the combat differential summary, you still fared a lot better in that battle in Southern Europe than you could have expected, and the Russian -7.17 overall score was still atrocious. Even if both your fighters had survived just now, I also would have still been able to take Germany easily with the UK right now, but had my attack against SIN succeeded, Russia would have no threat against it for a while. Now though, Russia is going to have to withdraw heavily. In fact, if you don’t mind, could I have non-combatted the two Russian fighters back to Moscow, as I have no chance to keep Karelia? I’ll leave it to you to do that or not during Japan’s turn and meanwhile I’ll take UK now without making a change either way.
I definitely still am ahead but the luck favoring you has kept you much more viable!