@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 infantry moved from West Europe to South Europe 2 fighters moved from West Europe to South Europe 1 fighter moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 3 fighters and 4 infantry Russians defend with 1 armour, 1 factory and 1 infantry Germans roll dice for 3 fighters and 4 infantry in South Europe, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 4 infantry in South Europe, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in South Europe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in South Europe Germans win, taking South Europe from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from South Europe to Germany 1 fighter moved from South Europe to West Europe 1 fighter moved from South Europe to Germany 2 infantry moved from Germany to West Europe 3 armour moved from Germany to West Europe Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -1.33 -
eh, I overdid defense in france, can you pull two inf out of there and put them back in Germany? thanks and sorry
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damn, you’re quick
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 5 armour and 26 infantry moved from East Europe to Germany 6 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 7 infantry moved from United Kingdom to North Sea Zone 2 armour, 7 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 7 infantry moved from Baltic Sea Zone to Germany Combat - British Battle in Germany British attack with 7 armour, 1 bomber and 33 infantry Germans defend with 1 aaGun, 5 armour, 1 factory, 2 fighters and 26 infantry AA fire in Germany : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 7 armour, 1 bomber and 33 infantry in Germany, round 2 : 6/41 hits, 9.67 expected hits Germans roll dice for 5 armour, 2 fighters and 26 infantry in Germany, round 2 : 10/33 hits, 11.67 expected hits 7 infantry owned by the Germans and 10 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 23 infantry in Germany, round 3 : 7/31 hits, 8.00 expected hits Germans roll dice for 5 armour, 2 fighters and 19 infantry in Germany, round 3 : 9/26 hits, 9.33 expected hits 7 infantry owned by the Germans and 9 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 14 infantry in Germany, round 4 : 4/22 hits, 6.50 expected hits Germans roll dice for 5 armour, 2 fighters and 12 infantry in Germany, round 4 : 7/19 hits, 7.00 expected hits 4 infantry owned by the Germans and 7 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 7 infantry in Germany, round 5 : 3/15 hits, 5.33 expected hits Germans roll dice for 5 armour, 2 fighters and 8 infantry in Germany, round 5 : 3/15 hits, 5.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 4 infantry in Germany, round 6 : 6/12 hits, 4.83 expected hits Germans roll dice for 5 armour, 2 fighters and 5 infantry in Germany, round 6 : 2/12 hits, 4.67 expected hits 5 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 2 infantry in Germany, round 7 : 3/10 hits, 4.50 expected hits Germans roll dice for 4 armour and 2 fighters in Germany, round 7 : 2/6 hits, 2.67 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour and 1 bomber in Germany, round 8 : 7/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 2 fighters in Germany, round 8 : 0/3 hits, 1.67 expected hits 2 fighters owned by the Germans and 1 armour owned by the Germans lost in Germany British captures 23PUs while taking Germans capital British win, taking Germany from Germans with 7 armour and 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 33 infantry Casualties for Germans: 5 armour, 2 fighters and 26 infantry Non Combat Move - British 1 bomber moved from Germany to Russia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters EDIT: Turning off Edit Mode 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -9.67 British : -6.67 AA fire in Germany : : -0.17 -
@AcesWild5049 Oh shoot I’m sorry I didn’t see your request until after I had already finished my turn. Um, I can see that that would make a huge difference obviously, so perhaps I should just redo my turn?
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well, i posted at 7:01 and the AA gun fired at 7:04 so I guess I don’t feel too bad about asking if you’d do that for me?
either way, really sorry but yeah I noticed shortly after I posted that I had overdone France
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Yeah, that makes it much trickier; according to the TripeA battle calculator I had a 80% chance to win the battle initially, but with the 2 inf move adjustment I only have a 62% chance. Let me rethink my move then…
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@AcesWild5049 No worries I’m happy to make the change.
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I am highly interested in the calculator you use
It is clear to me that you are and engineer or mathmatician.
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I’m a software engineer by profession and I also have a bachelor’s in Mathematics. But anyone can do it; I’ve just been using the calculator included with TripleA (Game->Battle Calculator),
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Boy do I feel dumb. That thing is awesome.
If you miss this posting and have already started rolling I would like to make the change to 2 inf and one tank out of france instead of just 2 inf and place them back into Germany
if you’ve already started rolling, let it stand
I will used the calculator for all future battles. feel like such a noob right now
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“final answer” as they say
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to West Europe 2 infantry moved from East Europe to South Europe 4 armour moved from East Europe to South Europe 1 bomber moved from Russia to South Europe 1 infantry moved from East Europe to South Europe 1 infantry moved from East Europe to South Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in South Europe British attack with 4 armour and 4 infantry Germans defend with 1 factory and 4 infantry British roll dice for 4 armour and 4 infantry in South Europe, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in South Europe 4 infantry owned by the British and 4 armour owned by the British retreated to East Europe Germans win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 9 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 9 infantry in West Europe, round 2 : 7/13 hits, 4.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe Germans win with 3 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from South Europe to Russia 2 fighters moved from Novosibirsk to East Europe 1 fighter moved from Novosibirsk to East Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 6 infantry moved from United Kingdom to North Sea Zone 2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 6 infantry moved from Baltic Sea Zone to East Europe Place Units - British 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.50 -
@AcesWild5049 I again missed your response but it shouldn’t matter this time because I didn’t attack Germany this time even without the extra tank. I figure time is on my side anyway so the lower chance even for the two infantry wasn’t worth it.
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lol well roll with what is posted. again, sorry. ill use the calc when determining future movements. that should clear up this problem
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 fighter, 9 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Japanese 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Mongolia to Kazakh S.S.R. 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Syria Jordan to Anglo Sudan Egypt 3 transports moved from Red Sea Zone to Indian Ocean Sea Zone 4 infantry moved from India to Indian Ocean Sea Zone 1 armour moved from India to Indian Ocean Sea Zone 1 armour, 4 infantry and 3 transports moved from Indian Ocean Sea Zone to Red Sea Zone 4 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 armour moved from Red Sea Zone to Anglo Sudan Egypt 2 fighters moved from Italian East Africa to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Karelia S.S.R. Combat - Japanese Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Anglo Sudan Egypt Japanese attack with 2 armour, 2 fighters and 7 infantry Americans defend with 2 armour and 2 infantry Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 fighters and 7 infantry in Anglo Sudan Egypt, round 2 : 2/11 hits, 3.17 expected hits British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 2 armour and 2 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from Red Sea Zone to Germany 1 aaGun moved from French Indo China to French Indo China Sea Zone 1 aaGun and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 aaGun moved from Red Sea Zone to Anglo Sudan Egypt 7 infantry moved from Manchuria to China 5 infantry moved from French Indo China to India 2 fighters moved from Kazakh S.S.R. to India 5 armour moved from Mongolia to China 1 infantry moved from Mongolia to Sinkiang 12 infantry moved from Mongolia to China 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 carrier moved from Red Sea Zone to French Indo China Sea Zone 2 fighters moved from Anglo Sudan Egypt to Italian East Africa Place Units - Japanese 1 aaGun and 2 infantry placed in French Indo China 3 infantry placed in Manchuria 1 fighter and 4 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 55 PUsCombat Hit Differential Summary :
British : 0.67 Russians : -0.33 Japanese : -0.83 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour and 5 infantry; Remaining resources: 11 PUs; Combat Move - Americans 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Persia to Syria Jordan British take Syria Jordan from Japanese 2 bombers moved from Russia to South Europe 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 2,6 and costs: 8 PUs. Bombing raid costs 8 PUs Battle in Yakut S.S.R. Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 8 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 8 infantry in West Europe, round 2 : 3/12 hits, 4.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 fighter moved from East US to Algeria 6 infantry moved from Algeria to French Equatorial Africa 1 armour moved from Algeria to French Equatorial Africa 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 aaGun moved from Russia to Karelia S.S.R. 1 fighter moved from Yakut S.S.R. to Russia 2 bombers moved from South Europe to Russia 2 armour and 6 infantry moved from West US to West Canada Place Units - Americans 2 armour and 5 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : 1.50 Japanese : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Russia to Kazakh S.S.R. 5 infantry moved from East Europe to South Europe 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Mongolia 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Novosibirsk to Mongolia Combat - Russians Battle in Sinkiang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Mongolia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mongolia Russians win, taking Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 3 armour and 2 infantry Japanese defend with 2 infantry Russians roll dice for 3 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 armour in Kazakh S.S.R., round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 2 infantry Casualties for Japanese: 2 infantry Battle in South Europe Russians attack with 5 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in South Europe Russians roll dice for 5 infantry in South Europe, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Mongolia to Novosibirsk 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Karelia S.S.R. to Russia 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.83 Japanese : 1.67 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 6 infantry moved from West Europe to South Europe 2 infantry moved from Germany to South Europe 1 fighter moved from West Europe to South Europe 2 fighters moved from Germany to South Europe 1 armour moved from West Europe to South Europe Combat - Germans Battle in South Europe Germans attack with 1 armour, 3 fighters and 8 infantry Russians defend with 1 factory and 5 infantry Germans roll dice for 1 armour, 3 fighters and 8 infantry in South Europe, round 2 : 2/12 hits, 3.33 expected hits Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe Germans roll dice for 1 armour, 3 fighters and 7 infantry in South Europe, round 3 : 2/11 hits, 3.17 expected hits Russians roll dice for 3 infantry in South Europe, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe Germans roll dice for 1 armour, 3 fighters and 6 infantry in South Europe, round 4 : 5/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in South Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in South Europe Germans win, taking South Europe from Russians with 1 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 3 fighters moved from South Europe to Germany 2 armour moved from West Europe to Germany 1 aaGun moved from West Europe to South Europe 1 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 7 armour and 32 infantry moved from East Europe to South Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour and 3 infantry moved from United Kingdom to North Sea Zone 3 armour, 3 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to Germany 3 armour and 2 infantry moved from Baltic Sea Zone to West Europe Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Germany British attack with 1 infantry Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 28 infantry; Japanese defend with 1 bomber and 1 fighter British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 bomber, 4 fighters and 28 infantry in Germany, round 2 : 16/40 hits, 14.50 expected hits 1 infantry owned by the British lost in Germany Germans win with 7 armour, 1 bomber, 4 fighters and 28 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in West Europe British attack with 3 armour and 2 infantry Germans defend with 1 infantry British roll dice for 3 armour and 2 infantry in West Europe, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe British win, taking West Europe from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in South Europe British attack with 7 armour and 32 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry British roll dice for 7 armour and 32 infantry in South Europe, round 2 : 7/39 hits, 8.83 expected hits Germans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in South Europe British win, taking South Europe from Germans with 7 armour and 29 infantry remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - British 1 fighter moved from East Europe to French Equatorial Africa 1 bomber moved from Germany to Russia 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from East Europe to Baltic Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 2.83 British : -2.50 AA fire in Germany : : -0.17





