Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
no worries at all. ill ammend it.
@AcesWild5049 just let me know what you wanna do. i understand the logic
i just dont want any “if id only not forgotten to…” or whatever. and this isnt too late or change much at this moment
If it’s all the same to you I’d rather have the UK fighter in Karelia but I’m not too worried about it either way at this point.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 2 PUs;
Non Combat Move - Germans
1 battleship moved from Black Sea Zone to Central Mediteranean Sea Zone
1 carrier moved from Black Sea Zone to Central Mediteranean Sea Zone
1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
1 aaGun moved from South Europe to Central Mediteranean Sea Zone
1 aaGun moved from Central Mediteranean Sea Zone to Libya
2 fighters moved from Germany to Central Mediteranean Sea Zone
1 fighter moved from South Europe to Germany
1 fighter moved from South Europe to West Europe
4 infantry moved from South Europe to West Europe
1 infantry moved from Germany to West Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Libya
British take Libya from Germans
1 bomber moved from Karelia S.S.R. to South Europe
1 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Combat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in West Europe
British attack with 1 infantry
Germans defend with 1 aaGun, 8 armour, 1 fighter and 8 infantry
British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 8 armour, 1 fighter and 8 infantry in West Europe, round 2 : 7/17 hits, 6.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
Germans win with 8 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Yakut S.S.R. to East Europe
1 bomber moved from South Europe to Russia
4 infantry moved from Finland Norway to Karelia S.S.R.
1 armour moved from Caucasus to East Europe
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from West Canada to East Canada Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 armour and 6 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from Karelia S.S.R. to Novosibirsk
1 bomber moved from Russia to Novosibirsk
Place Units - British
1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.17
I’m curious at the thought behind ditching your antiaircraft gun in Libya. Is it worth exposing yourself to the free bombing raids, just to be able to more easily recapture Southern Europe when I take it?
Also, I may or may not choose to attack the German fleet on America’s turn. I haven’t decided yet - it’s a tempting target but it depends on what else I think I need to do that turn. If I do attack, it will be with:
1-2 transports (as cannon fodder)
1 submarine
1 battleship
1 aircraft carrier
3 fighters
1 bomber
If you are able to specify your conditional order of loss in advance then I can do the battle on my own. If you would prefer to wait and provide casualties on demand as I roll the battle, we can do that of course too just with delays for the back and forth. I’d even be willing to video call you on Skype or Google Hangouts or something and we can roll the dice manually if you would prefer to do the battle column by column - if so, let me know what your availability is to do that over the next couple days and what your preferred medium would be.
Also, if you decided to attack NOV with every Japanese unit that can reach it, please ask me for casualties so I can decide whether it’s at enough of a risk to lose the bomber or not.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 7 infantry; Remaining resources: 7 PUs;
Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
1 bomber moved from Manchuria to Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Non Combat Move - Japanese
4 infantry moved from Manchuria to Mongolia
1 armour moved from Manchuria to Mongolia
5 fighters moved from Manchuria to Mongolia
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Australia to North Australia Sea Zone
2 infantry and 1 transport moved from North Australia Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
2 infantry moved from New Zealand to New Zealand Sea Zone
2 infantry and 1 transport moved from New Zealand Sea Zone to Antartic Sea Zone
1 battleship moved from North Australia Sea Zone to Indian Ocean Sea Zone
1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
1 bomber moved from Russia to Manchuria
Place Units - Japanese
6 infantry placed in Japan
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 41 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
My skype is ryan.voznick. I’m usually available after 5 PM PST. If you decide to attack, I would prefer any method in which column rolling could be employed to the fullest extent (can we roll dice by column in AAA?). Just let me know a time / method (either in AAA or over skype/AAA combo).
For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.
…and hope that I can contract you for at least one more as well, haha.
Much appresh.
TripleA Move Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 carrier moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone
3 fighters moved from East Europe to Central Mediteranean Sea Zone
1 bomber moved from Karelia S.S.R. to Central Mediteranean Sea Zone
Just a note for the record that we rolled physical dice over Skype and the result of the naval battle is that America won with 1 bomber, 2 fighters, and the battleship remaining.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 carrier moved from West Spain Sea Zone to Central Mediteranean Sea Zone
1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone
3 fighters moved from East Europe to Central Mediteranean Sea Zone
1 bomber moved from Karelia S.S.R. to Central Mediteranean Sea Zone
Combat - Americans
Battle in Central Mediteranean Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Americans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in Central Mediteranean Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 fighters and 1 transport in Central Mediteranean Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in Central Mediteranean Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 submarine owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 transport owned by the Germans lost in Central Mediteranean Sea Zone
1 battleship owned by the Americans retreated to West Mediteranean Sea Zone
Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier, 1 fighter and 2 transports
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 transport
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Central Mediteranean Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from West Mediteranean Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Central Mediteranean Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 infantry moved from Algeria to West Spain Sea Zone
2 infantry and 1 transport moved from West Spain Sea Zone to North Brazil Sea Zone
2 infantry moved from North Brazil Sea Zone to Brazil
1 armour and 2 infantry moved from Algeria to French Equatorial Africa
2 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 aaGun moved from East US to East US Sea Zone
1 aaGun and 1 transport moved from East US Sea Zone to North Sea Zone
1 aaGun moved from North Sea Zone to Finland Norway
4 infantry moved from West Canada to East Canada Sea Zone
4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
4 infantry moved from North Sea Zone to Finland Norway
1 infantry moved from Ukraine S.S.R. to East Europe
2 fighters moved from Central Mediteranean Sea Zone to East Europe
1 bomber moved from Central Mediteranean Sea Zone to Karelia S.S.R.
4 infantry moved from West US to West Canada
Place Units - Americans
1 bomber and 3 infantry placed in West US
1 fighter placed in West US
Americans undo move 1.
1 bomber placed in East US
3 infantry placed in West US
Turn Complete - Americans
Americans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Persia
1 armour moved from Karelia S.S.R. to Persia
2 infantry moved from East Europe to South Europe
2 fighters moved from East Europe to South Europe
Combat - Russians
Battle in Persia
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Europe
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in South Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
Russians roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in South Europe
Russians win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from South Europe to Russia
1 infantry moved from Karelia S.S.R. to East Europe
1 armour moved from Karelia S.S.R. to Novosibirsk
1 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.17
Japanese : -0.33
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
@AcesWild5049
Consider first a bomber versus 1 transport. 1/6 chance the transport gets a hit regardless of whether the bomber does or not. If the transport does not get a hit (5/6), then the bomber gets a hit with 2/3 odds, so the conditional probability there would be 10/18ths chance that the battle ends immediately with the bomber surviving. Rather than summing the infinite series for each subsequent round you can just add the probabilities for the battle ending (1/6 + 10/18 = 13/18) and divide both of the above by the total: so in other words, 10/13ths chance for the bomber to win, and 3/13ths chance for the bomber to die (whether the transport wins or not; it’s of course 2/13ths for the transport to die and 1/13ths for the transport to survive). So there’s a slightly lower than 1/4 chance for the bomber to die against a transport.
Then back to the two transport s, on the first round there’s a (5/6)^2 =25/36 chance of both missing, so there’s then an 11/36 (or 33/108) chance of either hitting, which would end the battle regardless of whether the bomber hits or not. If the transports miss and the bomber hits (25/36*2/3=50/108) then that reduces to the previous scenario. And then the remainder would be the case where both misses, so like above let’s skip summing the series: so 33/83 chance for the transports to hit, 50/83 chance for the bomber to hit. In the latter case, given the previous result we know that there’s still a bit less than 1/4 chance for the bomber to die, so let’s say 12/83. That gives the total probability for the bomber to die as 43/83, which is slightly greater than 1/2.
This math seems to check out if you use the TripleA battle calculator: if you enter 1 bomber versus 2 transports, it says the average attacker units left is 0.45 or so (varying depending on random results).
welldone
@AcesWild5049 said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid:
For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.
…and hope that I can contract you for at least one more as well, haha.
Absolutely to both!
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
5 infantry moved from West Europe to South Europe
1 fighter moved from West Europe to South Europe
2 fighters moved from Germany to South Europe
Combat - Germans
Battle in South Europe
Germans attack with 3 fighters and 5 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 fighters and 5 infantry in South Europe, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in South Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in South Europe
Germans win, taking South Europe from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from South Europe to Germany
1 fighter moved from South Europe to West Europe
8 armour moved from West Europe to Germany
10 infantry moved from Germany to West Europe
1 infantry moved from Germany to South Europe
1 infantry moved from Germany to West Europe
Place Units - Germans
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 battleship moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Baltic Sea Zone to West Europe
1 bomber moved from Novosibirsk to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in West Europe
British attack with 1 infantry
Germans defend with 1 aaGun, 1 fighter and 13 infantry
British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 13 infantry in West Europe, round 2 : 2/14 hits, 5.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
Germans win with 1 fighter and 12 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 armour moved from Finland Norway to East Europe
4 infantry moved from Karelia S.S.R. to East Europe
6 infantry moved from Finland Norway to Karelia S.S.R.
8 infantry moved from United Kingdom to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone
8 infantry moved from Baltic Sea Zone to East Europe
2 fighters moved from East Europe to Novosibirsk
1 fighter moved from United Kingdom to East Europe
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from Libya to French Equatorial Africa
1 aaGun moved from Libya to Algeria
Place Units - British
2 armour and 4 infantry placed in United Kingdom
1 transport placed in North Sea Zone
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -3.00
British : 0.17
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 bomber moved from Manchuria to Russia
3 fighters moved from Mongolia to Kazakh S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
2 infantry and 1 transport moved from Antartic Sea Zone to South Africa Sea Zone
2 infantry moved from South Africa Sea Zone to South Africa
Japanese take South Africa from British
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Kazakh S.S.R.
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Mongolia to Indian Ocean Sea Zone
1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Mongolia to Sinkiang
6 infantry moved from Manchuria to Mongolia
2 armour moved from Manchuria to Mongolia
3 fighters moved from Kazakh S.S.R. to Mongolia
1 armour moved from Mongolia to French Indo China
2 infantry moved from Japan Sea Zone to Manchuria
4 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Russia to Mongolia
2 infantry moved from Hawaiian Islands to Hawaii Sea Zone
2 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 armour and 1 infantry placed in Manchuria
6 infantry placed in Japan
1 factory placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Russians : 0.67
Japanese : -0.83
can you place the transport east of madagascar in the seazone below the one its in? thanks