• @Enigma Der kom lige en konfirmation på tværs i dag, men så fik jeg spillet Italien:+1: Krigen udkæmper jo ikke sig selv:grin: Altid spændende på dette stadie, hvor kampen om Rusland balancerer på en knivsæg.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
            1 bomber moved from India to Egypt
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
            1 bomber moved from India to Egypt
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Det sociale skal jo passes. Så må krigen vente lidt:)

    Ja jeg syntes godt nok det er en smule for spændende:sweat:

    Jeg fik loaded 2 franske inf ud i en US transporter. Det vil jeg gerne lave om. Er det ok jeg editerer det næste gang det er min tur?


  • @Maxiheimer Helt OK:+1:


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            2 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            6 bombers moved from Novgorod to Caucasus
            3 tactical_bombers moved from Novgorod to Tambov
            2 fighters moved from Novgorod to Tambov
            1 artillery and 5 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 5/7 hits, 3,17 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 6 bombers and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 6 bombers and 1 mech_infantry in Caucasus, round 2 : 6/7 hits, 4,17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win with 6 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            2 artilleries and 7 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Western Ukraine to Bryansk
            4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 fighter moved from Holland Belgium to Germany
            1 fighter moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            2 infantry moved from Western Germany to Germany
            3 artilleries and 3 infantry moved from France to Western Germany
            6 bombers moved from Caucasus to Ukraine
            2 submarines moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            4 infantry placed in Germany
            Germans undo move 3.
            3 infantry placed in Germany
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans undo move 4.
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,33
    British : -0,33
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 mech_infantry moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Buryatia to Kansu
            2 aaGuns and 11 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            2 infantry moved from Siberia to Amur
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Borneo to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 fighter moved from Kiangsi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 5 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Dutch New Guinea, round 3 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Dutch New Guinea to Philippines
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung
            1 fighter moved from Japan to 36 Sea Zone
            2 bombers moved from 42 Sea Zone to Kwangtung
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            2 artilleries moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            2 destroyers placed in 19 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    ANZAC : 0,00
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame


  • @Enigma Nu var det min tur til at lave en fejl - fik sat en infanteri for meget på fastlandet, der skulle have været sat ind i Japan. Jeg ændrer det lige - ellers må du sige til og vi laver det om.


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Borneo to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            1 fighter moved from Paulau Island to Dutch New Guinea
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
            1 tactical_bomber moved from Kiangsi to Kweichow
            1 fighter moved from Kiangsi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Suiyuyan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 5 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Dutch New Guinea, round 3 : 3/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Dutch New Guinea to Philippines
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung
            1 fighter moved from Japan to 36 Sea Zone
            2 bombers moved from 42 Sea Zone to Kwangtung
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kweichow to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship moved from 44 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 45 Sea Zone
            2 artilleries moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 infantry placed in Manchuria
            2 submarines placed in 6 Sea Zone
            2 destroyers placed in 19 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,33
    ANZAC : 0,00
    Chinese : -1,00
    Japanese : -1,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Malta to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble i sz112 eller 97?


  • @Maxiheimer Jeg scrambler i 97.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by French to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Malta to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Norway
            Battle in Denmark
            Battle in 97 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    2 bombers owned by the Americans lost in 97 Sea Zone
                Italians win, taking Norway from Germans, taking Denmark from Germans with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 cruiser moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,50
    Americans : -1,33
    

    Savegame


  • @Maxiheimer Hvad blev der af Kina og UK?🤔


  • AAARRRRRGGGGHHH:white_frowning_face: :white_frowning_face: :white_frowning_face:
    Jeg har glemt at poste… Jeg er nødt til at spille turene om.


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 2 infantry moved from Szechwan to Shensi
            2 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 fighter and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 artilleries and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 artilleries and 1 infantry in Shensi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 artilleries remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,50
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from French Indo China to Kwangsi
            1 tactical_bomber moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • vil du scramble?


  • @Maxiheimer Nej tak, jeg bliver nede.

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