@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Maxi Vs Thomas
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Runde 4 slut.
Stadigvæk super spændende spil der ikke er til at se hvem den hælder til endnu.
Spillet bliver i min optik mere levende når der erklæres krig tidligt. Vi er kun ved runde 5 og der er allerede sket en masse. -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 6 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 12 armour, 2 artilleries, 19 infantry and 8 mech_infantrys moved from Belarus to Bryansk 3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 7 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers moved from Germany to Smolensk 2 bombers moved from Greece to Smolensk 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 6 infantry in Archangel, round 2 : 3/8 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 bombers and 1 infantry in Smolensk, round 2 : 3/6 hits, 3,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 5 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys in Bryansk, round 2 : 16/49 hits, 13,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Belarus to Bryansk 1 bomber moved from Archangel to Novgorod 2 fighters and 3 tactical_bombers moved from Poland to Novgorod 2 infantry moved from Greece to Bulgaria 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 5 bombers moved from Smolensk to Novgorod 2 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 4. 2 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Germans undo move 5. 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 2,50 Russians : 1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Amur to Siberia 1 tactical_bomber moved from Amur to Siberia 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Siberia Russians attack with 6 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 6 infantry and 1 tactical_bomber in Siberia, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia Russians roll dice for 4 infantry and 1 tactical_bomber in Siberia, round 3 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Siberia, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 3 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns and 11 infantry moved from Amur to Buryatia 1 tactical_bomber moved from Siberia to Buryatia 1 infantry moved from Rostov to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Russians : 1,33 Japanese : 1,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Hunan to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Shantung to Chahar Japanese take Chahar from Chinese 1 infantry moved from Hunan to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Hunan to Kweichow 3 tactical_bombers moved from Hunan to Kweichow 3 fighters moved from Hunan to Kweichow 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Celebes Japanese attack with 2 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Celebes, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 9,17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 7/15 hits, 6,83 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 3/14 hits, 8,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 4/10 hits, 5,17 expected hits 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 6/12 hits, 7,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 7/9 hits, 5,17 expected hits Americans roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65 Casualties for Japanese: 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to Borneo 1 bomber moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to Paulau Island 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 bomber moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from Hunan to 44 Sea Zone 1 fighter moved from Hunan to 44 Sea Zone 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Anhwe 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 2 artilleries moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 3 fighters moved from Kweichow to Kiangsi 3 tactical_bombers moved from Kweichow to Kiangsi 2 mech_infantrys moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 19 Sea Zone 1 infantry placed in Shantung 3 artilleries placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
ANZAC : -0,17 Americans : -1,83 Chinese : -0,33 Japanese : -5,67 -
@Enigma Ja, der sker noget. Kunne se ud til at taktikken med at erklære krig mod Japan og gå i Kina i runde 1 er god. Det er dog lidt svært at vurdere, for Japan har godt nok haft grotesk dårlige terninger gennem flere runder, så der burde være nogle flere japanske enheder og færre britiske/kinesiske på brættet. Og så snød det mig lidt med de tre fightere på Java :imp: Det glemmer jeg ikke igen :wink:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship and 1 cruiser Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 cruiser and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Java 1 bomber moved from Northern Italy to Malta Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 Americans : -4,33 AA fire in Northern Italy : : -0,17 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from India to Shan State 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone British attack with 1 battleship Japanese defend with 1 destroyer and 1 submarineCombat Hit Differential Summary :
British : -0,50 Japanese : -0,33 -
Vil du submerge mid din ubåd?
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@Maxiheimer Ja, jeg dykker 👍
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 33 Sea Zone Americans attack with 1 carrier, 1 destroyer and 2 fighters Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship and 1 cruiser Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 cruiser and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Java 1 bomber moved from Northern Italy to Malta Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from India to Shan State 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from India to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone British attack with 1 battleship Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 3 fighters moved from Persia to Russia 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from Egypt to Russia 1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Persia Place Units - British 2 fighters placed in United Kingdom 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 British : 0,50 Americans : -4,33 AA fire in Northern Italy : : -0,17 Chinese : 0,50 Japanese : -1,00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Rostov 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for British: 1 submarine Battle in Rostov Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from 91 Sea Zone to Southern France 1 fighter moved from Normandy Bordeaux to Western Germany 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Western Germany to Germany 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0,67 British : 0,33 Russians : -0,33 -
@Enigma Der kom lige en konfirmation på tværs i dag, men så fik jeg spillet Italien:+1: Krigen udkæmper jo ikke sig selv:grin: Altid spændende på dette stadie, hvor kampen om Rusland balancerer på en knivsæg.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland 1 bomber moved from India to Egypt Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland 1 bomber moved from India to Egypt Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Det sociale skal jo passes. Så må krigen vente lidt:)
Ja jeg syntes godt nok det er en smule for spændende:sweat:
Jeg fik loaded 2 franske inf ud i en US transporter. Det vil jeg gerne lave om. Er det ok jeg editerer det næste gang det er min tur?
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@Maxiheimer Helt OK:+1:
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 6 bombers moved from Novgorod to Caucasus 3 tactical_bombers moved from Novgorod to Tambov 2 fighters moved from Novgorod to Tambov 1 artillery and 5 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 5/7 hits, 3,17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 6 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 6 bombers and 1 mech_infantry in Caucasus, round 2 : 6/7 hits, 4,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win with 6 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 2 artilleries and 7 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Western Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Germany to Western Germany 2 infantry moved from Western Germany to Germany 3 artilleries and 3 infantry moved from France to Western Germany 6 bombers moved from Caucasus to Ukraine 2 submarines moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Germans 3 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 4 infantry placed in Germany Germans undo move 3. 3 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 4. 1 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 4,33 British : -0,33 Russians : 0,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Buryatia to Kansu 2 aaGuns and 11 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 2 infantry moved from Siberia to Amur Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Borneo to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 bomber moved from Paulau Island to Dutch New Guinea 1 fighter moved from Paulau Island to Dutch New Guinea 1 fighter moved from Paulau Island to Dutch New Guinea 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsi to Kweichow 1 fighter moved from Kiangsi to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Suiyuyan to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Kwangsi Combat - Japanese Battle in Shensi Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 5 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Dutch New Guinea, round 3 : 3/4 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 bomber moved from Dutch New Guinea to Philippines 2 fighters moved from Dutch New Guinea to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau Island to Kwangtung 1 fighter moved from Japan to 36 Sea Zone 2 bombers moved from 42 Sea Zone to Kwangtung 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 fighter moved from Kweichow to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery moved from 36 Sea Zone to Hainan 1 battleship moved from 44 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 2 artilleries moved from Kiangsi to Kwangtung Place Units - Japanese 1 infantry placed in Manchuria 2 submarines placed in 6 Sea Zone 2 destroyers placed in 19 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
British : 0,33 ANZAC : 0,00 Chinese : -1,00 Japanese : -1,00





