Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
4 fighters moved from Queensland to 49 Sea Zone
3 fighters moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Celebes
Battle in Southern France
Battle in 49 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 26 Sea Zone
Americans attack with 4 submarines
Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits
3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 4 submarines
Casualties for Japanese: 3 submarines
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship moved from 54 Sea Zone to 63 Sea Zone
2 carriers moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 112 Sea Zone to 93 Sea Zone
2 bombers moved from Norway to Eastern United States
1 fighter moved from Norway to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Karelia to Belarus
2 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - Americans
7 fighters and 3 tactical_bombers placed in Western United States
1 armour and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5
Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
4 armour moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Norway to Western Germany
Combat - British
Battle in Western Germany
British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 3 artilleries and 8 infantry
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
British roll dice for 4 armour, 1 bomber, 4 fighters and 4 infantry in Western Germany, round 2 : 5/13 hits, 5,33 expected hits
Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in Western Germany, round 2 : 5/11 hits, 3,67 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the British lost in Western Germany
British roll dice for 3 armour, 1 bomber and 4 fighters in Western Germany, round 3 : 4/8 hits, 4,17 expected hits
Germans roll dice for 3 artilleries and 4 infantry in Western Germany, round 3 : 1/7 hits, 2,33 expected hits
4 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany
British roll dice for 2 armour, 1 bomber and 4 fighters in Western Germany, round 4 : 4/7 hits, 3,67 expected hits
Germans roll dice for 3 artilleries in Western Germany, round 4 : 1/3 hits, 1,00 expected hits
3 artilleries owned by the Italians and 1 armour owned by the British lost in Western Germany
British win, taking Western Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
Casualties for British: 3 armour and 4 infantry
Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry
Non Combat Move - British
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Russia to West India
3 armour moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Tsinghai
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : -0,17
Americans : -3,67
AA fire in Western Germany : : -0,50
Chinese : -2,17
Japanese : 0,17
@Maxiheimer Det var ikke meningen jeg ville angribe ved Hawaii - troede jeg kunne trække mine subs ud i non combat. Så lærte jeg det!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/3 hits, 1,17 expected hits
British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Java
Battle in Malaya
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 artillery moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New Zealand
2 fighters moved from West India to Ceylon
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Java
Battle in Malaya
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 artillery moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New Zealand
2 fighters moved from West India to Ceylon
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 44 PUs;
Germans buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Germany to Denmark
Germans take Denmark from Americans
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Poland
1 bomber moved from Yugoslavia to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Poland, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Northwest Persia, round 2 : 5/10 hits, 4,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Poland to Germany
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns, 3 artilleries and 1 infantry moved from Ukraine to Bessarabia
Place Units - Germans
2 fighters and 1 infantry placed in Germany
3 infantry placed in France
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 38 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : 0,67
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
3 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
8 artilleries moved from Volgograd to Caucasus
Russians take Caucasus from Germans
13 infantry moved from Volgograd to Caucasus
2 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 artillery moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Novgorod
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 cruisers, 3 infantry and 3 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
2 mech_infantrys moved from Suiyuyan to Hopei
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from India to Hopei
4 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 9 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 2 fighters
Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/12 hits, 5,33 expected hits
Americans roll dice for 11 fighters and 2 tactical_bombers in Hawaiian Islands, round 2 : 10/13 hits, 8,33 expected hits
2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 4 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 5 fighters owned by the Americans lost in Hawaiian Islands
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Americans: 5 fighters
2 tactical_bombers owned by the Japanese retreated
Non Combat Move - Japanese
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
4 submarines moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 9 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
4 infantry moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 bomber moved from Malaya to French Indo China
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
3 transports placed in 6 Sea Zone
Japanese undo move 1.
1 cruiser and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
2 cruisers placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1,50
ANZAC : -0,33
Chinese : -0,33
Japanese : 2,17
Jeg giver mig. Godt spillet:+1:
Mit sidste håb var at nappe Hawaii og dermed de 6 VC japan har brug for.
Oddsene var ikke med mig og heldet var heller ikke så kan godt se at jeg ikke kommer til at få øen selv om jeg spiller videre.
Skal vi nappe et spil med omvendte roller?
@Maxiheimer Ok . Tak for spillet, Raimo. Nej, USA kan poste alle penge i Pacific og med Tyskland ude af sagaen ville Japan nok stille og roligt tabe terræn.
Jeg spiller gerne igen, men holder ferie i sommerhuset og har fået den tåbelie idé at omlægge 115 m2 træ-terasse - et helt vildt stykke arbejde. Så jeg har knoklet om dagen og glædet mig til at spille om aftenen. Så jeg kommer til at savne vores dyst. Men ja, lad os starte et op om et par ugers tid - så må du lige forklare mig opstarts-proceduren…
Lyder som et ambitiøst projekt:relieved:
For mig er det fint at vi bare passer det ind i vores dag og spiller når tiden tillader det. Så har man også noget at se frem til:grinning:
Skal jeg ikke bare starte et op og så kører vi stille og roligt derud ad igen?
@Maxiheimer Alt for ambitiøst. Og vi har malet samtidig så vi ikke skulle passe på og dække af hele tiden. Men blev færdig i dag så det var det hele værd😅
Start du bare et spil op men jeg trækker nok først om et par dage👍
@Enigma Og så er mit alias herinde iøvrigt “Enigma”. Meget opfindsomt…😅
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Så er spil 2 startet op.
Da du spiller axis har jeg ikke gjort andet end at placere mine 16IPC bid.
1 sub til sz96
1 inf til alexandria
1 transporter til sz 71.
Held og lykke.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to Yugoslavia
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 2 artilleries and 1 infantry moved from Holland Belgium to France
Combat - Germans
Combat Hit Differential Summary :
@Enigma Så går det løs igen. Scrambler du?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
@Enigma Havde lige lavet en fejl, så nyt map. Scramble?
Jeg scrambler i 111