@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
Nej tak jeg bliver nede
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to Kwangsi
1 bomber moved from Japan to Kwangsi
1 fighter moved from Hunan to Chahar
1 tactical_bomber moved from Hunan to Chahar
1 fighter moved from Hunan to Shensi
2 fighters moved from Hunan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
1 bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Siam
Battle in Sumatra
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Siam from UK_Pacific, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kwangsi
Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 5/7 hits, 3,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3,67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 bomber moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
2 fighters and 2 tactical_bombers moved from Szechwan to Hunan
2 fighters moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from Kwangsi to Hunan
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 factory_minor, 2 fighters and 1 infantry placed in Japan
Japanese undo move 3.
2 fighters and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : 2,67
UK_Pacific : -0,33
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Celebes
Battle in Caroline Islands
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Kansu
Chinese undo move 2.
1 artillery and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Celebes
Battle in Caroline Islands
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Kansu
Chinese undo move 2.
1 artillery and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from British Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 bomber moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from Belgian Congo to Egypt
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 41 Sea Zone to India
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,4,4,1,6,6,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,33
Italians : -0,67
Americans : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to Libya
1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from Queensland to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Runde 4 slut.
Stadigvæk super spændende spil der ikke er til at se hvem den hælder til endnu.
Spillet bliver i min optik mere levende når der erklæres krig tidligt. Vi er kun ved runde 5 og der er allerede sket en masse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
12 armour, 2 artilleries, 19 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Germany to Smolensk
2 bombers moved from Greece to Smolensk
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 6 infantry in Archangel, round 2 : 3/8 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 bombers and 1 infantry in Smolensk, round 2 : 3/6 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys in Bryansk, round 2 : 16/49 hits, 13,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Archangel to Novgorod
2 fighters and 3 tactical_bombers moved from Poland to Novgorod
2 infantry moved from Greece to Bulgaria
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Smolensk to Novgorod
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2,50
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Siberia
1 tactical_bomber moved from Amur to Siberia
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Siberia
Russians attack with 6 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 6 infantry and 1 tactical_bomber in Siberia, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia
Russians roll dice for 4 infantry and 1 tactical_bomber in Siberia, round 3 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Siberia, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Siberia to Buryatia
1 infantry moved from Rostov to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : 1,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Hunan to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Hunan to Kweichow
3 tactical_bombers moved from Hunan to Kweichow
3 fighters moved from Hunan to Kweichow
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for ANZAC: 2 transports
Battle in Celebes
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Celebes, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 9,17 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 7/15 hits, 6,83 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 3/14 hits, 8,00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 4/10 hits, 5,17 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 6/12 hits, 7,00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 7/9 hits, 5,17 expected hits
Americans roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
3 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Borneo
1 bomber moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 bomber moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from Hunan to 44 Sea Zone
1 fighter moved from Hunan to 44 Sea Zone
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 artilleries moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
3 fighters moved from Kweichow to Kiangsi
3 tactical_bombers moved from Kweichow to Kiangsi
2 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 19 Sea Zone
1 infantry placed in Shantung
3 artilleries placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Americans : -1,83
Chinese : -0,33
Japanese : -5,67
@Enigma Ja, der sker noget. Kunne se ud til at taktikken med at erklære krig mod Japan og gå i Kina i runde 1 er god. Det er dog lidt svært at vurdere, for Japan har godt nok haft grotesk dårlige terninger gennem flere runder, så der burde være nogle flere japanske enheder og færre britiske/kinesiske på brættet. Og så snød det mig lidt med de tre fightere på Java :imp: Det glemmer jeg ikke igen :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 33 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Java
1 bomber moved from Northern Italy to Malta
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,67
Americans : -4,33
AA fire in Northern Italy : : -0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,50
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Kwangsi
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
British : -0,50
Japanese : -0,33
Vil du submerge mid din ubåd?
@Maxiheimer Ja, jeg dykker 👍
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 33 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 fighters in 33 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 fighter in 33 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Java
1 bomber moved from Northern Italy to Malta
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Kwangsi
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from Persia to Russia
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Egypt to Russia
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Persia
Place Units - British
2 fighters placed in United Kingdom
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,67
British : 0,50
Americans : -4,33
AA fire in Northern Italy : : -0,17
Chinese : 0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 submarine
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Western Germany to Germany
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 0,33
Russians : -0,33