@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
19L Majikforce (X) vs VonAlba (L) BM3
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 infantry moved from Queensland to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone 4 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 47 Sea Zone 1 cruiser moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 1,33
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Egypt to Belgian Congo 2 infantry moved from Romania to Bessarabia 1 bomber moved from Egypt to Bessarabia 2 infantry moved from Poland to Baltic States 1 bomber moved from Egypt to Bessarabia 1 fighter moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Germans attack with 1 fighter and 4 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter and 4 tactical_bombers in Belgian Congo, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 1 armour owned by the British lost in Belgian Congo Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 armour and 1 mech_infantry Battle in Baltic States Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from Baltic States to Eastern Poland 2 artilleries and 8 infantry moved from Finland to Karelia 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 2 bombers moved from Bessarabia to Eastern Poland 9 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland 3 aaGuns, 12 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Russians : -0.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 2 armour, 3 artilleries, 23 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 3 mech_infantrys moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 artillery and 5 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 18 infantry moved from Amur to Buryatia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Archangel 3 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Bessarabia to Bryansk 2 aaGuns moved from Amur to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,83
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 3 infantry moved from Szechwan to Shensi 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Java Battle in Borneo Battle in Guam Battle in Celebes Battle in Wake Island Battle in Shensi Japanese attack with 3 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 3 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Wake Island from Americans, taking Shensi from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Burma to Yunnan 1 infantry moved from Yunnan to French Indo China 1 armour moved from Kwangtung to French Indo China 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 3 fighters moved from Manchuria to Japan 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Manchuria to Japan 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from French Indo China to Philippines 1 marine moved from Midway to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -3.50
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Wake Island to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to Morocco Place Units - Americans 1 airfield placed in Morocco 1 submarine placed in 101 Sea Zone 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : -1,00 AA fire in Normandy Bordeaux : : -0,17 Japanese : -0,33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi 5 infantry owned by the Chinese retreated to Tsinghai Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : -1,00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Wake Island to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to Morocco Place Units - Americans 1 airfield placed in Morocco 1 submarine placed in 101 Sea Zone 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi 5 infantry owned by the Chinese retreated to Tsinghai Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to Morocco 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia British take Tunisia from Italians 2 fighters moved from Morocco to Nigeria 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Nigeria to French Equatorial Africa 1 mech_infantry moved from Nigeria to French West Africa British take French West Africa from Neutral_Axis 1 mech_infantry moved from Nigeria to French Equatorial Africa 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 2 fighters moved from 80 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 artilleries and 19 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in French Equatorial Africa British attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from French Equatorial Africa to Rhodesia 3 infantry moved from Quebec to New Brunswick Nova Scotia 1 aaGun moved from India to Burma 1 aaGun moved from India to West India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 British : 0,17 Americans : -1,00 AA fire in Normandy Bordeaux : : -0,17 Chinese : 0,83 Japanese : -1,33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Kenya to Ethiopia Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine 1 marine moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy 2 fighters moved from Syria to 95 Sea Zone 2 infantry and 1 marine moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 2 artilleries and 4 infantry moved from New South Wales to South Australia 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Caroline Islands to Wake Island 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 31 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 2 artilleries and 4 infantry moved from New South Wales to South Australia 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Caroline Islands to Wake Island 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 31 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 5 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Eastern Poland to Baltic States 3 infantry moved from Romania to Bessarabia 1 bomber moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in French Equatorial Africa Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 5 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 bomber moved from Bessarabia to Western Ukraine 2 aaGuns, 9 armour, 13 artilleries, 13 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Southern France to France 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 cruiser moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.33 Americans : -1.00 Russians : 0.00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 mech_infantrys moved from Russia to Volgograd 2 armour moved from Russia to Volgograd 4 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians winGermans win with 1 cruiser remaining, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Volgograd 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from French Indo China to 42 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 bomber moved from 32 Sea Zone to Paulau Island 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Philippines to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour moved from French Indo China to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to French Indo China 2 tactical_bombers moved from French Indo China to Shensi Place Units - Japanese 1 carrier and 2 destroyers placed in 37 Sea Zone 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -1.83
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 1 bomber moved from Morocco to Southern France 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 marine moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 26 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Southern France to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -0,67 AA fire in Southern France : : -0,17 Japanese : -0,17
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,00
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 3 fighters moved from Morocco to 104 Sea Zone 1 bomber moved from Morocco to Southern France 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 102 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Morocco 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 marine moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 26 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to 92 Sea Zone 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Southern France to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 111 Sea Zone 9 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 armour moved from Tunisia to Tobruk British take Tobruk from Italians 1 fighter moved from Morocco to French Equatorial Africa 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 2 fighters moved from Nigeria to Ethiopia 1 artillery and 2 infantry moved from Algeria to Tunisia 1 artillery moved from Quebec to 106 Sea Zone 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Rhodesia to Kenya British take Kenya from Italians 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 bomber moved from Rhodesia to Ethiopia 1 artillery moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 3 artilleries and 16 infantry moved from Burma to India 2 mech_infantrys moved from West India to India 1 infantry moved from Eastern Persia to Persia British take Persia from Italians 1 artillery moved from Eastern Persia to West India Combat - British Battle in 111 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 9 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 1,67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Ethiopia British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Ethiopia to 76 Sea Zone 1 bomber moved from Ethiopia to Belgian Congo 1 aaGun moved from West India to India 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Yunnan to India 2 infantry moved from 88 Sea Zone to British Guiana 1 fighter moved from 111 Sea Zone to United Kingdom Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 1 infantry placed in Quebec 2 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,6,2,4,5,5,6,3,6,4,4,4,3,2,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : -2,00 Italians : -0,67 Americans : -0,67 AA fire in Southern France : : -0,17 Chinese : 0,83 Japanese : 0,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 marine moved from 96 Sea Zone to Malta 2 infantry moved from 96 Sea Zone to Libya 2 fighters moved from 95 Sea Zone to Libya 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Persia 1 artillery moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Western Ukraine to Belarus Combat - Italians Battle in Malta Italians attack with 2 infantry and 1 marine British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Libya Italians attack with 2 fighters and 2 infantry Americans defend with 1 armour Italians roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Battle in Persia Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 carrier and 2 submarines moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Syria 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Libya to 96 Sea Zone Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.00 Americans : 0.50 Russians : 1.33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser and 1 transport moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser and 1 transport moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67