edited. use latest if you can
19L Majikforce (X) vs VonAlba (L) BM3
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone 1 fighter moved from Eastern Persia to 39 Sea Zone 4 infantry moved from India to Burma 2 mech_infantrys moved from India to West India 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Nigeria 1 bomber moved from United Kingdom to Nigeria 2 fighters moved from United Kingdom to Morocco 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone 1 fighter moved from Eastern Persia to 39 Sea Zone 4 infantry moved from India to Burma 2 mech_infantrys moved from India to West India 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Nigeria 1 bomber moved from United Kingdom to Nigeria 2 fighters moved from United Kingdom to Morocco 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber British roll dice for 3 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Combat Hit Differential Summary :
British : 1,17
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ool for jap fleet, 4 hits
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@VonAlba 1 hit carrier, dd,tac, fig
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 6 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to West Indies 1 bomber moved from Eastern United States to United Kingdom 2 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 48 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/5 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 3/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from West Indies: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone 1 fighter moved from Eastern Persia to 39 Sea Zone 4 infantry moved from India to Burma 2 mech_infantrys moved from India to West India 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Nigeria 1 bomber moved from United Kingdom to Nigeria 2 fighters moved from United Kingdom to Morocco 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber British roll dice for 3 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 39 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in Anglo Egyptian Sudan British attack with 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 mech_infantry owned by the British retreated to Belgian Congo Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Burma British attack with 4 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 4 infantry in Burma, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Burma 4 infantry owned by the British retreated to India Japanese win with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iraq British attack with 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 1/5 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Place Units - British 1 artillery and 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6 British collect 28 PUs (1 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 1,83 Italians : 0,33 Americans : 1,17 AA fire in Caroline Islands : : -0,17 Chinese : 0,33 Neutral_Axis : -0,33 Japanese : 0,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 infantry moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Alexandria to Iraq 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 bomber moved from Alexandria to Kenya 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour and 1 mech_infantry moved from Egypt to Iraq Italians take Trans-Jordan from British 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in Trans-Jordan Battle in Eastern Poland Italians attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Kenya Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Syria 1 bomber moved from Kenya to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 factory_minor placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,2,5,2,2,2,2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -1.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 infantry moved from Queensland to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone 4 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 47 Sea Zone 1 cruiser moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 1,33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Egypt to Belgian Congo 2 infantry moved from Romania to Bessarabia 1 bomber moved from Egypt to Bessarabia 2 infantry moved from Poland to Baltic States 1 bomber moved from Egypt to Bessarabia 1 fighter moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Germans attack with 1 fighter and 4 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter and 4 tactical_bombers in Belgian Congo, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans and 1 armour owned by the British lost in Belgian Congo Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 armour and 1 mech_infantry Battle in Baltic States Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from Baltic States to Eastern Poland 2 artilleries and 8 infantry moved from Finland to Karelia 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 2 bombers moved from Bessarabia to Eastern Poland 9 armour, 2 artilleries and 4 infantry moved from Romania to Eastern Poland 3 aaGuns, 12 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Russians : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 3 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 2 armour, 3 artilleries, 23 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 3 mech_infantrys moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 artillery and 5 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 18 infantry moved from Amur to Buryatia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Novgorod to Archangel 3 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Bessarabia to Bryansk 2 aaGuns moved from Amur to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 3 infantry moved from Szechwan to Shensi 1 artillery moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Java Battle in Borneo Battle in Guam Battle in Celebes Battle in Wake Island Battle in Shensi Japanese attack with 3 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 3 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Wake Island from Americans, taking Shensi from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Burma to Yunnan 1 infantry moved from Yunnan to French Indo China 1 armour moved from Kwangtung to French Indo China 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 3 fighters moved from Manchuria to Japan 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Manchuria to Japan 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from French Indo China to Philippines 1 marine moved from Midway to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -3.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Wake Island to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to Morocco Place Units - Americans 1 airfield placed in Morocco 1 submarine placed in 101 Sea Zone 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : -1,00 AA fire in Normandy Bordeaux : : -0,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi 5 infantry owned by the Chinese retreated to Tsinghai Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Algeria Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Algeria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Algeria, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Wake Island to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from 104 Sea Zone to 92 Sea Zone 3 fighters moved from 104 Sea Zone to Morocco 1 bomber moved from Normandy Bordeaux to Morocco Place Units - Americans 1 airfield placed in Morocco 1 submarine placed in 101 Sea Zone 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi 5 infantry owned by the Chinese retreated to Tsinghai Japanese win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to Morocco 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia British take Tunisia from Italians 2 fighters moved from Morocco to Nigeria 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Nigeria to French Equatorial Africa 1 mech_infantry moved from Nigeria to French West Africa British take French West Africa from Neutral_Axis 1 mech_infantry moved from Nigeria to French Equatorial Africa 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 2 fighters moved from 80 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 artilleries and 19 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in French Equatorial Africa British attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from French Equatorial Africa to Rhodesia 3 infantry moved from Quebec to New Brunswick Nova Scotia 1 aaGun moved from India to Burma 1 aaGun moved from India to West India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery placed in Quebec 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 British : 0,17 Americans : -1,00 AA fire in Normandy Bordeaux : : -0,17 Chinese : 0,83 Japanese : -1,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Iraq to Persia Italians take Persia from British 1 armour moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Kenya to Ethiopia Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine 1 marine moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy 2 fighters moved from Syria to 95 Sea Zone 2 infantry and 1 marine moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 2 artilleries and 4 infantry moved from New South Wales to South Australia 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Caroline Islands to Wake Island 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 31 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 2 artilleries and 4 infantry moved from New South Wales to South Australia 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Caroline Islands to Wake Island 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 infantry moved from 31 Sea Zone to Wake Island Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 5 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Eastern Poland to Baltic States 3 infantry moved from Romania to Bessarabia 1 bomber moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in French Equatorial Africa Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 5 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 bomber moved from Bessarabia to Western Ukraine 2 aaGuns, 9 armour, 13 artilleries, 13 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Southern France to France 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 cruiser moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.33 Americans : -1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 mech_infantrys moved from Russia to Volgograd 2 armour moved from Russia to Volgograd 4 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians winGermans win with 1 cruiser remaining, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Volgograd 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17