@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Dawgoneit (Allies+20) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Bryansk to Nenetsia 2 mech_infantrys moved from Archangel to Nenetsia 1 mech_infantry moved from Smolensk to Vologda 1 artillery moved from Russia to Vologda 1 armour moved from Archangel to Vologda 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 infantry moved from Volgograd to Caucasus 1 bomber and 4 tactical_bombers moved from Rostov to Caucasus Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs; Germans buy 6 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Kazakhstan Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Nenetsia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 2 infantry and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber and 4 tactical_bombers moved from Caucasus to Volgograd 2 aaGuns moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 aaGun and 2 mech_infantrys moved from Bryansk to Rostov 7 armour and 1 mech_infantry moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Poland to Western Ukraine 1 bomber moved from Nenetsia to Novgorod 4 mech_infantrys moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 2 infantry placed in France 3 bombers and 3 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Sakha to Buryatia 4 infantry moved from Siberia to Amur 1 aaGun and 4 infantry moved from Soviet Far East to Siberia 3 infantry moved from Siberia to Sakha Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Buryatia 1 artillery and 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Sikang to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kiangsi 2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter moved from Japan to Kiangsi 1 fighter moved from Japan to Kiangsi 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to Manchuria Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in India Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/19 hits, 8.67 expected hits UK_Pacific roll dice for 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 6.17 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 8/16 hits, 7.67 expected hits UK_Pacific roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Japanese and 5 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Manchuria Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Buryatia Japanese attack with 1 armour and 2 infantry Americans defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 armour, 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 fighters moved from India to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 5 submarines moved from 20 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from India to Shan State 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from Manchuria to Kiangsu 1 artillery moved from Anhwe to Kweichow 2 bombers moved from India to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,2,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,2,4 Japanese collect 35 PUs (24 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Americans : 1.00 Chinese : -0.67 UK_Pacific : -3.67 Japanese : 3.50 -
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Siberia to Manchuria 1 infantry moved from Korea to Manchuria 2 submarines moved from 20 Sea Zone to 6 Sea Zone 5 bombers moved from Kwangsi to 37 Sea Zone 5 bombers moved from Western United States to Siberia Purchase Units - Americans Americans buy 4 bombers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 37 Sea Zone Americans attack with 5 bombers Japanese defend with 1 battleship, 1 destroyer, 5 submarines and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 30 Casualties for Americans: 1 bomber Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in Manchuria Americans attack with 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Manchuria to Kwangsi 4 bombers moved from 37 Sea Zone to Kwangsi Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 factory_minor placed in Korea 4 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Kwangsi to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 4 artilleries and 4 infantry EDIT: Turning off Edit Mode 3 armour, 2 artilleries, 2 fighters and 5 infantry moved from West India to India 1 bomber moved from Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Trans-Jordan Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in India British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 2 : 11/13 hits, 5.00 expected hits Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 5/7 hits, 2.67 expected hits 1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in India British win, taking India from Japanese, taking Burma from Chinese with 3 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 5 infantry Casualties for Japanese: 2 armour, 4 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters moved from India to Persia 1 bomber moved from India to Persia 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,1,6 British collect 38 PUs (1 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1,5,1,5,5 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
British : 6.00 Americans : 0.67 Chinese : -1.67 Japanese : 2.67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 3 infantry moved from Bulgaria to Greece 1 fighter moved from Volgograd to Greece 1 bomber moved from Volgograd to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Rostov to Caucasus 1 artillery moved from Samara to Kazakhstan 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Northwest Persia to Persia Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 8 PUs; Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 1 bomber and 4 tactical_bombers moved from Volgograd to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Kazakhstan 1 armour moved from Vologda to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 3 bombers moved from Western Germany to United Kingdom Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in Northwest Persia Germans attack with 1 bomber, 1 infantry and 4 tactical_bombers Americans defend with 1 armour Germans roll dice for 1 bomber, 1 infantry and 4 tactical_bombers in Northwest Persia, round 2 : 5/6 hits, 2.83 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 1 bomber and 4 tactical_bombers moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus 2 aaGuns, 7 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 aaGun, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 4 mech_infantrys moved from Western Ukraine to Rostov 3 infantry moved from Russia to Tambov 1 artillery moved from Vologda to Samara 1 mech_infantry moved from Nenetsia to Samara 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from Western Germany to Ukraine 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 4 mech_infantrys moved from Southern France to Western Germany 2 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Caucasus 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 2.17 British : -0.50 AA fire in United Kingdom : : 0.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 3 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Buryatia 3 infantry moved from Sakha to Buryatia Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 1 armour Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Buryatia Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Buryatia, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 3 fighters moved from Kiangsu to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 bombers moved from Shan State to 19 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 2 artilleries and 2 infantry moved from Shan State to Burma 1 infantry moved from Szechwan to Yunnan 1 tactical_bomber moved from Shan State to India 1 bomber moved from Japan to 19 Sea Zone 4 submarines moved from 37 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from ANZAC 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in India Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 3 armour and 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 3 armour and 2 artilleries in India, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in India, round 3 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 infantry Casualties for British: 3 armour and 2 artilleries Battle in Burma Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 2 artilleries in Burma, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Burma, round 5 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese retreated to Szechwan Battle in 19 Sea Zone Japanese attack with 3 bombers, 6 fighters and 4 submarines Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 bombers and 6 fighters in 19 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone 3 transports owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese winChinese win with 1 infantry remaining, taking 19 Sea Zone from ANZAC with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 89 Casualties for Japanese: 3 submarines Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter moved from 19 Sea Zone to Anhwe 3 bombers and 3 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from India to Szechwan 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,3,6,4,1,3,4 Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 UK_Pacific : -1.00 Japanese : -0.17 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Libya to Tobruk 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 6 bombers moved from Kwangsi to 39 Sea Zone 5 bombers moved from Siberia to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 4 artilleries and 4 infantry moved from Morocco to Algeria Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - AmericansCombat Hit Differential Summary :
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@simon33 scramble in sz6?
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I’m going to scramble, in spite of the negative expected value. At least I can sink sum subs and maybe hit a bomber.
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Libya to Tobruk 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 6 bombers moved from Kwangsi to 39 Sea Zone 5 bombers moved from Siberia to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 4 artilleries and 4 infantry moved from Morocco to Algeria Purchase Units - Americans Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 9 bombers and 5 submarines Japanese defend with 1 carrier, 1 destroyer and 5 fighters Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 9 bombers in 6 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits 5 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 8 bombers and 3 submarines remaining. Battle score for attacker is 50 Casualties for Americans: 1 bomber and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 5 fighters Battle in 39 Sea Zone Americans attack with 6 bombers Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 6 bombers in 39 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 5 bombers owned by the Americans lost in 39 Sea Zone Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 6 bombers Casualties for Japanese: 2 carriers and 1 destroyer 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in India Non Combat Move - Americans 8 bombers moved from 6 Sea Zone to Siberia Place Units - Americans 1 submarine placed in 6 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States 1 destroyer placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone Americans undo move 3. 5 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Kwangsi to Hunan 16 infantry moved from Kwangsi to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 bomber moved from Persia to Northwest Persia Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Northwest Persia British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Northwest Persia to West India 4 armour and 1 mech_infantry moved from Persia to West India 1 armour and 7 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Northwest Persia to Eastern Persia 1 bomber moved from Northwest Persia to Eastern Persia 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Scotland to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 British : -0.50 Americans : 0.67 Chinese : -0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia 2 fighters moved from Greece to Northwest Persia 1 bomber moved from Western Germany to United Kingdom Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Northwest Persia Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia Italians roll dice for 2 fighters in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Northwest Persia Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Caucasus 1 mech_infantry moved from Romania to Ukraine 3 infantry moved from Greece to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Kazakhstan to Caucasus 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1.67 British : 1.00 AA fire in United Kingdom : : -0.17 -
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - French -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 armour and 2 transports moved from 62 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 armour and 1 transport moved from 55 Sea Zone to 45 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 armour, 1 artillery and 2 transports EDIT: Adding units owned by ANZAC to 55 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to Northern Territory: 1 armour and 1 artillery EDIT: Turning off Edit Mode 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.83 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 9 armour, 3 artilleries, 5 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Kazakhstan to Northwest Persia 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Caucasus to Persia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 4 artilleries, 1 battleship, 1 carrier, 3 infantry, 2 marines and 3 transports; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom causes 5 damage total. Battle in Northwest Persia Germans attack with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys in Northwest Persia, round 2 : 15/30 hits, 9.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from British with 10 armour, 3 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 3 artilleries and 2 infantry moved from France to Western Germany 3 aaGuns moved from Caucasus to Northwest Persia 3 artilleries moved from Volgograd to Caucasus 3 artilleries moved from Rostov to Caucasus 3 artilleries and 1 fighter moved from Ukraine to Rostov 1 fighter moved from Rostov to Caucasus 3 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 artillery moved from Samara to Volgograd 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Novosibirsk to Caucasus 1 bomber moved from Persia to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Timguska to Yakut S.S.R. 1 armour moved from Evenkiyskiy to Yakut S.S.R. Place Units - Germans 3 artilleries placed in Caucasus 1 artillery and 2 infantry placed in Volgograd 1 infantry placed in Ukraine 1 battleship, 1 carrier and 3 transports placed in 112 Sea Zone 2 marines placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 5.00 AA fire in Persia : : -0.17 British : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.17





