The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 6 Sea Zone from Japanese
1 marine moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
4 bombers moved from Siberia to Kiangsu
2 bombers moved from Soviet Far East to Kiangsu
2 bombers moved from Western United States to Siberia
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
Purchase Units - Americans
Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
@simon33 any kami’s in sz19?
One Kami on one of the Cruisers.
Fight SZ20, until you get a hit which I don’t match. Then ask.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 6 Sea Zone from Japanese
1 marine moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
4 bombers moved from Siberia to Kiangsu
2 bombers moved from Soviet Far East to Kiangsu
2 bombers moved from Western United States to Siberia
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
Purchase Units - Americans
Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in Kiangsu
Americans attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 artillery, 6 bombers, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Kiangsu, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits, 3.50 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu
Americans roll dice for 6 bombers and 1 fighter in Kiangsu, round 3 : 5/7 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to 19 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
5 bombers placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Move - British
5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Kwangtung from Chinese
2 armour moved from Eastern Persia to India
2 fighters moved from Eastern Persia to West India
2 artilleries and 5 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,2,2,2,1,5,4,5
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : -0.17
AA fire in Kiangsu : : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Rostov to Samara
1 bomber moved from Ukraine to Samara
1 artillery moved from Tambov to Samara
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 bomber and 1 fighter moved from Samara to Volgograd
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Bryansk to Nenetsia
2 mech_infantrys moved from Archangel to Nenetsia
1 mech_infantry moved from Smolensk to Vologda
1 artillery moved from Russia to Vologda
1 armour moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 bomber and 4 tactical_bombers moved from Rostov to Caucasus
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs;
Germans buy 6 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Nenetsia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 infantry and 4 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 bomber and 4 tactical_bombers moved from Caucasus to Volgograd
2 aaGuns moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
1 aaGun and 2 mech_infantrys moved from Bryansk to Rostov
7 armour and 1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Nenetsia to Novgorod
4 mech_infantrys moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
2 infantry placed in France
3 bombers and 3 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Soviet Far East to Siberia
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Sakha to Buryatia
4 infantry moved from Siberia to Amur
1 aaGun and 4 infantry moved from Soviet Far East to Siberia
3 infantry moved from Siberia to Sakha
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Buryatia
1 artillery and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kiangsi
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to Kiangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Manchuria
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in India
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/19 hits, 8.67 expected hits
UK_Pacific roll dice for 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 6.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 8/16 hits, 7.67 expected hits
UK_Pacific roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Japanese and 5 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Sikang
1 armour, 1 artillery and 1 infantry moved from Kweichow to Szechwan
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
5 submarines moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to Shan State
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from Manchuria to Kiangsu
1 artillery moved from Anhwe to Kweichow
2 bombers moved from India to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,2,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,2,4
Japanese collect 35 PUs (24 lost to blockades); end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 1.00
Chinese : -0.67
UK_Pacific : -3.67
Japanese : 3.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Siberia to Manchuria
1 infantry moved from Korea to Manchuria
2 submarines moved from 20 Sea Zone to 6 Sea Zone
5 bombers moved from Kwangsi to 37 Sea Zone
5 bombers moved from Western United States to Siberia
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 battleship, 1 destroyer, 5 submarines and 2 transports
5 submarines owned by the Japanese Submerged
Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
Battle in Manchuria
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Manchuria to Kwangsi
4 bombers moved from 37 Sea Zone to Kwangsi
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 factory_minor placed in Korea
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kwangsi to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
3 armour, 2 artilleries, 2 fighters and 5 infantry moved from West India to India
1 bomber moved from Persia to India
4 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in India
British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 2 : 11/13 hits, 5.00 expected hits
Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 5/7 hits, 2.67 expected hits
1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in India
British win, taking India from Japanese, taking Burma from Chinese with 3 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 5 infantry
Casualties for Japanese: 2 armour, 4 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters moved from India to Persia
1 bomber moved from India to Persia
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,1,6
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1,5,1,5,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : 6.00
Americans : 0.67
Chinese : -1.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
3 infantry moved from Bulgaria to Greece
1 fighter moved from Volgograd to Greece
1 bomber moved from Volgograd to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Samara to Kazakhstan
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Northwest Persia to Persia
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 8 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 bomber and 4 tactical_bombers moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
3 bombers moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Northwest Persia
Germans attack with 1 bomber, 1 infantry and 4 tactical_bombers
Americans defend with 1 armour
Germans roll dice for 1 bomber, 1 infantry and 4 tactical_bombers in Northwest Persia, round 2 : 5/6 hits, 2.83 expected hits
British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber and 4 tactical_bombers moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
2 aaGuns, 7 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 aaGun, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
4 mech_infantrys moved from Western Ukraine to Rostov
3 infantry moved from Russia to Tambov
1 artillery moved from Vologda to Samara
1 mech_infantry moved from Nenetsia to Samara
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Ukraine
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
4 mech_infantrys moved from Southern France to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 2.17
British : -0.50
AA fire in United Kingdom : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Buryatia
3 infantry moved from Sakha to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Buryatia, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
3 fighters moved from Kiangsu to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 bombers moved from Shan State to 19 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 artilleries and 2 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Shan State to India
1 bomber moved from Japan to 19 Sea Zone
4 submarines moved from 37 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 armour and 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 3 armour and 2 artilleries in India, round 2 : 1/5 hits, 2.17 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in India, round 3 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour and 2 artilleries
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries in Burma, round 4 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in Burma, round 5 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese retreated to Szechwan
Battle in 19 Sea Zone
Japanese attack with 3 bombers, 6 fighters and 4 submarines
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers and 6 fighters in 19 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 3 submarines owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
3 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese winChinese win with 1 infantry remaining, taking 19 Sea Zone from ANZAC with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 89
Casualties for Japanese: 3 submarines
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from 19 Sea Zone to Anhwe
3 bombers and 3 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from India to Szechwan
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,3,6,4,1,3,4
Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
UK_Pacific : -1.00
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Kwangsi to 39 Sea Zone
5 bombers moved from Siberia to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
4 artilleries and 4 infantry moved from Morocco to Algeria
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
@simon33 scramble in sz6?
I’m going to scramble, in spite of the negative expected value. At least I can sink sum subs and maybe hit a bomber.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - British
Combat Hit Differential Summary :