@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
Dawgoneit (Allies+20) vs Simon33 (Axis) BM3
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???
full scramble.
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Chinese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Italians Combat Move - Italians 1 artillery and 1 infantry moved from Bryansk to Tambov 1 bomber moved from Ukraine to Tambov 1 armour moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Tambov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Italians attack with 1 armour and 1 fighter British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits retreated to Caucasus Russians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Tambov to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -0.50 Russians : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat - ANZAC Battle in Sumatra Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Sumatra from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia 4 armour and 3 mech_infantrys moved from Volgograd to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from France to Holland Belgium 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ110?
Submerge SZ110?I’m presuming Max D in Moscow.
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@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Scramble to SZ110?
Submerge SZ110?yes Scramble to SZ110.
No Submerge SZ110. -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia 4 armour and 3 mech_infantrys moved from Volgograd to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from France to Holland Belgium 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 2 fighters; French defend with 1 fighter; Americans defend with 2 transports; Russians defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 110 Sea Zone 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 3 fighters Casualties for British: 2 fighters Casualties for Russians: 1 submarine Casualties for French: 1 fighter Casualties for Americans: 2 transports Battle in 112 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Russia Germans attack with 10 armour, 13 artilleries, 2 bombers, 2 fighters, 16 infantry, 21 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 16 infantry, 21 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 16/66 hits, 21.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/52 hits, 18.17 expected hits 12 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/46 hits, 18.33 expected hits Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/40 hits, 14.17 expected hits 17 infantry owned by the Russians, 3 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 10 artilleries, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/33 hits, 14.67 expected hits Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/23 hits, 8.50 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 12/26 hits, 12.33 expected hits Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/10 hits, 4.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 12 artilleries, 2 fighters, 16 infantry and 16 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 tactical_bombers moved from Russia to Rostov 2 aaGuns moved from Bryansk to Rostov 1 bomber moved from Russia to Rostov 1 bomber moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in France 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -7.33 AA fire in Russia : : 0.67 British : -0.33 Americans : -1.00 Russians : -0.33
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Surely that’s it. I can’t see the allies recovering from that blow.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Surely that’s it. I can’t see the allies recovering from that blow.
i would like to try though
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hopei to Sikang Japanese take Sikang from Chinese 1 armour, 2 artilleries and 2 infantry moved from Anhwe to Kweichow 1 bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hunan 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma 1 armour moved from French Indo China to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 2 artilleries and 2 infantry Chinese defend with 1 fighter Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Burma Japanese attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 2 : 2/11 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China 1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 bomber moved from Hunan to French Indo China 2 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 4 infantry moved from Jehol to Anhwe 1 aaGun, 1 armour and 1 artillery moved from Anhwe to Kiangsu 1 fighter moved from Japan to Kiangsu 1 artillery moved from Malaya to Shan State Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,2,1,1,3,6,5,3 Japanese collect 49 PUs (19 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.17 Chinese : -0.33 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 2 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 6 Sea Zone from Japanese 1 marine moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 4 bombers moved from Siberia to Kiangsu 2 bombers moved from Soviet Far East to Kiangsu 2 bombers moved from Western United States to Siberia 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Morocco Purchase Units - Americans Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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@simon33 any kami’s in sz19?
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One Kami on one of the Cruisers.
Fight SZ20, until you get a hit which I don’t match. Then ask.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 2 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 6 Sea Zone from Japanese 1 marine moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 4 bombers moved from Siberia to Kiangsu 2 bombers moved from Soviet Far East to Kiangsu 2 bombers moved from Western United States to Siberia 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Morocco Purchase Units - Americans Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in Kiangsu Americans attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry AA fire in Kiangsu : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 6 bombers, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Kiangsu, round 2 : 5/11 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu Americans roll dice for 6 bombers and 1 fighter in Kiangsu, round 3 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to 19 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 5 bombers placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Combat Move - British 5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese UK_Pacific take Kwangtung from Chinese 2 armour moved from Eastern Persia to India 2 fighters moved from Eastern Persia to West India 2 artilleries and 5 infantry moved from Eastern Persia to West India 3 armour moved from Persia to West India 1 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 cruiser and 2 transports moved from 79 Sea Zone to 76 Sea Zone 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 1 armour, 1 bomber and 1 mech_infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,2,2,2,1,5,4,5 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : -0.17 AA fire in Kiangsu : : 0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 fighter moved from Rostov to Samara 1 bomber moved from Ukraine to Samara 1 artillery moved from Tambov to Samara Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 bomber and 1 fighter moved from Samara to Volgograd 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00