TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@dawgoneit said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Full scramble.
You’re sure you want to make that attack?
sure do.
28% but it worked. Bummer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Western Australia
2 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Western Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Caucasus
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
2 aaGuns, 1 armour, 13 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 bomber and 1 fighter moved from Russia to Bryansk
1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Archangel to Bryansk
1 aaGun moved from Archangel to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Vologda to Bryansk
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery placed in France
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -1.50
Americans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
3 infantry moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 29 PUs;
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 bomber moved from French Indo China to Malaya
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour and 2 infantry moved from Amur to Buryatia
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 transport moved from 5 Sea Zone to 19 Sea Zone
5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
2 bombers moved from Malaya to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Russians : -0.33
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry, 1 marine, 1 mech_infantry, 4 submarines and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 5 Sea Zone to Amur
2 bombers moved from Western United States to Siberia
2 bombers moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Eastern United States to Soviet Far East
1 fighter moved from Eastern United States to Morocco
1 armour moved from Syria to Northwest Persia
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Combat Hit Differential Summary :
@simon33 scramble in sz6?
???
full scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Italians
Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 bomber moved from Ukraine to Tambov
1 armour moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
retreated to Caucasus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Tambov to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in Sumatra
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Sumatra from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia
4 armour and 3 mech_infantrys moved from Volgograd to Russia
3 mech_infantrys moved from Belarus to Russia
1 artillery and 1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 artillery moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble to SZ110?
Submerge SZ110?
I’m presuming Max D in Moscow.
@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Scramble to SZ110?
Submerge SZ110?
yes Scramble to SZ110.
No Submerge SZ110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia
4 armour and 3 mech_infantrys moved from Volgograd to Russia
3 mech_infantrys moved from Belarus to Russia
1 artillery and 1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 artillery moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 fighters; French defend with 1 fighter; Americans defend with 2 transports; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Russians, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 fighters
Casualties for British: 2 fighters
Casualties for Russians: 1 submarine
Casualties for French: 1 fighter
Casualties for Americans: 2 transports
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 10 armour, 13 artilleries, 2 bombers, 2 fighters, 16 infantry, 21 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/8 hits, 1.33 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 16 infantry, 21 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 16/66 hits, 21.67 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/52 hits, 18.17 expected hits
12 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/46 hits, 18.33 expected hits
Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/40 hits, 14.17 expected hits
17 infantry owned by the Russians, 3 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 10 artilleries, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/33 hits, 14.67 expected hits
Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/23 hits, 8.50 expected hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 12/26 hits, 12.33 expected hits
Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/10 hits, 4.17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 12 artilleries, 2 fighters, 16 infantry and 16 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 tactical_bombers moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -7.33
AA fire in Russia : : 0.67
British : -0.33
Americans : -1.00
Russians : -0.33
Surely that’s it. I can’t see the allies recovering from that blow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Surely that’s it. I can’t see the allies recovering from that blow.
i would like to try though