I’m getting this error message on one of my games …any suggestions? I’m using version 19003393…
Test
Contacting dice.tripleawarclub.org
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)
Test
Contacting dice.tripleawarclub.org
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)
@captain-walker Please update your outdated TripleA version to the latest stable version (1.9.0.0.13066) to be found here: https://triplea-game.org/download/
Also I see from your games that you are using workarounds such as manually uploading savegames.
Since version 1.9.0.0.13066 TripleA has been fully functional with the new forum.
I downloaded the newer version and the dice are working, but I got this error message and I can’t post directly to the forum…
Mar 29, 2019 5:51:16 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
Mar 29, 2019 5:51:47 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
Mar 29, 2019 6:03:06 PM games.strategy.engine.pbem.PBEMMessagePoster post
SEVERE: Failed to post game to forum
java.lang.IllegalArgumentException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI.create(Unknown Source)
at org.apache.http.client.methods.HttpGet.<init>(HttpGet.java:66)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.queryUserInfo(AxisAndAlliesForumPoster.java:126)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:108)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.URISyntaxException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI$Parser.fail(Unknown Source)
at java.net.URI$Parser.checkChars(Unknown Source)
at java.net.URI$Parser.parseHierarchical(Unknown Source)
at java.net.URI$Parser.parse(Unknown Source)
at java.net.URI.<init>(Unknown Source)
… 31 more
Mar 29, 2019 6:04:18 PM games.strategy.engine.pbem.PBEMMessagePoster post
SEVERE: Failed to post game to forum
java.lang.IllegalArgumentException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI.create(Unknown Source)
at org.apache.http.client.methods.HttpGet.<init>(HttpGet.java:66)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.queryUserInfo(AxisAndAlliesForumPoster.java:126)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:108)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.URISyntaxException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI$Parser.fail(Unknown Source)
at java.net.URI$Parser.checkChars(Unknown Source)
at java.net.URI$Parser.parseHierarchical(Unknown Source)
at java.net.URI$Parser.parse(Unknown Source)
at java.net.URI.<init>(Unknown Source)
… 31 more
Mar 29, 2019 6:06:53 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
@FMErwinRommel Good find! As in Global “UK Pacific units” simply do not exist.
By the rules “All combat moves, combat, and noncombat moves are made or conducted as any other power’s single, united force.”
So the TripleA battle calculator seems to somehow “sort” those units depending on whether they are on the European side of the map or on the Pacific side of the map.
Interestingly this does not occur with sea units. Those are correctly represented as being “British”, even on the Pacific side of the map.
In the attached savegame please use the BattleCalculator and look at SZ 37 and 39. The UK ships are correctly represented as “British”. The Infantry units in Malaya instead are incorrectly represented as “UK Pacific”, while they should be “British”, too. Switching to “British” sets everything to “Zero”. This is not exactly @FMErwinRommel 's scenario, but good enough to represent the issue.
So do I enter the email addresses of all other players into the “To” field?
You need to enter at least one address into the “To” field as well as into the “CC” field.
Just hit the small - “Help”-button next to the dice-server address.
It returns:
Enter your your email address in the “To” field, and you opponents in in the “CC” field, you may enter multiple addresses each separated by a space.
Visit https://dice.tripleawarclub.org to register your email addresses, this must be done to receive dice emails.
If this is a league match you must enter a Game ID or Challenge ID, as requested by your tournament organizer