I concede, good game and very well played! There isn’t that much that I would have done differently. There was some unfortunate dice early for me but nothing major.
Good luck in the finals!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour, 16 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus
5 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Russians
Battle in 119 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 9 armour, 16 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys
AA fire in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 16/56 hits, 18.50 expected hits
Germans roll dice for 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 20/47 hits, 16.83 expected hits
20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 15/36 hits, 14.00 expected hits
Germans roll dice for 7 armour, 9 artilleries, 13 infantry and 4 mech_infantrys in Belarus, round 3 : 13/33 hits, 12.17 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 13 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 10/23 hits, 9.67 expected hits
Germans roll dice for 7 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 4 : 6/18 hits, 7.17 expected hits
8 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 7/17 hits, 7.67 expected hits
Germans roll dice for 7 armour and 1 artillery in Belarus, round 5 : 5/8 hits, 3.83 expected hits
1 artillery owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Belarus
Russians roll dice for 9 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 6 : 8/12 hits, 6.00 expected hits
Germans roll dice for 1 armour in Belarus, round 6 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Russians: 16 artilleries, 1 fighter, 28 infantry and 1 mech_infantry
Casualties for Germans: 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
3 aaGuns moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 aaGuns and 16 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 4.50
Russians : -0.17
AA fire in Belarus : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 artilleries moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 fighters moved from 17 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 artilleries moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Shan State to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Hunan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from French Indo China to Szechwan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Kwangtung to Szechwan
1 tactical_bomber moved from Kwangtung to Szechwan
1 artillery, 1 battleship, 1 marine and 1 transport moved from 59 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
4 fighters moved from 16 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 3.
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
2 submarines placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.67
UK_Pacific : 0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour and 3 artilleries moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 marine moved from Central United States to Western United States
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Eire
Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits
Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
6 infantry placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour and 3 artilleries moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to Algeria
Americans take Algeria from Neutral_Axis
1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 marine moved from Central United States to Western United States
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Eire
Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits
Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
6 infantry placed in Western United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Union of South Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from West India to India
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 0.50
Americans : 3.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
2 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Libya to Tunisia
Non Combat Move - Italians
8 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 110 Sea Zone
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
10 infantry moved from Western Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 10 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 10 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Western Germany
2 aaGuns, 1 artillery and 13 infantry moved from Southern France to France
1 battleship and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in United Kingdom
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 armour and 3 mech_infantrys placed in Germany
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,6,1,4,4,6,1,2,1,2,2,6
Germans collect 52 PUs (8 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
8 armour moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 9 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys
Russians roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 5/11 hits, 5.67 expected hits
Germans roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/14 hits, 4.67 expected hits
6 armour owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits, 2.67 expected hits
Germans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/9 hits, 3.00 expected hits
3 armour owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -26
Casualties for Russians: 9 armour
Casualties for Germans: 8 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 armour moved from Russia to Vologda
5 infantry moved from Samara to Vologda
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
2 aaGuns and 7 infantry moved from Samara to Russia
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 6 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Manchuria to Jehol
3 fighters moved from Yunnan to Sikang
3 tactical_bombers moved from Yunnan to Sikang
1 artillery moved from Sumatra to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 38 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 38 Sea Zone to Burma
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
4 fighters moved from 25 Sea Zone to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
1 carrier moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 31 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/14 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 5/11 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 3/7 hits, 2.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 3 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to Wake Island
1 fighter moved from Japan to Wake Island
1 bomber moved from Caroline Islands to Wake Island
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.17
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
7 bombers moved from Iceland to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 marine moved from Algeria to Tunisia
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Argothair any scramble in sz110?
.Thanks .No,
No scramble in sz110.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
7 bombers moved from Iceland to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 marine moved from Algeria to Tunisia
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 marine
Italians defend with 1 artillery
Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 marine
Battle in 110 Sea Zone
Americans attack with 7 bombers and 5 fighters
Germans defend with 6 transports; Italians defend with 1 destroyer
Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits
Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone
Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50
Casualties for Italians: 1 destroyer
Casualties for Germans: 6 transports
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to Eire
5 artilleries and 5 infantry moved from 109 Sea Zone to Eire
7 bombers moved from 110 Sea Zone to Eire
Place Units - Americans
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
7 bombers moved from Iceland to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 marine moved from Algeria to Tunisia
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 marine
Italians defend with 1 artillery
Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Americans: 1 marine
Battle in 110 Sea Zone
Americans attack with 7 bombers and 5 fighters
Germans defend with 6 transports; Italians defend with 1 destroyer
Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits
Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone
Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50
Casualties for Italians: 1 destroyer
Casualties for Germans: 6 transports
Non Combat Move - Americans
4 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to Eire
5 artilleries and 5 infantry moved from 109 Sea Zone to Eire
7 bombers moved from 110 Sea Zone to Eire
Place Units - Americans
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Alexandria to Libya
British take Libya from Italians
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
2 armour, 2 artilleries and 5 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys
AA fire in Burma : 0/2 hits, 0.33 expected hits
British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 5/12 hits, 4.50 expected hits
Japanese roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys in Burma, round 2 : 5/10 hits, 3.83 expected hits
4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 2 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 3 armour, 2 artilleries and 1 marine in Burma, round 3 : 1/6 hits, 2.50 expected hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the British lost in Burma
British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 3 armour in Burma, round 4 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 artilleries owned by the British lost in Burma
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Burma, round 5 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 armour, 3 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from India to Burma
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
British : -0.67
AA fire in Burma : : -0.33
Americans : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 carrier moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
3 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
2 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Romania to Yugoslavia
Place Units - Italians
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :