@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour, 16 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus 5 infantry moved from Smolensk to Belarus 2 armour moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Battle in 119 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Belarus Russians attack with 9 armour, 16 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys AA fire in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 16/56 hits, 18.50 expected hits Germans roll dice for 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 20/47 hits, 16.83 expected hits 20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 15/36 hits, 14.00 expected hits Germans roll dice for 7 armour, 9 artilleries, 13 infantry and 4 mech_infantrys in Belarus, round 3 : 13/33 hits, 12.17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 13 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 10/23 hits, 9.67 expected hits Germans roll dice for 7 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 4 : 6/18 hits, 7.17 expected hits 8 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 7/17 hits, 7.67 expected hits Germans roll dice for 7 armour and 1 artillery in Belarus, round 5 : 5/8 hits, 3.83 expected hits 1 artillery owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Belarus Russians roll dice for 9 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 6 : 8/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Belarus, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Russians: 16 artilleries, 1 fighter, 28 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 3 aaGuns moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 16 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : -0.17 AA fire in Belarus : : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 artilleries moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 fighters moved from 17 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from French Indo China to Szechwan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kwangtung to Szechwan 1 tactical_bomber moved from Kwangtung to Szechwan 1 artillery, 1 battleship, 1 marine and 1 transport moved from 59 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in 16 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 4 fighters moved from 16 Sea Zone to 25 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Japanese undo move 3. 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 3.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 mech_infantrys moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to Alexandria 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Union of South Africa 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from West India to India 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 0.50 Americans : 3.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tunisia Non Combat Move - Italians 8 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 110 Sea Zone 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 10 infantry moved from Western Germany to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 10 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 10 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from France to Western Germany 2 aaGuns, 1 artillery and 13 infantry moved from Southern France to France 1 battleship and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in United Kingdom 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 3 mech_infantrys placed in Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,6,1,4,4,6,1,2,1,2,2,6 Germans collect 52 PUs (8 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Novgorod 8 armour moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Novgorod Russians attack with 9 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys Russians roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 5/11 hits, 5.67 expected hits Germans roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/14 hits, 4.67 expected hits 6 armour owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits, 2.67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/9 hits, 3.00 expected hits 3 armour owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod retreated to Novgorod Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 9 armour Casualties for Germans: 8 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 armour moved from Russia to Vologda 5 infantry moved from Samara to Vologda 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Bryansk 3 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 2 aaGuns and 7 infantry moved from Samara to Russia 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 6 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 3 infantry moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang 2 armour and 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Shensi to Sikang 1 armour moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from Manchuria to Jehol 3 fighters moved from Yunnan to Sikang 3 tactical_bombers moved from Yunnan to Sikang 1 artillery moved from Sumatra to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 38 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 38 Sea Zone to Burma 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone 4 fighters moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Johnston Island Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 26 Sea Zone Japanese win, taking Johnston Island from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 31 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hawaiian Islands Battle in Burma Japanese attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/14 hits, 5.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 6 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 5/11 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 3 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 fighter and 6 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 3 fighters and 3 tactical_bombers moved from Sikang to Yunnan 1 fighter moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to 38 Sea Zone 4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to Wake Island 1 fighter moved from Japan to Wake Island 1 bomber moved from Caroline Islands to Wake Island Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kwangtung 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.17 Chinese : 0.33 UK_Pacific : 1.33 Japanese : 2.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Argothair any scramble in sz110?
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.Thanks .No,
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No scramble in sz110.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 marine Italians defend with 1 artillery Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Battle in 110 Sea Zone Americans attack with 7 bombers and 5 fighters Germans defend with 6 transports; Italians defend with 1 destroyer Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50 Casualties for Italians: 1 destroyer Casualties for Germans: 6 transports Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 5 artilleries and 5 infantry moved from 109 Sea Zone to Eire 7 bombers moved from 110 Sea Zone to Eire Place Units - Americans 2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 marine Italians defend with 1 artillery Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Battle in 110 Sea Zone Americans attack with 7 bombers and 5 fighters Germans defend with 6 transports; Italians defend with 1 destroyer Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50 Casualties for Italians: 1 destroyer Casualties for Germans: 6 transports Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 5 artilleries and 5 infantry moved from 109 Sea Zone to Eire 7 bombers moved from 110 Sea Zone to Eire Place Units - Americans 2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Belgian Congo 2 armour, 2 artilleries and 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys AA fire in Burma : 0/2 hits, 0.33 expected hits British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 5/12 hits, 4.50 expected hits Japanese roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys in Burma, round 2 : 5/10 hits, 3.83 expected hits 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour, 2 artilleries and 1 marine in Burma, round 3 : 1/6 hits, 2.50 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/6 hits, 2.83 expected hits Japanese roll dice for 3 armour in Burma, round 4 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Burma British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Burma, round 5 : 3/4 hits, 2.17 expected hits Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 armour, 3 artilleries and 5 infantry Casualties for Japanese: 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 2 infantry moved from India to Burma Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : -0.67 AA fire in Burma : : -0.33 Americans : 0.33 Japanese : 0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Tunisia to Algeria Italians take Algeria from Americans 1 carrier moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Syria 3 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 4 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 2 armour moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :