@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 fighter moved from Holland Belgium to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to Poland 1 fighter moved from Holland Belgium to Poland 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 95 Sea Zone Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 95 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 4 armour moved from 113 Sea Zone to Norway 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 armour moved from United Kingdom to 110 Sea Zone 4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 armour moved from 113 Sea Zone to Germany 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from 95 Sea Zone to Western Germany 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from 95 Sea Zone to Southern Italy 1 fighter moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 fighter moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from France to Southern France 1 aaGun moved from Germany to Poland Place Units - Germans 2 armour and 4 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 4 infantry placed in Germany 2 artilleries and 8 infantry placed in Western Germany Germans undo move 2. 1 destroyer placed in 110 Sea Zone 2 infantry placed in United Kingdom 2 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to United Kingdom: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 French : -0.33 Russians : -0.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 artillery and 4 infantry in Poland, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery and 4 infantry in Poland, round 4 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 5 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Battle in Romania Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Romania, round 2 : 0/8 hits, 2.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Romania Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Romania retreated to Romania Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 5 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 4 aaGuns, 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 5 infantry moved from Finland to Karelia 1 artillery moved from Novgorod to Belarus 1 infantry moved from Belarus to Novgorod 5 infantry moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Ukraine 4 armour placed in Russia 3 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -3.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Philippines to Yunnan 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Guam Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Guam from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 24 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 24 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 artilleries and 12 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/21 hits, 7.83 expected hits Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 7/14 hits, 4.67 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 6.67 expected hits Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 3 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 9 infantry Casualties for Chinese: 2 artilleries and 12 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 bomber moved from Anhwe to Japan 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 24 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Hunan to Yunnan 1 tactical_bomber moved from Yunnan to French Indo China 3 fighters moved from Yunnan to Anhwe 3 tactical_bombers moved from Yunnan to Anhwe Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : -1.00 Chinese : 3.00 Japanese : 3.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Midway to 16 Sea Zone 2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 5 bombers moved from 16 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 3 artilleries, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 3 infantry moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Midway to 16 Sea Zone 2 infantry and 1 transport moved from 84 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in 16 Sea Zone Americans attack with 5 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 5 bombers moved from 16 Sea Zone to Western United States 1 bomber moved from Western United States to Eastern United States 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 3 artilleries, 1 bomber and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 fighter and 3 infantry moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tanganyika Territory to Union of South Africa 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Tanganyika Territory 1 infantry moved from Kenya to Tanganyika Territory 2 mech_infantrys moved from Egypt to Belgian Congo 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 92 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Germans defend with 1 submarine British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone British win with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 3 infantry moved from Persia to Eastern Persia Place Units - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 battleship and 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 marine EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 marine EDIT: Turning off Edit Mode 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : -0.17 British : -1.17 Americans : 0.67 Chinese : -0.17 Japanese : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Northern Italy 3 infantry moved from Bulgaria to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 8 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Norway to Karelia Germans take Finland from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 103 Sea Zone 4 infantry moved from Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 armour, 7 artilleries, 25 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland 2 artilleries moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to Karelia 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 2 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Western Germany to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 fighter moved from Slovakia Hungary to Poland 1 fighter moved from Southern Italy to Poland 1 fighter moved from Southern Italy to Poland Combat - Germans Battle in Baltic States Battle in Vyborg Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians win, taking Baltic States from Russians, taking Vyborg from Russians with 1 submarine remaining. Battle score for attacker is -14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Poland Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Poland, round 2 : 3/12 hits, 4.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Poland, round 3 : 5/11 hits, 4.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Eastern Poland Germans attack with 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 7 artilleries, 25 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 14/46 hits, 12.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 7 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 4 armour and 2 bombers Russians defend with 5 infantry Germans roll dice for 4 armour and 2 bombers in Karelia, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia Germans roll dice for 3 armour and 2 bombers in Karelia, round 3 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Russians: 5 infantry Battle in Novgorod Germans attack with 2 artilleries and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 2/10 hits, 2.33 expected hits Russians roll dice for 6 infantry in Novgorod, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 3 : 1/8 hits, 2.00 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 4 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 1 submarine and 2 transports moved from 110 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter moved from Poland to 97 Sea Zone 1 tactical_bomber moved from Poland to 97 Sea Zone 2 tactical_bombers moved from Poland to Western Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Poland to Germany 2 bombers moved from Karelia to Norway Place Units - Germans 1 artillery and 2 infantry placed in United Kingdom 3 infantry placed in Southern France 1 armour and 4 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -1.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 artillery moved from Belarus to Baltic States 5 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Baltic States Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 3 aaGuns, 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 armour moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Timguska to Novosibirsk 1 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 2 factory_minors, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 74 Sea Zone to 59 Sea Zone 1 submarine moved from 75 Sea Zone to 78 Sea Zone 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Burma 1 mech_infantry moved from Kwangtung to Anhwe 1 armour moved from Kwangtung to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to Hopei 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Anhwe to Burma 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung Combat - Japanese Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iwo Jima Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 artillery and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 7/11 hits, 5.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from Iwo Jima to 17 Sea Zone 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone 1 fighter moved from 16 Sea Zone to 17 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from Iwo Jima to Caroline Islands 2 infantry moved from 37 Sea Zone to Shan State 2 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan Place Units - Japanese 1 factory_minor placed in Manchuria 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0.67 UK_Pacific : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Iceland 5 bombers moved from Western United States to Iceland 1 fighter moved from Western United States to Eastern United States 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 cruiser Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Iceland 5 bombers moved from Western United States to Iceland 1 fighter moved from Western United States to Eastern United States 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 109 Sea Zone 1 battleship moved from 91 Sea Zone to 109 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Tanganyika Territory to Rhodesia 1 fighter moved from Tanganyika Territory to Union of South Africa 1 bomber and 1 tactical_bomber moved from Tanganyika Territory to Egypt 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from Eastern Persia to West India Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from 109 Sea Zone to Eire British take Eire from Neutral_Allies Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0.17 British : 1.33 Americans : 1.33 Chinese : 0.17 Japanese : 1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone ANZAC take 62 Sea Zone from Japanese 3 fighters moved from Queensland to 63 Sea Zone 1 fighter moved from Northern Territory to Queensland Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to Queensland 3 fighters moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 49 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone ANZAC take 62 Sea Zone from Japanese 3 fighters moved from Queensland to 63 Sea Zone 1 fighter moved from Northern Territory to Queensland Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 63 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 63 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to Queensland 3 fighters moved from 63 Sea Zone to Queensland Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine Germans take Bessarabia from Russians 1 infantry moved from Eastern Poland to Western Ukraine 4 armour, 7 artilleries, 23 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 3 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 3 armour moved from Karelia to Belarus 1 fighter moved from United Kingdom to Eire 1 infantry moved from Western Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 armour and 1 infantry moved from 119 Sea Zone to Eire 1 battleship moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to United Kingdom 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Norway to Western Germany Combat - Germans Battle in Western Ukraine Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Eire Germans attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eire, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eire Germans roll dice for 1 armour and 1 fighter in Eire, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 14/47 hits, 13.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 4 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 infantry moved from Vyborg to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 7 transports moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Poland to 114 Sea Zone 5 infantry and 8 transports moved from 114 Sea Zone to 113 Sea Zone 5 infantry moved from 113 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from France to Southern France 1 fighter moved from Eire to United Kingdom Place Units - Germans 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in United Kingdom 3 infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod Germans undo move 1. 1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5,3,3,3,1,5,1 Germans collect 50 PUs (8 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.33 Russians : -2.33





