Scramble to SZ97?
Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour, 16 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus 5 infantry moved from Smolensk to Belarus 2 armour moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Battle in 119 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 119 Sea Zone Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Belarus Russians attack with 9 armour, 16 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys AA fire in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 16/56 hits, 18.50 expected hits Germans roll dice for 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 2 : 20/47 hits, 16.83 expected hits 20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Belarus Russians roll dice for 9 armour, 16 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 15/36 hits, 14.00 expected hits Germans roll dice for 7 armour, 9 artilleries, 13 infantry and 4 mech_infantrys in Belarus, round 3 : 13/33 hits, 12.17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 4 artilleries owned by the Russians, 13 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 12 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 10/23 hits, 9.67 expected hits Germans roll dice for 7 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 4 : 6/18 hits, 7.17 expected hits 8 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 9 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 7/17 hits, 7.67 expected hits Germans roll dice for 7 armour and 1 artillery in Belarus, round 5 : 5/8 hits, 3.83 expected hits 1 artillery owned by the Germans, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Belarus Russians roll dice for 9 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 6 : 8/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Belarus, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Russians: 16 artilleries, 1 fighter, 28 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns, 7 armour, 9 artilleries, 27 infantry and 4 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 3 aaGuns moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 2 aaGuns and 16 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : -0.17 AA fire in Belarus : : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 infantry, 5 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 artilleries moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 fighters moved from 17 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 17 Sea Zone to 16 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from French Indo China to Szechwan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Kwangtung to Szechwan 1 tactical_bomber moved from Kwangtung to Szechwan 1 artillery, 1 battleship, 1 marine and 1 transport moved from 59 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in 16 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 4 fighters moved from 16 Sea Zone to 25 Sea Zone 4 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Japanese undo move 3. 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.67 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 3.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Hawaiian Islands to Western United States 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 artilleries moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 8 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour, 3 artilleries, 2 carriers, 4 fighters, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Eire Americans attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Eire, round 2 : 6/14 hits, 3.67 expected hits Germans roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 5 artilleries and 5 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone 6 infantry placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 mech_infantrys moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to Alexandria 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Union of South Africa 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from West India to India 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 0.50 Americans : 3.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tunisia Non Combat Move - Italians 8 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 110 Sea Zone 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 10 infantry moved from Western Germany to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 10 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone 1 aaGun and 10 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from France to Western Germany 2 aaGuns, 1 artillery and 13 infantry moved from Southern France to France 1 battleship and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in United Kingdom 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 3 mech_infantrys placed in Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,6,1,4,4,6,1,2,1,2,2,6 Germans collect 52 PUs (8 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Novgorod 8 armour moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Samara to Novosibirsk 2 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in Novgorod Russians attack with 9 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys Russians roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 5/11 hits, 5.67 expected hits Germans roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/14 hits, 4.67 expected hits 6 armour owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits, 2.67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/9 hits, 3.00 expected hits 3 armour owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod retreated to Novgorod Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 9 armour Casualties for Germans: 8 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 armour moved from Russia to Vologda 5 infantry moved from Samara to Vologda 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Bryansk 3 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 2 aaGuns and 7 infantry moved from Samara to Russia 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 6 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 3 infantry moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang 2 armour and 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Shensi to Sikang 1 armour moved from Kwangtung to Yunnan 1 artillery and 2 infantry moved from Manchuria to Jehol 3 fighters moved from Yunnan to Sikang 3 tactical_bombers moved from Yunnan to Sikang 1 artillery moved from Sumatra to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 38 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 38 Sea Zone to Burma 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 4 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone 4 fighters moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Johnston Island Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 26 Sea Zone Japanese win, taking Johnston Island from Americans, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 31 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hawaiian Islands Battle in Burma Japanese attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/14 hits, 5.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 6 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 5/11 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Sikang, round 3 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 fighter and 6 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 3 fighters and 3 tactical_bombers moved from Sikang to Yunnan 1 fighter moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to 38 Sea Zone 4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to Wake Island 1 fighter moved from Japan to Wake Island 1 bomber moved from Caroline Islands to Wake Island Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kwangtung 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.17 Chinese : 0.33 UK_Pacific : 1.33 Japanese : 2.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Argothair any scramble in sz110?
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.Thanks .No,
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No scramble in sz110.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 marine Italians defend with 1 artillery Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Battle in 110 Sea Zone Americans attack with 7 bombers and 5 fighters Germans defend with 6 transports; Italians defend with 1 destroyer Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50 Casualties for Italians: 1 destroyer Casualties for Germans: 6 transports Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 5 artilleries and 5 infantry moved from 109 Sea Zone to Eire 7 bombers moved from 110 Sea Zone to Eire Place Units - Americans 2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 7 bombers moved from Iceland to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from 109 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 1 marine moved from Algeria to Tunisia 1 submarine moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 1 marine Italians defend with 1 artillery Americans roll dice for 1 marine in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 1 marine Battle in 110 Sea Zone Americans attack with 7 bombers and 5 fighters Germans defend with 6 transports; Italians defend with 1 destroyer Americans roll dice for 7 bombers and 5 fighters in 110 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits Germans roll dice for 1 destroyer and 6 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 6 transports owned by the Germans lost in 110 Sea Zone Americans win with 7 bombers and 5 fighters remaining. Battle score for attacker is 50 Casualties for Italians: 1 destroyer Casualties for Germans: 6 transports Non Combat Move - Americans 4 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Eire 5 artilleries and 5 infantry moved from 109 Sea Zone to Eire 7 bombers moved from 110 Sea Zone to Eire Place Units - Americans 2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Belgian Congo 2 armour, 2 artilleries and 5 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys AA fire in Burma : 0/2 hits, 0.33 expected hits British roll dice for 2 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 5/12 hits, 4.50 expected hits Japanese roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys in Burma, round 2 : 5/10 hits, 3.83 expected hits 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour, 2 artilleries and 1 marine in Burma, round 3 : 1/6 hits, 2.50 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/6 hits, 2.83 expected hits Japanese roll dice for 3 armour in Burma, round 4 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Burma British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Burma, round 5 : 3/4 hits, 2.17 expected hits Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 armour, 3 artilleries and 5 infantry Casualties for Japanese: 1 aaGun, 3 armour, 2 artilleries, 1 marine and 4 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 2 infantry moved from India to Burma Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : -0.67 AA fire in Burma : : -0.33 Americans : 0.33 Japanese : 0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery moved from Tunisia to Algeria Italians take Algeria from Americans 1 carrier moved from 93 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Syria 3 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 4 infantry moved from France to Northern Italy 1 aaGun moved from France to Northern Italy 2 armour moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Romania to Yugoslavia Place Units - Italians 1 destroyer placed in 110 Sea Zone 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :