@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from British Columbia to Alaska
1 armour, 2 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
2 bombers moved from Western United States to Midway
Combat - Americans
Battle in French West Africa
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking French West Africa from Neutral_Axis, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 3 fighters moved from 16 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 4.
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 8 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 battleship and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 armour moved from India to Shan State
Combat - British
Battle in Morocco
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Morocco from Neutral_Axis, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Shan State, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 8/13 hits, 5.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/8 hits, 2.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British, 4 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in 101 Sea Zone
British attack with 1 battleship and 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
British win, taking 101 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from 41 Sea Zone to India
Place Units - British
1 armour, 8 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.83
Italians : 2.17
Americans : 0.67
Chinese : 0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 2 : 3/7 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 3 : 2/7 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.67
Neutral_Allies : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
8 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 11 infantry, 2 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
Combat Hit Differential Summary :
Scramble in English Channel? 2 ftr vs. DD, CA, BB, ftr.
@Argothair none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Scotland to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
8 armour moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Norway to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries, 11 infantry, 2 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 3 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 5 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 16 infantry, 1 marine and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 0/11 hits, 1.83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 5 tactical_bombers in United Kingdom, round 2 : 17/36 hits, 14.50 expected hits
British roll dice for 4 aaGuns, 1 armour, 2 fighters, 18 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 2 : 9/23 hits, 8.50 expected hits
4 aaGuns owned by the British, 9 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 15/27 hits, 13.00 expected hits
British roll dice for 1 armour, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 3 : 5/8 hits, 3.50 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the French, 3 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 2 artilleries and 12 infantry
Casualties for British: 4 aaGuns, 1 armour, 1 fighter, 16 infantry, 1 marine and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 mech_infantry moved from Southern France to Yugoslavia
1 aaGun moved from France to Southern France
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
5 tactical_bombers moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
3 mech_infantrys moved from Germany to Yugoslavia
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
1 aaGun, 2 artilleries and 11 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Southern France
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 5.33
British : 2.00
AA fire in United Kingdom : : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Belarus to Romania
Russians take Romania from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to Suiyuyan
4 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 marine moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 2/10 hits, 3.67 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Malaya, round 3 : 2/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 55 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
3 infantry moved from Jehol to Anhwe
1 bomber moved from Suiyuyan to Anhwe
Place Units - Japanese
3 carriers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.50
Chinese : -0.33
UK_Pacific : 0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone
1 artillery moved from French West Africa to French Central Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from 16 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 101 Sea Zone
1 marine placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 14 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 3/17 hits, 3.83 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Yunnan, round 3 : 5/16 hits, 3.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone
1 artillery moved from French West Africa to French Central Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from 16 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 101 Sea Zone
1 marine placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 14 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 3/17 hits, 3.83 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Yunnan, round 3 : 5/16 hits, 3.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 artillery moved from Alexandria to Egypt
1 armour moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 armour in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.33
Americans : 0.67
Chinese : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Libya
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Romania
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to Poland
1 fighter moved from Holland Belgium to Poland
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
1 bomber moved from 113 Sea Zone to Western Germany
4 armour moved from United Kingdom to 110 Sea Zone
4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
4 armour moved from 113 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 armour moved from United Kingdom to 110 Sea Zone
4 armour and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 armour moved from 113 Sea Zone to Germany
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from 95 Sea Zone to Western Germany
2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from 95 Sea Zone to Southern Italy
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Germany to Poland
Place Units - Germans
2 armour and 4 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
4 infantry placed in Germany
2 artilleries and 8 infantry placed in Western Germany
Germans undo move 2.
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
French : -0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 artillery and 4 infantry in Poland, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery and 4 infantry in Poland, round 4 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Poland, round 5 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Romania
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Romania, round 2 : 0/8 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Romania
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 3 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 3 : 3/4 hits, 1.67 expected hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Romania
retreated to Romania
Germans win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
4 aaGuns, 3 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Ukraine
3 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Finland to Karelia
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
5 infantry moved from Russia to Bryansk
2 aaGuns and 16 infantry moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
Place Units - Russians
3 artilleries placed in Ukraine
4 armour placed in Russia
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to Yunnan
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 24 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 12 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/21 hits, 7.83 expected hits
Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 7/14 hits, 4.67 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 6.67 expected hits
Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 3 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 9 infantry
Casualties for Chinese: 2 artilleries and 12 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 bomber moved from Anhwe to Japan
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Hunan to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
3 fighters moved from Yunnan to Anhwe
3 tactical_bombers moved from Yunnan to Anhwe
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -1.00
Chinese : 3.00
Japanese : 3.67