TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from British Columbia to Alaska
1 armour, 2 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
2 bombers moved from Western United States to Midway
Combat - Americans
Battle in French West Africa
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking French West Africa from Neutral_Axis, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 3 fighters moved from 16 Sea Zone to Midway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 4.
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 8 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 battleship and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 armour moved from India to Shan State
Combat - British
Battle in Morocco
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Morocco from Neutral_Axis, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Shan State, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 8/13 hits, 5.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/8 hits, 2.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British, 4 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in 101 Sea Zone
British attack with 1 battleship and 1 destroyer; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
British win, taking 101 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from 41 Sea Zone to India
Place Units - British
1 armour, 8 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.83
Italians : 2.17
Americans : 0.67
Chinese : 0.33
Japanese : -2.00
Savegame