Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone
            1 armour, 8 artilleries, 12 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
            4 fighters moved from 109 Sea Zone to United Kingdom
            7 bombers and 1 fighter moved from Eire to United Kingdom
    
        Combat - Americans
            Battle in United Kingdom
                Americans attack with 1 armour, 8 artilleries, 7 bombers, 5 fighters, 12 infantry and 2 mech_infantrys
                Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 25 infantry
                    AA fire in United Kingdom : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 12 infantry and 2 mech_infantrys in United Kingdom, round 2 : 13/34 hits, 13.50 expected hits
                    Germans roll dice for 3 aaGuns, 2 artilleries and 25 infantry in United Kingdom, round 2 : 6/27 hits, 9.00 expected hits
                    3 aaGuns owned by the Germans, 10 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters, 6 infantry and 2 mech_infantrys in United Kingdom, round 3 : 12/28 hits, 12.50 expected hits
                    Germans roll dice for 2 artilleries and 15 infantry in United Kingdom, round 3 : 6/17 hits, 5.67 expected hits
                    12 infantry owned by the Germans and 6 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 armour, 8 artilleries, 7 bombers, 4 fighters and 2 mech_infantrys in United Kingdom, round 4 : 11/22 hits, 10.50 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in United Kingdom, round 4 : 3/5 hits, 1.67 expected hits
                    2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 armour, 8 artilleries, 4 bombers, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Americans: 3 bombers, 1 fighter and 12 infantry
                Casualties for Germans: 3 aaGuns, 2 artilleries and 25 infantry
    
        Non Combat Move - Americans
            4 bombers moved from United Kingdom to Eire
            3 fighters moved from United Kingdom to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
    
        Place Units - Americans
            8 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Combat Move - British
            1 armour moved from 109 Sea Zone to Scotland
            1 infantry moved from 109 Sea Zone to Scotland
            2 fighters moved from 109 Sea Zone to Scotland
    
        Combat - British
            Battle in Scotland
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Scotland, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Scotland to 109 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.17
    Americans : -0.50
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • @dawgoneit your win. i have posted it.
    again i am sorry for my outburst last night.

  • '23 '22 '21 '20 '19 '18 '17 '16

    All right, good game! Thank you for playing. :-)

    Sorry about my whining last night.


  • @Argothair would you like to play another game in a different forum?


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from Okinawa to Kwangtung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to Jehol
            1 fighter moved from Korea to Jehol
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry about that. wrong thread


  • @dawgoneit Sure, I’d take the Allies in World at War 1939, low luck, or either side in the Ur-Quan Wars (Starcon) with any reasonable settings.


  • @Argothair Haven’t played either. Sounds like a blast. We can play both if you want. No hurry with the turns. I no things can get busy at times. I’ll set up the 1939 one and you can set up the other. (That’s if you want to play both). I’m good either way. It might be a while. Family things to do.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Great – go ahead and set up the 1939 World at War, and maybe we’ll play Ur-Quan another day. I’d rather not play two at once. And, yeah, no hurry on the turns. :)


  • @Argothair witch one is the 1939 w.a.w ?
    if you want get it started and i can go from there.

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