19L Max334 vs Dawgoneit BM3 LL


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Suiyuyan to Shensi
            14 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
            1 bomber moved from Western United States to Midway
            2 carriers and 1 destroyer moved from 13 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Suiyuyan to Shensi
            14 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/1 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            3 infantry moved from Persia to Iraq
            1 armour moved from Eastern Persia to Iraq
            1 fighter moved from India to Iraq
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
    
        Combat - British
            Battle in Egypt
                British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 harbour, 3 infantry and 1 marine
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 3 infantry and 1 marine in Egypt, round 2 : 2/1 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 marine in Egypt, round 3 : 1/1 hits, 0.83 expected hits
                    1 marine owned by the Italians, 1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 3 infantry and 1 marine
            Battle in Iraq
                British attack with 1 armour, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 2/1 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Iraq, round 3 : 1/1 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Egypt to 80 Sea Zone
            1 fighter moved from Iraq to 80 Sea Zone
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from India to Burma
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : 0.33
    Chinese : -0.17
    Neutral_Axis : 0.67
    Japanese : -0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Greece to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries moved from Alexandria to Egypt
            1 fighter moved from Tobruk to Egypt
            1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to 104 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Egypt
                Italians attack with 2 artilleries and 1 fighter
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            Italians undo move 1.
            1 destroyer placed in 97 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Egypt
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
                    2 fighters owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -44
                Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Egypt
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
                    2 fighters owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -44
                Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the French lost in 98 Sea Zone
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : -0.50
    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Belarus
            1 artillery moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from Romania to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Norway to United Kingdom
    

    Savegame

  • 2024 '22 '21 '19 '18

    scramble out of Gibraltar?


  • @max334 yes

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            3 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Belarus
            1 artillery moved from Bessarabia to Western Ukraine
            1 tactical_bomber moved from Romania to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Norway to United Kingdom
    
        Combat - Germans
            British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 2 bombers and 3 submarines
                British defend with 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                    1 destroyer owned by the British, 3 submarines owned by the Germans and 1 cruiser owned by the British lost in 91 Sea Zone
                 retreated to 91 Sea Zone
                British win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 3 submarines
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Ukraine
                Germans attack with 1 armour, 3 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            2 armour moved from Baltic States to Archangel
            2 mech_infantrys moved from Baltic States to Archangel
            1 armour moved from Eastern Poland to Archangel
            5 mech_infantrys moved from Eastern Poland to Archangel
            3 armour moved from Eastern Poland to Archangel
            2 infantry moved from Novgorod to Archangel
            1 marine moved from Novgorod to 115 Sea Zone
            1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 aaGun moved from Baltic States to Novgorod
            1 artillery and 3 infantry moved from Karelia to Novgorod
            2 infantry moved from Baltic States to Eastern Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Belarus
            3 fighters and 3 tactical_bombers moved from Poland to Novgorod
            1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 bomber moved from Western Ukraine to Bessarabia
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Holland Belgium to 93 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 bombers moved from 91 Sea Zone to Southern France
            1 artillery moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            1 carrier and 1 transport placed in 93 Sea Zone
            1 destroyer placed in 93 Sea Zone
            2 artilleries and 1 mech_infantry placed in Novgorod
            1 fighter placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 infantry placed in France
            Germans undo move 2.
            Germans undo move 4.
            1 infantry placed in Southern France
            1 destroyer placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.33
    Russians : -1.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Ulaanbaatar to Buryatia
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 2 transports
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Ulaanbaatar to Buryatia
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 2 transports
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ulaanbaatar: 2 aaGuns and 19 infantry
            EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 aaGuns and 19 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            2 artilleries moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            2 fighters moved from Jehol to Shensi
            2 tactical_bombers moved from Jehol to Shensi
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 destroyer moved from 41 Sea Zone to 79 Sea Zone
            1 cruiser moved from 41 Sea Zone to 38 Sea Zone
            1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Yunnan to Shensi
            1 tactical_bomber moved from Java to 35 Sea Zone
            1 fighter moved from Java to 35 Sea Zone
            1 infantry moved from Sakha to Siberia
            1 artillery moved from Anhwe to Hunan
            1 tactical_bomber moved from 35 Sea Zone to Hunan
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
                Chinese defend with 18 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 7/1 hits, 7.33 expected hits
                    Chinese roll dice for 18 infantry in Shensi, round 2 : 6/0 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kweichow
                Chinese win with 11 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
                Casualties for Chinese: 7 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to Jehol
            1 fighter moved from Shensi to Anhwe
            1 fighter moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 tactical_bomber moved from Shensi to Jehol
            1 tactical_bomber moved from Shensi to Kweichow
            1 tactical_bomber moved from Shensi to Kweichow
            1 bomber moved from Shensi to Kweichow
            1 bomber moved from Shensi to Kweichow
            1 tactical_bomber moved from Hunan to Anhwe
            1 tactical_bomber moved from Burma to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Kweichow
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to Korea
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from Shantung to Anhwe
            2 infantry moved from 19 Sea Zone to Jehol
            1 aaGun moved from 19 Sea Zone to Jehol
            1 artillery moved from 19 Sea Zone to Jehol
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to Philippines
            1 tactical_bomber moved from 6 Sea Zone to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 fighter and 3 marines placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 7 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
            5 bombers moved from Midway to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
            2 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            9 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Sikang, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 7 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
            5 bombers moved from Midway to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
            2 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            9 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Sikang, round 2 : 1/1 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 80 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 1 infantry moved from Iraq to Trans-Jordan
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 2 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 armour and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Burma
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                British attack with 1 armour and 1 infantry
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
                    British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in 98 Sea Zone
                British attack with 2 fighters
                Italians defend with 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    British roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in 93 Sea Zone
                British attack with 1 cruiser and 2 fighters
                Germans defend with 1 carrier, 2 fighters and 1 transport
                    British roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    2 fighters owned by the British lost in 93 Sea Zone
                    British roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits
                    1 cruiser owned by the British lost in 93 Sea Zone
                Germans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -32
                Casualties for British: 1 cruiser and 2 fighters
                2 fighters owned by the Germans forced to land in Southern France
    
        Non Combat Move - British
            2 fighters moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.50
    Italians : 0.17
    Chinese : -0.33
    Japanese : -0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    That US Pacific Fleet is making me a little nervous, … getting kind of close to Japan. And what are those Bomber crews doing in the Aleutian Islands…Vacationing? I think you have something sneaky planned :sunglasses:

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Alexandria to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 artillery moved from Syria to Iraq
                  Italians take Iraq from British
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns, 1 armour and 1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Trans-Jordan to Syria
            1 fighter moved from Trans-Jordan to Syria
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 infantry placed in Southern Italy
            1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 10 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    ANZAC : -2.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Trans-Jordan, round 10 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 battleship, 1 submarine and 1 transport
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1.83
    French : 0.67
    ANZAC : -2.00
    

    Savegame


  • @max334 said in 19L Max334 vs Dawgoneit BM3 LL:

    That US Pacific Fleet is making me a little nervous, … getting kind of close to Japan. And what are those Bomber crews doing in the Aleutian Islands…Vacationing? I think you have something sneaky planned :sunglasses:

    it don’t look to sneaky to me. :innocent: lol Lol LOl LOL :smiling_imp:

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