Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/1 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 aaGun moved from French Indo China to Shan State
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsi to Japan
1 bomber moved from Shantung to Yunnan
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Kiangsi to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 fighter moved from Kwangsi to Jehol
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : 0.33
Japanese : -0.00
Sorry, forgot to post after I made some edits. I changed out a ftr I purchased for 2 Inf and art. Also changed placement of sub.9 Apr 2019.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to Midway
2 carriers and 1 destroyer moved from 13 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Suiyuyan to Shensi
14 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to Midway
2 carriers and 1 destroyer moved from 13 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 bomber placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Suiyuyan to Shensi
14 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from India to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 harbour, 3 infantry and 1 marine
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 armour, 3 infantry and 1 marine in Egypt, round 2 : 2/1 hits, 1.83 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 marine in Egypt, round 3 : 1/1 hits, 0.83 expected hits
1 marine owned by the Italians, 1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 3 infantry and 1 marine
Battle in Iraq
British attack with 1 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 2/1 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 2 infantry in Iraq, round 3 : 1/1 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : 0.33
Chinese : -0.17
Neutral_Axis : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 artilleries and 1 fighter
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
2 fighters owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : -1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/1 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits
2 fighters owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the French lost in 98 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17
French : -0.50
ANZAC : -1.83
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Norway to United Kingdom
scramble out of Gibraltar?
@max334 yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Norway to United Kingdom
Combat - Germans
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 91 Sea Zone
Germans attack with 2 bombers and 3 submarines
British defend with 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans and 1 cruiser owned by the British lost in 91 Sea Zone
retreated to 91 Sea Zone
British win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 3 submarines
Casualties for British: 1 cruiser and 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
2 armour moved from Baltic States to Archangel
2 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Eastern Poland to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
3 armour moved from Eastern Poland to Archangel
2 infantry moved from Novgorod to Archangel
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 aaGun moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
2 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
3 fighters and 3 tactical_bombers moved from Poland to Novgorod
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Bessarabia
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to 93 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from 91 Sea Zone to Southern France
1 artillery moved from France to Southern France
1 armour moved from Western Germany to Southern France
2 artilleries moved from Western Germany to France
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer placed in 93 Sea Zone
2 artilleries and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
Germans undo move 2.
Germans undo move 4.
1 infantry placed in Southern France
1 destroyer placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
Russians : -1.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Ulaanbaatar to Buryatia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 2 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Ulaanbaatar to Buryatia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 2 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 aaGuns and 19 infantry
EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 aaGuns and 19 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
2 artilleries moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from Jehol to Shensi
2 tactical_bombers moved from Jehol to Shensi
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to Shensi
1 tactical_bomber moved from Java to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 infantry moved from Sakha to Siberia
1 artillery moved from Anhwe to Hunan
1 tactical_bomber moved from 35 Sea Zone to Hunan
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 18 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 7/1 hits, 7.33 expected hits
Chinese roll dice for 18 infantry in Shensi, round 2 : 6/0 hits, 6.00 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 11 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Jehol
1 fighter moved from Shensi to Anhwe
1 fighter moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Jehol
1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Hunan to Anhwe
1 tactical_bomber moved from Burma to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
2 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Jehol
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 fighter and 3 marines placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
5 bombers moved from Midway to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Non Combat Move - Americans
1 infantry moved from Western United States to British Columbia
2 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
9 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Sikang, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
5 bombers moved from Midway to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Non Combat Move - Americans
1 infantry moved from Western United States to British Columbia
2 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
9 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Sikang, round 2 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 80 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Iraq to Trans-Jordan
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Trans-Jordan
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 93 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 carrier, 2 fighters and 1 transport
British roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
2 fighters owned by the British lost in 93 Sea Zone
British roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 93 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits
1 cruiser owned by the British lost in 93 Sea Zone
Germans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 1 cruiser and 2 fighters
2 fighters owned by the Germans forced to land in Southern France
Non Combat Move - British
2 fighters moved from 98 Sea Zone to Egypt
Place Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.50
Italians : 0.17
Chinese : -0.33
Japanese : -0.33
That US Pacific Fleet is making me a little nervous, … getting kind of close to Japan. And what are those Bomber crews doing in the Aleutian Islands…Vacationing? I think you have something sneaky planned :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Syria to Iraq
Italians take Iraq from British
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.67 expected hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 aaGuns, 1 armour and 1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to Syria
Place Units - Italians
1 transport placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.67