19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, edit to allow move to Turk. I always accept such oversights to unopposed combat.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; 
            Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Kazakhstan
            1 armour moved from Northwest Persia to Kazakhstan
            1 fighter moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Bryansk
            4 fighters moved from Ukraine to Russia
            4 bombers moved from Greece to Russia
            6 armour and 6 mech_infantrys moved from Baltic States to Archangel
                  Germans take Belarus from Russians
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 fighter moved from Egypt to Rostov
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7,3,6 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Archangel
                Germans attack with 6 armour and 6 mech_infantrys
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 2/12 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 3 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 6 armour and 2 mech_infantrys in Archangel, round 4 : 1/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Suiyuyan to Sikang
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Persia to Caucasus
            2 armour moved from Persia to Caucasus
            1 artillery moved from West India to Eastern Persia
            1 armour moved from Iraq to Caucasus
            1 armour moved from Northwest Persia to Kazakhstan
            3 mech_infantrys moved from Northwest Persia to Caucasus
            6 armour moved from Trans-Jordan to Northwest Persia
            1 fighter moved from Bryansk to Ukraine
            3 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Belarus
            1 mech_infantry moved from Poland to Belarus
            1 mech_infantry moved from Germany to Eastern Poland
            8 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 87 Sea Zone
            3 bombers moved from Russia to Ukraine
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter moved from Volgograd to Ukraine
            1 fighter moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            2 mech_infantrys moved from Belarus to Archangel
            1 tactical_bomber moved from Volgograd to Ukraine
            1 mech_infantry moved from Greece to Romania
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            3 fighters moved from Western Germany to Germany
            3 fighters moved from Gibraltar to Western Germany
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from Gibraltar to Greece
            4 fighters moved from Russia to Ukraine
            9 mech_infantrys moved from West India to Turkmenistan
            2 armour moved from West India to Turkmenistan
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 artillery, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
            5 infantry placed in Germany
            6 infantry placed in Western Germany
            Germans undo move 3.
            1 bomber and 1 fighter placed in Greece
            1 artillery and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -3.00
    Russians : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 29 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Finland to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            2 fighters moved from Russia to Volgograd
            1 armour moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Smolensk to Vologda
            1 tactical_bomber moved from Novgorod to Karelia
            1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Finland to Karelia
            1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
            1 mech_infantry moved from Russia to Nenetsia
            2 aaGuns, 2 artilleries and 14 infantry moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 bomber moved from Kwangtung to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            4 fighters moved from 35 Sea Zone to Celebes
            5 fighters moved from 35 Sea Zone to Borneo
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            2 armour moved from Hopei to Kansu
            1 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Sikang to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Szechwan to Kansu
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Solomon Islands
            Battle in Borneo
                Japanese attack with 1 artillery, 5 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Borneo, round 2 : 2/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 bomber moved from 36 Sea Zone to Japan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Anhwe to Chahar
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Amur to Ulaanbaatar
            3 infantry moved from Amur to Buryatia
            1 artillery moved from Amur to Buryatia
            1 aaGun moved from Amur to Buryatia
            2 mech_infantrys moved from Manchuria to Amur
            2 mech_infantrys moved from Manchuria to Chahar
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Kansu
            5 fighters moved from Borneo to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 19 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            1 mech_infantry placed in Manchuria
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : -0.83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    While attacking Norway, the dialog box asked if I wanted to attack the German sub. I closed the box so I could see what the Brits had to attack the sub. The computer then assumed no, and didnโ€™t bring the choice back up. I donโ€™t want to redo everything, so I will make a separate battle for sz125 and ignore the dice for the bombardment.

  • 2025 2024 '23 '22 '21 '20 '19

    The ship bombard missed anyway and your sub missed, so nothing to edit. Battle in Solomon was 50-50. I missed and you hit 1. I meant to retreat but clicked too quickly and lost the remaining unit. Now will have to hope ANZ can win the 50-50.

  • 2025 2024 '23 '22 '21 '20 '19

    I did need to edit the loss of your sub. Also, I mistakenly built 2 mech inf instead of 2 art. With your permission, I will edit that change.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from Iceland to 123 Sea Zone
            3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway
            2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway
            3 bombers and 4 fighters moved from Finland to Norway
            1 bomber moved from United Kingdom to Norway
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            4 bombers moved from India to Szechwan
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers
                Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits
                    Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
            Battle in Szechwan
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Solomon Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Solomon Islands
                    Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Solomon Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone
            5 fighters moved from Norway to Finland
            4 bombers moved from Szechwan to India
            1 destroyer moved from 41 Sea Zone to 74 Sea Zone
            4 bombers moved from Norway to Finland
            1 bomber moved from Eastern United States to French Central Africa
            3 fighters moved from Eastern United States to Iceland
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States
            1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 1.00
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    In 125, your choice was to ignore the sub and do shore bombard, or else attack the sub and skip the shore bombard. You canโ€™t do both. You had enough forces there to obliterate both the sub and invade successfully without shore bombardment

  • '21 '20 '19 '18 '17

    Yes you are welcome to change your builds

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 artillery and 1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    I donโ€™t think ANZAC can reach the Solomons, which I why I took it in the first place

  • '21 '20 '19 '18 '17

    btw, by rules, you are not allowed to retreat an amphibious assault, which is why the TripleA engine didnโ€™t give you a chance to do it. It merely continued the battle

  • 2025 2024 '23 '22 '21 '20 '19

    Youโ€™re right, I forgot that ANZ transport is not at a naval base, so it canโ€™t reach and forgot about not being allowed to retreat. If I had had a bomber in Hawaii or Australia, it could have joined the attack on Solomon. Normally, the Allies could respond when based in sz54. Good catch that I was out of position. I know that I couldnโ€™t attack the sub in sz125 and bombard. I tried to move the screen to see what UK had to attack with, but couldnโ€™t so closed the dialogue box and it chose no sea battle by default.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Iceland to 123 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from Iceland to 123 Sea Zone
            3 fighters and 2 tactical_bombers moved from 123 Sea Zone to Norway
            2 artilleries, 4 infantry and 1 marine moved from 125 Sea Zone to Norway
            3 bombers and 4 fighters moved from Finland to Norway
            1 bomber moved from United Kingdom to Norway
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            4 bombers moved from India to Szechwan
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers
                Germans defend with 1 artillery, 5 infantry and 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 4 bombers, 7 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Norway, round 2 : 11/20 hits, 9.50 expected hits
                    Germans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Norway, round 2 : 2/9 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries, 4 bombers, 7 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
            Battle in Szechwan
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Szechwan, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Solomon Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Solomon Islands
                    Americans roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Solomon Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 125 Sea Zone
            5 fighters moved from Norway to Finland
            4 bombers moved from Szechwan to India
            1 destroyer moved from 41 Sea Zone to 74 Sea Zone
            4 bombers moved from Norway to Finland
            1 bomber moved from Eastern United States to French Central Africa
            3 fighters moved from Eastern United States to Iceland
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 58 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 bomber, 1 infantry and 1 mech_infantry placed in Eastern United States
            1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 artillery and 1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Szechwan from Germans, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
            1 armour moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from French Indo China to Yunnan
            1 artillery, 1 bomber and 1 infantry moved from India to West India
            1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
    
        Combat - British
            British creates battle in territory 71 Sea Zone
            Battle in West India
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West India
                British win, taking West India from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                British attack with 1 armour, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                British win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
            1 bomber moved from West India to India
            1 infantry moved from Shan State to Malaya
            3 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 artillery moved from Union of South Africa to Rhodesia
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 123 Sea Zone to 125 Sea Zone
            2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            3 fighters moved from Finland to Russia
    
        Place Units - British
            2 artilleries placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
            British collect 24 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 3 artilleries and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.17
    Italians : -0.67
    Americans : 1.00
    Chinese : -1.50
    Japanese : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    No loses for Britain. But its still hard to make any progress with such a small income, thatโ€™s less than Italy makes.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Southern Italy to Greece
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Ukraine to Caucasus
            1 submarine moved from 86 Sea Zone to 85 Sea Zone
            1 submarine moved from 83 Sea Zone to 70 Sea Zone
            1 bomber moved from Ukraine to Greece
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Northern Italy
            1 artillery and 2 infantry placed in Egypt
            1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    True enough! โ€œThe world turned upside downโ€ฆโ€ Sir Winston would not be pleasedโ€ฆ

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 bomber moved from India to Java
            1 fighter moved from Yunnan to Java
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
            1 submarine and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Finland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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