@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
What was that, one out of 18 that you would get 3 hits?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Manchuria to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 marine moved from 5 Sea Zone to Soviet Far East
2 carriers moved from 19 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 bomber moved from Jehol to 5 Sea Zone
2 fighters moved from 19 Sea Zone to 5 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 artilleries moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 fighter, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry and 1 marine
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 fighter moved from Soviet Far East to 5 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 bomber moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Kwangtung to Japan
Place Units - Japanese
1 airfield placed in Kwangtung
1 factory_minor placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 carrier and 2 destroyers placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -0.33
Russians : 1.67
Japanese : 1.50
One was a fighter, so 1/13.5 or 7 1/2%. That happens to me when I attack 2 inf and they both hit on round 1, so glad that karma paid me back for a change. At least I gave some damage for losing a fighter.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
Submerge Germ sub in sz125? USA attacking with bomber & sub. Germ defending with DD and optional sub.
Japan 5 CVs again. Don’t normally see Japan build that many. Easy for Japan, since it already has planes for them. U.S. has to spend more for planes than the CV, so can’t build much else in one turn.
Sub submerges…
Yes, it is a lot easier for Japan to fully equip CVs on station… 16 IPCs vs 36 for the Americans. And I have not seen the U.S. be so aggressive so early against the Japanese fleets. I guess we are both seeing new things…
The U.S. has to spend a lot to build an Atlantic fleet that can withstand Germ bombers & subs. And the U.S. can’t move from E. Coast until DOW. But it can move out from W. Coast immediately. So U.S. can get a head start in the Pacific.
please ignore the first marti’s. I was testing the U.S. sub in sz5 to see if it could leave with or without submerging. Didn’t mean to do it live.
At first I thought that the American sub could leave sz5, but then realized if it submerged, that it couldn’t move in NCM. So I tested to see if it could stay without being hit, but no. So I chose to stay and be attacked by you on your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
Combat - Americans
Americans creates battle in territory 5 Sea Zone
Americans creates battle in territory 105 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - Americans
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Queensland
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from French West Africa to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 fighters moved from 101 Sea Zone to French West Africa
1 bomber moved from 125 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.33
Will you allow me to NCM a U.S. sub in sz34, that I failed to move during American NCM, to sz54?
I will take UK turn tomorrow.
Sure thing!
@OwenToo thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
Combat - Americans
Americans creates battle in territory 5 Sea Zone
Americans creates battle in territory 105 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - Americans
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Queensland
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from French West Africa to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 fighters moved from 101 Sea Zone to French West Africa
1 bomber moved from 125 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour, 4 artilleries and 11 infantry moved from Burma to Shan State
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in French Madagascar
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 4 artilleries and 11 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries and 11 infantry in Shan State, round 2 : 3/16 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Persia to Russia
1 armour moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - British
1 destroyer placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 fighter placed in Persia
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : -1.83
Americans : -1.00
Chinese : 1.67
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.67
Forgot to edit U.S. sub NCM, so please use this save file with the edit.triplea_33221_ukp5.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Bessarabia to Volgograd
1 fighter moved from Southern Italy to 98 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to Malta
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to Crete
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
2 fighters moved from Malta to 96 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 96 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.50
AA fire in Volgograd : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Burma to India
1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :