I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone
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Scramble 3 fighters from W. Ger to sz113? to defend CR, 2 DD & 2 tt against 6 fighters and 3 bombers?
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No scramble, thanks!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 3 bombers and 6 fighters Germans defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 3 bombers and 6 fighters in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in 41 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 bombers and 4 fighters moved from 113 Sea Zone to Finland 1 bomber moved from Eastern United States to French Central Africa 1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters and 2 tactical_bombers moved from Eastern United States to 123 Sea Zone 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from Java to India 1 bomber moved from Dutch New Guinea to India 2 bombers moved from Queensland to India 1 artillery moved from Queensland to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -0.83 Japanese : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery; Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Chinese retreated to Yunnan Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : 1.00 Chinese : -1.33
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Scream I wanted to see if China would get the N.O. immediately if it took Szech this turn. So I tested it off-line and on round 1, I rolled 3 hits and Japan no hits. But when I rolled on-line, I rolled no hits and you rolled 2 hits. I rarely play test dice because of this.
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I’ve had the same thing happen to me, where the play-test was good and I should have just done it the first time for real. Then, when I did it for real, it was poor dice. Dice are fickle… you can never depend upon them
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You do use the battle calculator (ctrl-B) regularly, do you not?
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Always use battle calc. I am editing (unless you object), U.S. NCM 2 mech inf in Rhod > Belg Congo
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That’s OK
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thank you
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 3 bombers and 6 fighters Germans defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 3 bombers and 6 fighters in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in 41 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 bombers and 4 fighters moved from 113 Sea Zone to Finland 1 bomber moved from Eastern United States to French Central Africa 1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters and 2 tactical_bombers moved from Eastern United States to 123 Sea Zone 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from Java to India 1 bomber moved from Dutch New Guinea to India 2 bombers moved from Queensland to India 1 artillery moved from Queensland to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery; Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Chinese retreated to Yunnan Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Rhodesia: 2 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Germans 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Karelia to Russia 1 carrier moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 3 fighters moved from United Kingdom to Finland 1 tactical_bomber moved from Karelia to Russia 1 aaGun and 1 mech_infantry moved from Rhodesia to Belgian Congo 5 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Belgian Congo to India Place Units - British 1 artillery and 1 bomber placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 British collect 25 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : 2.50 British : -0.67 Americans : -0.83 Chinese : -1.33 Japanese : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Greece to Belarus 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Belarus to Ukraine Place Units - Italians 1 infantry and 2 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : 0.33
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I messed up my builds. Have unused income, will edit in a single infantry build in Queensland.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Java to French Indo China 2 fighters moved from Yunnan to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from French Indo China to India 2 fighters moved from French Indo China to Yunnan 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Changing PUs for ANZAC from 12 to 9 EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 1.00
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Kazakhstan 1 armour moved from Northwest Persia to Kazakhstan 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Bryansk 4 fighters moved from Ukraine to Russia 4 bombers moved from Greece to Russia 6 armour and 6 mech_infantrys moved from Baltic States to Archangel Germans take Belarus from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 fighter moved from Egypt to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept Bombing run in Russia?
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No intercept. Might have if the American fighters had gone to Moscow, but they have other plans.
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Sorry. Fully intended to move all mechanized units from West India into Turkmenistan during combat phase, but forgot it. Let me know if you will allow this during NCM using edit, otherwise I will do something else.
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Yes, edit to allow move to Turk. I always accept such oversights to unopposed combat.