Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
4 infantry moved from Bryansk to Smolensk
8 artilleries and 14 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
4 artilleries and 17 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 8 artilleries and 14 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 8 artilleries and 14 infantry in Belarus, round 2 : 6/22 hits, 6.33 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 artilleries and 13 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 4 artilleries and 17 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 artilleries and 17 infantry in Tambov, round 2 : 2/21 hits, 4.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
1 aaGun, 1 armour and 7 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Kansu to Olgiy
1 aaGun and 2 infantry moved from Kweichow to Yunnan
Place Units - Russians
2 armour, 1 artillery and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.50
The Russian Empire strikes back! Retaking 7 provinces and threatening Leningrad and Stalingrad.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Anhwe to Shan State
2 carriers moved from 20 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from Java to Shan State
3 tactical_bombers moved from 42 Sea Zone to Shan State
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Kwangsi to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine and 1 transport
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Shan State
Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber
AA fire in Shan State : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Shan State
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
ANZAC : 0.83
Chinese : 0.00
UK_Pacific : -0.33
AA fire in Shan State : : 1.00
Japanese : 1.17
I need OOL for the Shan State battle. Your AA killed 2 fighters, and my shore bombard got three hits. Specifically, should I kill your bombers, or save them for later. My original odds were 98% success rate, but it may be less now that your AA did well.
OOL: AA, infantry, mech, art, bombers, tank, ANZ TB, UK TB, U.S. fighter, UK fighters. Best defense except bombers after defenders with 2 power.
It was tedious trying to calculate odds for India, Shan and Yunnan. With so many potential attackers from different locations. I thought Shan would be the most likely. India was too far away to send your fleet, and limited troops, so -TUV. Yunnan was also too few troops, thus negative TUV. I should have abandoned Shan and moved into Yunnan. Since I could have counterattacked from Yunnan and your planes couldn’t land in Shan for defense.
Well, you rolled extremely well, so I was hurt far more by the Shan battle than you. You also did well in Russia. Very good Russian move.
If I had put the 2 ANZ fighters in Shan instead of Yunnan, it might have been a draw.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Anhwe to Shan State
2 carriers moved from 20 Sea Zone to 37 Sea Zone
4 carriers moved from 42 Sea Zone to 37 Sea Zone
5 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from Java to Shan State
3 tactical_bombers moved from 42 Sea Zone to Shan State
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shan State
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from Kwangsi to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 1 mech_infantry moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
Japanese take Central Mongolia from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine and 1 transport
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Shan State
Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 3 infantry, 1 marine and 5 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers and 1 fighter; ANZAC defend with 1 tactical_bomber
AA fire in Shan State : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Shan State
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 5 tactical_bombers in Shan State, round 2 : 9/23 hits, 11.50 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 11/21 hits, 8.17 expected hits
4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Shan State, round 3 : 8/12 hits, 7.17 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 5/11 hits, 4.83 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the ANZAC, 2 bombers owned by the Americans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Shan State, round 4 : 2/7 hits, 4.17 expected hits
UK_Pacific roll dice for 3 fighters in Shan State, round 4 : 3/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 4/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Shan State
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Japanese: 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 marine and 4 tactical_bombers
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 tactical_bomber
Casualties for Americans: 2 bombers and 1 fighter
Non Combat Move - Japanese
1 bomber moved from Shan State to Kwangtung
1 aaGun moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shantung to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Kwangtung
4 infantry moved from Anhwe to Kiangsi
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
2 transports placed in 20 Sea Zone
1 fighter placed in Kwangtung
1 fighter placed in Japan
1 armour and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
1 artillery placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Chinese : 0.00
UK_Pacific : 3.00
AA fire in Shan State : : 1.00
Japanese : -1.00
All 3 potential targets had far more troops than you did, so any one of them would have cost you a sizable number of planes. I had intended to build 3 mech in India, but went for defense with 4 units, but less mobility.
Well, there it is. I was supposed to have a +30 TUV for the Shan battle, and I had a -37. That could tip the game, for sure.
I need every break I can get. U.S. needs to build planes for Europe/Mideast this turn. So this was fortuitous not to have to build much in W. Coast. But UKPac lost its offense and mobility and Germany is nearby.
A bomber is only 1 point less defense than an infantry. And I only had 2 bombers. So I didn’t go max defense. I looked at the die roll history. Wouldn’t you know it, on round 2, one of the bombers rolled a 2. Which would have been another hit inflicted on you, if I had gone completely max defense. Building a factory and airbase in Hong Kong turned out well for you. Your blockers prevent the U.S. from DEI and Phil and new transports can retake what ANZ invades.
Well, all those Japanese Hong Kong builds were reactions to your very aggressive early USA and UK-Pacific moves, just trying to cope with the threats, and survive the position. Normally would have built factories in Malaya and French Indo-China.
After the Shan battle I now have 6-7 fewer fighters than on average I would have kept, so I think you did OK on the battle. But yes, the bombers were toast no matter what, so they should have been taken first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 bombers moved from Queensland to 44 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 92 Sea Zone
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 44 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
2 marines moved from Western United States to 10 Sea Zone
1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Bryansk to Russia
2 fighters moved from French West Africa to Egypt
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa
1 fighter moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Eastern United States to French Equatorial Africa
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 3.83
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.67
Japan got its good dice back, partially making up for last turn. U.S. attacked all 3 DD’s outside of home waters, and all 3 returned hits. Luckily I had subs to take hits for 2, but also lost a bomber. Caroline rolled 2-3. And Hunan held out against the Chinese. I didn’t tempt fate when it came down to fighter vs art.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 bombers moved from Queensland to 44 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 47 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 47 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 92 Sea Zone
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 5/5 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 44 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 44 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to New Guinea
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
2 marines moved from Western United States to 10 Sea Zone
1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Bryansk to Russia
2 fighters moved from French West Africa to Egypt
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry and 2 mech_infantrys moved from 83 Sea Zone to French West Africa
1 fighter moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Eastern United States to French Equatorial Africa
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 aaGun, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Russia
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 aaGun and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,2,4,2,3,5,2,2,1,4,5
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans : 3.83
Chinese : -0.17
Japanese : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 marine moved from Syria to Trans-Jordan
2 fighters moved from Caucasus to Trans-Jordan
1 mech_infantry moved from Caucasus to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Greece to Ukraine
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Italians take 99 Sea Zone from French
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 marine moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 99 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to Syria
1 bomber moved from Ukraine to Greece
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : 0.67
Americans : 0.67
AA fire in Ukraine : : -0.17
Edit was to swap out my loss for your hit in SZ 96. Your sub got a “1” and I inadvertently took my sub as a loss, and couldn’t undo it. So I took the DD, as it would likely be toast on the next turn.