Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
Intercept in London?
No intercept. The aa guns most do the work.
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
10 armour and 10 mech_infantrys moved from Caucasus to Iraq
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from Volgograd to Iraq
1 armour and 12 mech_infantrys moved from Belarus to Rostov
3 aaGuns, 19 artilleries and 36 infantry moved from Ukraine to Rostov
3 armour, 2 infantry and 9 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 artillery moved from Belarus to Novgorod
7 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
3 mech_infantrys moved from Rostov to Ukraine
1 tactical_bomber moved from Samara to Novgorod
1 fighter moved from Samara to Novgorod
3 armour and 6 mech_infantrys moved from Rostov to Caucasus
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.67
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kiangsi to Kwangtung
Russians take Kwangtung from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 6/8 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
2 armour moved from Shensi to Hunan
2 aaGuns, 9 infantry and 3 mech_infantrys moved from Russia to Vologda
3 artilleries and 61 infantry moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
5 fighters moved from Samara to Shensi
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from India to Burma
Non Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
12 infantry moved from Yunnan to French Indo China
8 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 39 Sea Zone to 73 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 bomber, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
That failed defense in SZ6 J2 could be fatal. Not sure what happened there. Did I just forget to defend properly?
Yeah the sz6 J2 was a big hit for Japan. the defense was to weak. But the leftover fleet of US was just wiped in the next round for minus 60 TUV. But I think overall result of that US move was in favor of the allies as the game progress.
And scramble orders i SZ6 is up for japan
japanscramble.tsvg
Yeah, full scramble.
It was also that you got on Korea and started putting out units from there.
italians are up
Best regards
MrCunego
italians.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 armour moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Caucasus
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 artillery and 2 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 27 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Java to India
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Java to India
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 4 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Iraq to Persia
3 armour and 6 mech_infantrys moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
Germans take Tambov from Russians
Combat - Germans
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 7 mech_infantrys in Volgograd, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Rostov to Volgograd
7 mech_infantrys moved from Rostov to Belarus
7 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to France
7 mech_infantrys moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Iraq to Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
Combat - Russians
Non Combat Move - Russians
2 fighters moved from Shensi to India
2 armour and 1 mech_infantry moved from Hunan to Yunnan
6 infantry moved from Kwangsi to Yunnan
2 aaGuns, 9 infantry and 3 mech_infantrys moved from Vologda to Russia
1 infantry moved from Samara to Russia
4 fighters moved from Shensi to Russia
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys moved from Burma to India
1 bomber moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in India
Japanese attack with 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys
British defend with 3 aaGuns, 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 2 fighters
Japanese roll dice for 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys in India, round 2 : 8/29 hits, 9.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters, 23 infantry and 1 mech_infantry in India, round 2 : 8/29 hits, 10.83 expected hits
7 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 14 artilleries, 4 infantry and 2 mech_infantrys in India, round 3 : 5/21 hits, 7.17 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 18 infantry and 1 mech_infantry in India, round 3 : 8/24 hits, 9.17 expected hits
4 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 10 artilleries and 2 mech_infantrys in India, round 4 : 5/13 hits, 4.50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 13 infantry and 1 mech_infantry in India, round 4 : 6/19 hits, 7.50 expected hits
6 artilleries owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries and 2 mech_infantrys in India, round 5 : 2/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 1 mech_infantry in India, round 5 : 7/14 hits, 5.83 expected hits
2 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India
UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -42
Casualties for Japanese: 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys
Casualties for British: 3 aaGuns and 17 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : -4.33
Japanese : -3.17
Ok, that’s it. You win. Japan just died, and too quickly.
Thanks for a good game. Yeah Japan got under a lot of pressure. And the russians didn’t get hurt for using all their eastern troops against Japan as well as some fast movers.
Best regards
MrCunego