Here is the game, Have Fun
mrcunego (Allies+6) vs Simon33 (Axis) BM3
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Oops, looks like I forgot about this one!
Also looks like I made a miscue.
Kamis: one on each DD & Cruiser. 2 on the CV.
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It’s ok. we are not in a hurry. But did you want to scramble or save the fighters?
Best regards
MrCunego -
Oh sorry, full scramble!
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Took the wrong fighter in the last round. Had to edit the one in that could make it back
Best regards
MrCunego -
@mrcunego said in mrcunego (Allies+6) vs Simon33 (Axis) BM3:
Took the wrong fighter in the last round. Had to edit the one in that could make it back
Best regards
MrCunegoPerhaps that comment will make sense when I see the map. Triple-A always picks the air unit with the shortest remaining range to take as a casualty.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 3 carriers and 2 destroyers; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/9 hits, 5,17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 65 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 6 Sea Zone and was removed 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Amur: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 4,50 Neutral_Axis : 0,67 Japanese : -2,00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 3 carriers and 2 destroyers; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/9 hits, 5,17 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 65 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 6 Sea Zone and was removed 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Hawaiian Islands to Midway Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Amur: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 96 Sea Zone 1 armour moved from Egypt to Ethiopia 1 tactical_bomber moved from Egypt to Ethiopia 1 fighter moved from 92 Sea Zone to 96 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Ethiopia British attack with 1 armour and 1 tactical_bomber Italians defend with 1 bomber British roll dice for 1 armour and 1 tactical_bomber in Ethiopia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in 96 Sea Zone British attack with 3 fighters Italians defend with 1 destroyer British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 carrier and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 mech_infantrys placed in Union of South Africa 2 fighters and 1 marine placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,4,4,5,1,5,2,4,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -0,67 Italians : 0,50 Americans : 4,50 Neutral_Axis : 0,67 Japanese : -2,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Romania to Eastern Poland Italians take Bessarabia from Russians Italians take Eastern Poland from Russians Combat - Italians Battle in Crete Battle in Malta Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 artillery and 3 infantry moved from Greece to Bulgaria Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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I think I was hoping the bomber would be out of reach. Hmm…
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Korea 1 fighter moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I obviously forgot to move the mechs from W Germany into Slovakia/Hungary. I trust it will be ok to edit the battle if I suffer a hit.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Slovakia Hungary 3 bombers moved from Western Germany to Slovakia Hungary 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod Combat - Germans Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Slovakia Hungary Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Slovakia Hungary, round 2 : 4/7 hits, 4.33 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Slovakia Hungary Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Slovakia Hungary from Russians to Germans EDIT: Turning off Edit Mode 1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 2 artilleries and 8 infantry moved from Romania to Eastern Poland 2 artilleries and 5 infantry moved from Poland to Eastern Poland 2 armour moved from Poland to Novgorod 3 aaGuns, 1 armour, 3 artilleries and 14 infantry moved from Baltic States to Novgorod 5 armour and 7 mech_infantrys moved from Germany to Eastern Poland 6 artilleries moved from Germany to Poland 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany 3 bombers, 1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Finland to Vyborg 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour, 1 infantry and 8 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 cruiser Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 3 aaGuns, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns moved from Amur to Manchuria 2 armour and 1 mech_infantry moved from Sikang to Yunnan Place Units - Russians 1 fighter and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 36 Sea Zone to 6 Sea Zone 2 bombers and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Shan State to French Indo China Combat - Japanese Battle in Java Battle in Sumatra Battle in 6 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship, 2 cruisers and 2 transports Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Americans: 1 battleship, 2 cruisers and 2 transports Non Combat Move - Japanese 2 fighters moved from 6 Sea Zone to Japan 2 bombers moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 4 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : 0.33
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 bombers and 2 fighters moved from Amur to 6 Sea Zone 1 armour moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 fighter moved from 91 Sea Zone to Algeria
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scramble from japan
Best regards
MrCunego -
full scramble!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 bombers and 2 fighters moved from Amur to 6 Sea Zone 1 armour moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Algeria Americans attack with 1 armour and 2 fighters Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 2 fighters in Algeria, round 2 : 1/3 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Neutral_Axis: 1 infantry Battle in 6 Sea Zone Americans attack with 3 bombers, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 3 : 1/6 hits, 3,50 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 4 : 1/4 hits, 2,50 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32 Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Non Combat Move - Americans 3 bombers and 1 fighter moved from 6 Sea Zone to Korea 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Algeria to Gibraltar Place Units - Americans 1 factory_minor placed in Korea 1 transport placed in 101 Sea Zone 1 bomber and 2 fighters placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -3,67 Neutral_Axis : 0,67 Japanese : -1,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :