assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Russia
3 bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
@ArtofWar1947 , send interceptors?
Intercept with 4 Russian fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Russia
3 bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 2/4 hits, 0,83 expected hits
Defenders Fire, : 1/4 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Russia
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 3,3,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
5 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Belarus to Eastern Poland
2 tactical_bombers moved from Gibraltar to France
1 aaGun moved from France to Southern France
1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to France
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from Tunisia to Algeria
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from France to Southern France
Place Units - Germans
3 infantry placed in Western Germany
4 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Germans undo move 2.
4 mech_infantrys placed in Western Germany
Germans undo move 3.
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 0,33
Defenders Fire, : : -0,33
Attackers Fire, : : 1,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 26 PUs;
Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bryansk
2 aaGuns and 8 infantry moved from Amur to Buryatia
2 infantry moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 artillery and 10 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 armour and 2 fighters placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
4 artilleries and 1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Burma to India
1 submarine moved from 33 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 3/8 hits, 2,83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Siberia from Russians, taking India from UK_Pacific with 1 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour and 6 infantry moved from Manchuria to Jehol
1 armour and 3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to India
2 armour and 2 mech_infantrys moved from Burma to India
2 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 armour and 1 mech_infantry moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Japan
1 marine moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 carrier placed in 37 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Japanese undo move 4.
3 infantry placed in Kiangsu
Japanese undo move 3.
3 mech_infantrys placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1,33
UK_Pacific : 0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
4 fighters moved from 110 Sea Zone to Gibraltar
2 carriers, 4 destroyers and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
3 bombers moved from Hawaiian Islands to 31 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys
Germans defend with 2 artilleries and 4 infantry; Italians defend with 1 aaGun, 1 fighter, 1 harbour and 5 infantry
AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 5 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 8/17 hits, 6.50 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 9 infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 infantry owned by the Americans, 5 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 8/14 hits, 6.00 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking New Guinea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 33
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun, 1 fighter and 5 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 bombers moved from 31 Sea Zone to Hawaiian Islands
5 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
3 bombers moved from Gibraltar to French West Africa
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 fighters and 2 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
12 infantry moved from Chahar to Hopei
1 fighter moved from Anhwe to Hopei
4 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Egypt
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 bomber and 1 fighter moved from 119 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to West India
1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Persia to Northwest Persia
2 aaGuns and 1 infantry moved from Eastern Persia to Persia
3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3,2,1
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17
AA fire in Gibraltar : : -0.50
Italians : 0.00
British : -1.50
Americans : 4.50
Chinese : 0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 aaGun, 1 armour, 4 artilleries and 2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier and 1 fighter placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
3 bombers moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Smolensk
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from France to Western Germany
1 fighter moved from France to Western Germany
1 fighter moved from France to Southern Italy
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Southern France to France
3 bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Southern Italy
1 armour and 1 infantry moved from Algeria to Tunisia
3 bombers moved from Smolensk to Germany
2 artilleries moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in France
3 armour placed in Novgorod
1 bomber and 2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour, 2 fighters and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 cruisers, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 4 artilleries and 5 mech_infantrys moved from India to West India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 armour, 5 infantry and 5 mech_infantrys moved from Jehol to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 bomber moved from Japan to Chahar
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in West India
Japanese attack with 3 armour, 4 artilleries and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 4 artilleries and 5 mech_infantrys in West India, round 2 : 6/12 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 3 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 8 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 8 infantry and 5 mech_infantrys in Anhwe, round 2 : 5/15 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 bomber moved from Chahar to Kiangsu
3 mech_infantrys moved from French Indo China to Szechwan
2 armour moved from Shan State to Szechwan
2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 infantry moved from Yunnan to Hunan
Place Units - Japanese
1 armour and 1 mech_infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Japan
2 cruisers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -0,33
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from 91 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from Western United States to Central United States
3 bombers moved from French West Africa to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Sikang
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 aaGuns and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 71 Sea Zone
1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 104 Sea Zone
1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from 125 Sea Zone to United Kingdom
Place Units - British
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -1.17
AA fire in France : : -0.17
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Sicily to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 infantry and 1 marine in Alexandria, round 2 : 1/2 hits, 0,50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 aaGun, 4 artilleries and 2 infantry moved from Tunisia to Libya
Place Units - Italians
3 armour placed in Ukraine
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs;
Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Poland to Eastern Poland
2 artilleries moved from Karelia to Finland
3 bombers moved from Germany to Southern Italy
1 bomber moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 infantry moved from France to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
Place Units - Germans
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
3 submarines placed in 113 Sea Zone
Germans undo move 5.
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 26 PUs;
Russians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Rostov
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 4 infantry moved from Buryatia to Sakha
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 armour and 3 mech_infantrys moved from Szechwan to Kweichow
2 armour, 7 infantry and 5 mech_infantrys moved from Anhwe to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Amur
Battle in Kweichow
Japanese attack with 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 1 bomber, 7 infantry and 8 mech_infantrys in Kweichow, round 2 : 5/20 hits, 5,17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Amur from Russians, taking Kweichow from Chinese with 4 armour, 1 bomber, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from India to West India
1 armour moved from India to West India
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 marine moved from Ceylon to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
Place Units - Japanese
5 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 artilleries placed in India
1 destroyer placed in 39 Sea Zone
3 infantry placed in Malaya
Japanese undo move 6.
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,17
Sorry for the slow response. I have been traveling the last 2 weeks and had heavy work and family demands. Probably will not have time to study our map and make a move until Saturday.
@ArtofWar1947 thank you for letting me know.
Wishing you ease and staying well for you and your family.