The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Elves
Elves buy 2 eagless, 1 griffin, 4 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs;
Combat Move - Elves
5 eagless and 11 griffins moved from E. Emnet to Westfold
2 hobbitss moved from E. Emnet to Westfold
1 hobbits moved from N. Caves to Eregion
1 hunters moved from Drimrill Dale to Lorien
1 hobbits moved from Anduin West Bank to Drimrill Dale
1 hobbits moved from Gladden to Anduin East Bank
1 hobbits moved from N. Mirkwood to W. Mirkwood
1 hobbits moved from Carrock to Gladden
2 hobbitss moved from High Mirkwood to N. Mirkwood
Combat - Elves
Battle in Westfold
Elves attack with 5 eagless, 11 griffins and 2 hobbitss
Mordor defend with 2 orcss and 1 siegeTower
Elves roll dice for 5 eagless, 11 griffins and 2 hobbitss in Westfold, round 2 : 4/16 hits, 7.17 expected hits
Mordor roll dice for 2 orcss and 1 siegeTower in Westfold, round 2 : 0/3 hits, 0.50 expected hits
1 siegeTower owned by the Mordor and 2 orcss owned by the Mordor lost in Westfold
Elves win, taking Westfold from Mordor with 5 eagless, 11 griffins and 2 hobbitss remaining. Battle score for attacker is 10
Casualties for Mordor: 2 orcss and 1 siegeTower
Non Combat Move - Elves
5 eagless and 11 griffins moved from Westfold to E. Emnet
1 eagles and 1 griffin moved from Lorien to E. Emnet
1 hunters moved from Celebran to Fangorn
1 wizard moved from Lorien to Fangorn
1 hunters moved from Lorien to Celebran
Place Units - Elves
4 hobbitss placed in E. Emnet
1 griffin, 2 hunterss and 1 wizard placed in Lorien
2 eagless placed in S. Caves
Turn Complete - Elves
Elves collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Mordor : -0.50
Elves : -3.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Haradrim
Haradrim buy 1 corsairs, 2 fortificationss, 5 spearInfantrys, 1 tower and 3 trebuches; Remaining resources: 1 PUs;
Combat Move - Haradrim
1 corsairs and 1 trebuche moved from Helms Deep to Westfold
1 spearInfantry moved from Pinnath Gelin to Angren Bank
Haradrim take Angren Bank from Freefolk
3 corsairss moved from Anfalas to Andrast
2 corsairss, 3 spearInfantrys and 1 trebuche moved from Pinnath Gelin to Andrast
Combat - Haradrim
Battle in Westfold
Haradrim attack with 1 corsairs and 1 trebuche
Elves defend with 2 hobbitss
Haradrim roll dice for 1 corsairs and 1 trebuche in Westfold, round 2 : 2/2 hits, 1.17 expected hits
Elves roll dice for 2 hobbitss in Westfold, round 2 : 0/2 hits, 0.33 expected hits
2 hobbitss owned by the Elves lost in Westfold
Haradrim win, taking Westfold from Elves with 1 corsairs and 1 trebuche remaining. Battle score for attacker is 4
Casualties for Elves: 2 hobbitss
Non Combat Move - Haradrim
Place Units - Haradrim
1 fortifications and 1 trebuche placed in Andrast
1 fortifications and 1 spearInfantry placed in Pinnath Gelin
2 spearInfantrys placed in Anfalas
1 corsairs, 2 spearInfantrys, 1 tower and 2 trebuches placed in Helms Deep
Turn Complete - Haradrim
Haradrim collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Elves : -0.33
Haradrim : 0.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Rhun
Rhun buy 1 chariotArchers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs;
Place Units - Rhun
1 chariotArchers, 1 spearInfantry and 1 trebuche placed in Rhun
Turn Complete - Rhun
Rhun collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Dale
Dale buy 1 archers, 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
1 lightCavalry moved from Celduin to Dagorlad
Dale take Dagorlad from Mordor
1 spearInfantry moved from Celduin to E. Rhovanion
1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry moved from Lake Town to N. Dale
1 heavyCavalry and 2 lightCavalrys moved from N. Dale to Celduin
1 spearInfantry moved from Celduin to Rhovanion
2 lightCavalrys moved from Celduin to Rhovanion
1 lightCavalry moved from Celduin to Rhovanion
3 lightCavalrys moved from Celduin to S. Rhun
Combat - Dale
Battle in S. Rhun
Dale attack with 3 lightCavalrys
Mordor defend with 1 orcs
Dale roll dice for 3 lightCavalrys in S. Rhun, round 2 : 1/3 hits, 1.00 expected hits
Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
1 orcs owned by the Mordor lost in S. Rhun
Dale win, taking S. Rhun from Rhun with 3 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Non Combat Move - Dale
Place Units - Dale
1 archers, 2 heavyCavalrys and 2 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Dale : 0.00
Rhun : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Khand
Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs;
Combat Move - Khand
1 xbowInfantry moved from S. Ithilien to N. Ithilien
2 xbowInfantrys moved from Harad Road to S. Ithilien
Non Combat Move - Khand
1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien
1 raiderCavalry moved from S. Ithilien to N. Ithilien
Place Units - Khand
1 warWolves placed in S. Ithilien
2 raiderCavalrys placed in Khand
Turn Complete - Khand
Khand collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 28
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 berzerkers and 1 cannon moved from Celduin to Rhovanion
2 berzerkerss and 1 cannon moved from N. Dale to Celduin
1 axeInfantry, 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Saruman
Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Saruman
1 raiders and 2 siegeTowers moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 1 raiders and 2 siegeTowers
Elves defend with 1 hunters and 1 wizard
Saruman roll dice for 1 raiders and 2 siegeTowers in Fangorn, round 2 : 0/3 hits, 1.17 expected hits
Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 2 : 2/2 hits, 1.17 expected hits
1 siegeTower owned by the Saruman and 1 raiders owned by the Saruman lost in Fangorn
Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.33 expected hits
Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 3 : 2/2 hits, 1.17 expected hits
1 siegeTower owned by the Saruman lost in Fangorn
Elves win with 1 hunters and 1 wizard remaining. Battle score for attacker is -12
Casualties for Saruman: 1 raiders and 2 siegeTowers
Non Combat Move - Saruman
Place Units - Saruman
1 raiders and 1 trolls placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Saruman : -1.50
Elves : 1.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Freefolk
Freefolk buy 1 archers, 6 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
3 archerss, 13 hobbitss, 2 lightCavalrys and 7 spearInfantrys moved from Druwaith Laur to Andrast
2 lightCavalrys moved from Lond Daer to Andrast
Combat - Freefolk
Battle in Andrast
Freefolk attack with 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys
Haradrim defend with 1 castle, 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
Freefolk roll dice for 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 2 : 3/17 hits, 3.50 expected hits
Haradrim roll dice for 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 2 : 7/21 hits, 7.00 expected hits
2 corsairss owned by the Haradrim, 7 hobbitss owned by the Freefolk and 1 fortifications owned by the Haradrim lost in Andrast
Freefolk roll dice for 3 archerss, 6 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 3 : 6/17 hits, 3.50 expected hits
Haradrim roll dice for 3 corsairss, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 3 : 5/18 hits, 6.50 expected hits
3 corsairss owned by the Haradrim, 2 trebuches owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 5 hobbitss owned by the Freefolk lost in Andrast
Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 4 : 4/15 hits, 3.50 expected hits
Haradrim roll dice for 8 spearInfantrys and 4 towers in Andrast, round 4 : 5/12 hits, 5.33 expected hits
4 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Andrast
Freefolk roll dice for 3 archerss, 4 lightCavalrys and 3 spearInfantrys in Andrast, round 5 : 3/10 hits, 2.83 expected hits
Haradrim roll dice for 4 spearInfantrys and 4 towers in Andrast, round 5 : 3/8 hits, 4.00 expected hits
3 spearInfantrys owned by the Haradrim, 2 archerss owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Andrast, round 6 : 1/7 hits, 2.00 expected hits
Haradrim roll dice for 1 spearInfantry and 4 towers in Andrast, round 6 : 1/5 hits, 3.00 expected hits
1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast
Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in Andrast, round 7 : 2/6 hits, 1.83 expected hits
Haradrim roll dice for 4 towers in Andrast, round 7 : 3/4 hits, 2.67 expected hits
1 lightCavalry owned by the Freefolk, 2 towers owned by the Haradrim, 1 archers owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
Freefolk roll dice for 3 lightCavalrys in Andrast, round 8 : 2/3 hits, 1.00 expected hits
Haradrim roll dice for 2 towers in Andrast, round 8 : 2/2 hits, 1.33 expected hits
2 lightCavalrys owned by the Freefolk and 2 towers owned by the Haradrim lost in Andrast
Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 9
Casualties for Freefolk: 3 archerss, 13 hobbitss, 3 lightCavalrys and 7 spearInfantrys
Casualties for Haradrim: 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
Non Combat Move - Freefolk
2 hobbitss moved from Enedwaith Coast to Enedwaith
4 hobbitss moved from Enedwaith Coast to Druwaith Laur
5 hobbitss moved from Lond Daer to Enedwaith Coast
1 archers moved from Lond Daer to Enedwaith Coast
7 hobbitss moved from Minhiriath to Lond Daer
1 archers and 1 spearInfantry moved from Tharbad to Eregion
1 archers, 2 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
1 lightCavalry moved from Bree to Lond Daer
2 hobbitss moved from Bree to S. Downs
1 hobbits moved from Shire to S. Downs
2 hobbitss moved from Breelands to S. Downs
2 hobbitss moved from Fornost to Breelands
2 hobbitss moved from Hobbiton to Shire
Place Units - Freefolk
2 lightCavalrys placed in Lond Daer
1 archers and 1 spearInfantry placed in Tharbad
2 hobbitss and 1 lightCavalry placed in Bree
2 hobbitss placed in Fornost
2 hobbitss placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Freefolk : 2.83
Haradrim : -3.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Mordor
Mordor buy 4 siegeTowers, 1 tower and 5 trollss; Remaining resources: 0 PUs;
Combat Move - Mordor
1 orcs moved from N. Ithilien to Dagorlad
1 nazgul moved from Udun to Dagorlad
1 orcs, 4 siegeTowers and 3 trollss moved from Minas Tirith to Anorien
6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
2 trollss moved from Anorien to Eastfold
2 orcss moved from Anorien to Eastfold
Combat - Mordor
Battle in Dagorlad
Mordor attack with 1 nazgul and 1 orcs
Dale defend with 1 lightCavalry
Mordor roll dice for 1 nazgul and 1 orcs in Dagorlad, round 2 : 1/2 hits, 0.83 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in Dagorlad
Mordor win, taking Dagorlad from Dale with 1 nazgul and 1 orcs remaining. Battle score for attacker is 4
Casualties for Dale: 1 lightCavalry
Non Combat Move - Mordor
1 nazgul moved from Dagorlad to Minas Tirith
Place Units - Mordor
4 siegeTowers placed in Eastfold
1 tower placed in Udun
2 trollss placed in W. Osg.
3 trollss placed in Minas Tirith
Turn Complete - Mordor
Mordor collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Mordor : 0.17
Dale : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Goblins
Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs;
Place Units - Goblins
1 stabbers and 1 trolls placed in Moria
Turn Complete - Goblins
Goblins collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Elves
Elves buy 1 eagles, 2 griffins, 9 hobbitss and 1 hunters; Remaining resources: 0 PUs;
Combat Move - Elves
2 hobbitss moved from S. Dunland to Westfold
6 eagless, 12 griffins, 4 hobbitss, 2 hunterss and 5 wizards moved from E. Emnet to Anorien
1 hunters moved from Fangorn to Westfold
1 griffin moved from Lorien to Anorien
2 eagless moved from S. Caves to Anorien
1 wizard moved from Fangorn to Westfold
Combat - Elves
Battle in Westfold
Elves attack with 2 hobbitss, 1 hunters and 1 wizard
Haradrim defend with 1 corsairs and 1 trebuche
Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 2 : 1/3 hits, 1.17 expected hits
Haradrim roll dice for 1 corsairs and 1 trebuche in Westfold, round 2 : 0/2 hits, 0.33 expected hits
1 corsairs owned by the Haradrim lost in Westfold
Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 3 : 1/3 hits, 1.17 expected hits
Haradrim roll dice for 1 trebuche in Westfold, round 3 : 0/1 hits, 0.17 expected hits
1 trebuche owned by the Haradrim lost in Westfold
Elves win, taking Westfold from Haradrim with 2 hobbitss, 1 hunters and 1 wizard remaining. Battle score for attacker is 8
Casualties for Haradrim: 1 corsairs and 1 trebuche
Battle in Anorien
Elves attack with 8 eagless, 13 griffins, 4 hobbitss, 2 hunterss and 5 wizards
Mordor defend with 6 orcss, 10 siegeTowers and 5 trollss
Elves roll dice for 8 eagless, 13 griffins, 4 hobbitss, 2 hunterss and 5 wizards in Anorien, round 2 : 13/30 hits, 13.50 expected hits
Mordor roll dice for 6 orcss, 10 siegeTowers and 5 trollss in Anorien, round 2 : 6/21 hits, 5.17 expected hits
2 hunterss owned by the Elves, 4 hobbitss owned by the Elves, 7 siegeTowers owned by the Mordor and 6 orcss owned by the Mordor lost in Anorien
Elves roll dice for 8 eagless, 13 griffins and 5 wizards in Anorien, round 3 : 14/26 hits, 12.50 expected hits
Mordor roll dice for 3 siegeTowers and 5 trollss in Anorien, round 3 : 6/8 hits, 3.00 expected hits
4 wizards owned by the Elves, 5 trollss owned by the Mordor, 3 siegeTowers owned by the Mordor and 2 eagless owned by the Elves lost in Anorien
Elves win, taking Anorien from Mordor with 6 eagless, 13 griffins and 1 wizard remaining. Battle score for attacker is 28
Casualties for Elves: 2 eagless, 4 hobbitss, 2 hunterss and 4 wizards
Casualties for Mordor: 6 orcss, 10 siegeTowers and 5 trollss
Non Combat Move - Elves
6 eagless and 13 griffins moved from Anorien to E. Emnet
1 hunters moved from Celebran to E. Emnet
1 hunters moved from Lorien to Fangorn
1 wizard moved from Lorien to Wold
2 hunterss moved from Lorien to Wold
1 hobbits moved from Drimrill Dale to Celebran
1 hobbits moved from Gladden to Drimrill Dale
1 hobbits moved from W. Mirkwood to Gladden
2 hobbitss moved from N. Mirkwood to W. Mirkwood
Place Units - Elves
2 griffins placed in E. Emnet
1 eagles, 2 hobbitss and 1 hunters placed in Lorien
2 hobbitss placed in High Mirkwood
2 hobbitss placed in S. Caves
2 hobbitss placed in N. Caves
1 hobbits placed in E. Emnet
Elves undo move 5.
1 hobbits placed in E. Emnet
1 hobbits placed in N. Caves
Turn Complete - Elves
Elves collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Mordor : 3.83
Elves : 0.67
Haradrim : -0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Haradrim
Haradrim buy 4 corsairss, 4 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 spearInfantrys moved from Anfalas to Andrast
1 spearInfantry moved from Pinnath Gelin to Andrast
1 spearInfantry moved from Angren Bank to Adorn
Haradrim take Adorn from Freefolk
1 corsairs, 2 spearInfantrys and 3 trebuches moved from Helms Deep to Westfold
Combat - Haradrim
Battle in Westfold
Haradrim attack with 1 corsairs, 2 spearInfantrys and 3 trebuches
Elves defend with 2 hobbitss, 1 hunters and 1 wizard
Haradrim roll dice for 1 corsairs, 2 spearInfantrys and 3 trebuches in Westfold, round 2 : 1/6 hits, 2.83 expected hits
Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 2 : 2/4 hits, 1.50 expected hits
1 hobbits owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Westfold
Haradrim roll dice for 1 corsairs and 3 trebuches in Westfold, round 3 : 1/4 hits, 2.17 expected hits
Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in Westfold, round 3 : 0/3 hits, 1.33 expected hits
1 hobbits owned by the Elves lost in Westfold
Haradrim roll dice for 1 corsairs and 3 trebuches in Westfold, round 4 : 1/4 hits, 2.17 expected hits
Elves roll dice for 1 hunters and 1 wizard in Westfold, round 4 : 1/2 hits, 1.17 expected hits
1 hunters owned by the Elves and 1 trebuche owned by the Haradrim lost in Westfold
Haradrim roll dice for 1 corsairs and 2 trebuches in Westfold, round 5 : 2/3 hits, 1.67 expected hits
Elves roll dice for 1 wizard in Westfold, round 5 : 0/1 hits, 0.67 expected hits
1 wizard owned by the Elves lost in Westfold
Haradrim win, taking Westfold from Elves with 1 corsairs and 2 trebuches remaining. Battle score for attacker is 6
Casualties for Haradrim: 2 spearInfantrys and 1 trebuche
Casualties for Elves: 2 hobbitss, 1 hunters and 1 wizard
Battle in Andrast
Haradrim attack with 3 spearInfantrys
Freefolk defend with 1 castle and 1 lightCavalry
Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 : 1/3 hits, 0.50 expected hits
Freefolk roll dice for 1 lightCavalry in Andrast, round 2 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Freefolk lost in Andrast
Haradrim win, taking Andrast from Freefolk with 3 spearInfantrys remaining. Battle score for attacker is 4
Casualties for Freefolk: 1 lightCavalry
Non Combat Move - Haradrim
Place Units - Haradrim
1 corsairs and 1 spearInfantry placed in Pinnath Gelin
2 spearInfantrys placed in Anfalas
3 corsairss and 3 trebuches placed in Helms Deep
1 spearInfantry placed in Anfalas
Turn Complete - Haradrim
Haradrim collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Elves : -1.67
Haradrim : -3.33
Freefolk : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Turn Complete - Gondor
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Rhun
Rhun buy 2 fortificationss and 2 towers; Remaining resources: 0 PUs;
Place Units - Rhun
2 fortificationss and 2 towers placed in Iron Hills
Turn Complete - Rhun
Rhun collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Dale
Dale buy 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Dale
1 archers and 1 spearInfantry moved from N. Dale to Celduin
1 heavyCavalry moved from Celduin to S. Rhovanion
3 lightCavalrys and 1 spearInfantry moved from Rhovanion to S. Rhovanion
2 lightCavalrys moved from S. Rhun to S. Rhovanion
1 archers, 2 heavyCavalrys and 2 lightCavalrys moved from Lake Town to N. Dale
2 heavyCavalrys and 2 lightCavalrys moved from N. Dale to Celduin
2 lightCavalrys moved from Celduin to Rhovanion
Non Combat Move - Dale
Place Units - Dale
2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
Turn Complete - Dale
Dale collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Khand
Khand buy 1 raiders, 1 trebuche and 1 warWolves; Remaining resources: 1 PUs;
Combat Move - Khand
1 raiderCavalry and 1 xbowInfantry moved from N. Ithilien to Anorien
2 warWolvess moved from S. Ithilien to Anorien
2 xbowInfantrys moved from S. Ithilien to N. Ithilien
2 raiderCavalrys moved from Khand to N. Ithilien
Combat - Khand
Battle in Anorien
Khand attack with 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry
Elves defend with 1 wizard
Khand roll dice for 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry in Anorien, round 2 : 2/4 hits, 1.17 expected hits
Elves roll dice for 1 wizard in Anorien, round 2 : 0/1 hits, 0.67 expected hits
1 wizard owned by the Elves lost in Anorien
Khand win, taking Anorien from Elves with 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry remaining. Battle score for attacker is 8
Casualties for Elves: 1 wizard
Non Combat Move - Khand
Place Units - Khand
1 warWolves placed in S. Ithilien
1 raiders and 1 trebuche placed in Khand
Turn Complete - Khand
Khand collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Elves : -0.67
Khand : 0.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 29
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 berzerkers and 1 cannon moved from Rhovanion to S. Rhovanion
2 berzerkerss and 1 cannon moved from Celduin to Rhovanion
1 axeInfantry, 1 berzerkers and 1 phalanx moved from N. Dale to Celduin
2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 30
Purchase Units - Saruman
Saruman buy 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Saruman
1 raiders and 1 trolls moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 1 raiders and 1 trolls
Elves defend with 1 hunters
Saruman roll dice for 1 raiders and 1 trolls in Fangorn, round 2 : 1/2 hits, 0.83 expected hits
Elves roll dice for 1 hunters in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
1 hunters owned by the Elves and 1 raiders owned by the Saruman lost in Fangorn
Saruman win, taking Fangorn from Elves with 1 trolls remaining. Battle score for attacker is 0
Casualties for Saruman: 1 raiders
Casualties for Elves: 1 hunters
Non Combat Move - Saruman
Place Units - Saruman
1 siegeTower and 1 trolls placed in Isengard
Turn Complete - Saruman
Saruman collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Saruman : 0.17
Elves : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 30
Purchase Units - Freefolk
Freefolk buy 2 archerss, 5 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 hobbits moved from Druwaith Laur to Angren Bank
Freefolk take Angren Bank from Haradrim
3 hobbitss moved from Druwaith Laur to Andrast
3 lightCavalrys moved from Lond Daer to Andrast
2 hobbitss moved from Enedwaith to Angren Bank
1 archers and 5 hobbitss moved from Enedwaith Coast to Druwaith Laur
7 hobbitss moved from Lond Daer to Enedwaith Coast
1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to Lond Daer
1 archers and 1 spearInfantry moved from Tharbad to Eregion
5 hobbitss moved from S. Downs to Minhiriath
2 hobbitss moved from Bree to S. Downs
1 lightCavalry moved from Bree to Lond Daer
2 hobbitss moved from Shire to S. Downs
2 hobbitss moved from Breelands to S. Downs
2 hobbitss moved from Hobbiton to Shire
2 hobbitss moved from Fornost to Breelands
Combat - Freefolk
Battle in Andrast
Freefolk attack with 3 hobbitss and 3 lightCavalrys
Haradrim defend with 1 castle and 3 spearInfantrys
Freefolk roll dice for 3 hobbitss and 3 lightCavalrys in Andrast, round 2 : 1/3 hits, 1.00 expected hits
Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 : 0/3 hits, 1.00 expected hits
1 spearInfantry owned by the Haradrim lost in Andrast
Freefolk roll dice for 3 hobbitss and 3 lightCavalrys in Andrast, round 3 : 2/3 hits, 1.00 expected hits
Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits
2 spearInfantrys owned by the Haradrim and 1 hobbits owned by the Freefolk lost in Andrast
Freefolk win, taking Andrast from Haradrim with 2 hobbitss and 3 lightCavalrys remaining. Battle score for attacker is 7
Casualties for Haradrim: 3 spearInfantrys
Casualties for Freefolk: 1 hobbits
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in Lond Daer
1 archers and 1 spearInfantry placed in Tharbad
1 archers and 2 hobbitss placed in Bree
2 hobbitss placed in Hobbiton
1 hobbits placed in Fornost
Turn Complete - Freefolk
Freefolk collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Freefolk : 1.00
Haradrim : -0.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 30
Purchase Units - Mordor
Mordor buy 4 siegeTowers, 1 tower and 4 trollss; Remaining resources: 1 PUs;
Non Combat Move - Mordor
3 trollss moved from Minas Tirith to Eastfold
3 orcss moved from S. Mirkwood to Dol Goldur
Place Units - Mordor
1 tower placed in Udun
4 siegeTowers placed in Eastfold
4 trollss placed in Minas Tirith
Turn Complete - Mordor
Mordor collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :