@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Dwarves round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; Combat Move - Dwarves 1 phalanx moved from S. Dale to N. Rhun 1 mortar moved from S. Dale to N. Rhun 1 axeInfantry moved from N. Dale to S. Dale 1 axeInfantry and 1 berzerkers moved from N. Dale to N. Rhun 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 berzerkers placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Saruman Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Saruman 3 raiderss and 1 trolls moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 3 raiderss and 1 trolls Elves defend with 4 griffins and 1 hunters Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits 1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits 1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits 1 trolls owned by the Saruman lost in S. Dunland Freefolk win with 2 griffins remaining. Battle score for attacker is 0 Casualties for Saruman: 3 raiderss and 1 trolls Casualties for Elves: 2 griffins and 1 hunters Non Combat Move - Saruman Place Units - Saruman 3 raiderss and 1 trolls placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Saruman : 0.17 Freefolk : -1.00 -
TripleA Turn Summary: Freefolk round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Freefolk Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 lightCavalry moved from Enedwaith Coast to Druwaith Laur Freefolk take Druwaith Laur from Haradrim 1 hobbits moved from Enedwaith to Angren Bank Freefolk take Angren Bank from Haradrim 1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur 3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 3 hobbitss moved from N. Enedwaith to Enedwaith Coast 2 lightCavalrys moved from Tharbad to N. Enedwaith 2 lightCavalrys moved from N. Enedwaith to Druwaith Laur 3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath 1 hobbits moved from Cardolan to Eregion 2 hobbitss and 1 spearInfantry moved from Bree to S. Downs 1 hobbits moved from Fornost to Breelands 1 hobbits moved from Breelands to S. Downs Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 1 archers and 1 spearInfantry placed in Lond Daer 2 lightCavalrys placed in Tharbad 1 archers, 1 hobbits and 1 spearInfantry placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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@dawgoneit man i hate this “FN” game. not just our game every game.
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TripleA Turn Summary: Mordor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Mordor Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from E. Osg. to Anorien 2 siegeTowers moved from W. Osg. to Anorien 2 orcss and 2 siegeTowers moved from Eastfold to Anorien 2 orcss moved from Anorien to Lossarnach 1 siegeTower moved from Dol Goldur to S. Mirkwood 1 orcs moved from Gladden to S. Mirkwood Combat - Mordor Battle in S. Mirkwood Mordor attack with 1 orcs and 1 siegeTower Dale defend with 1 lightCavalry Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in S. Mirkwood Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Mordor Place Units - Mordor 1 orcs placed in Dol Goldur 4 trollss placed in Eastfold 2 trollss placed in W. Osg. Turn Complete - Mordor Mordor collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Mordor : -1.00 Elves : -0.50 -
TripleA Turn Summary: Goblins round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Goblins Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Celebran to Lorien 4 trollss moved from Moria to Lorien 1 shooters moved from Fangorn to Celebran Combat - Goblins Battle in Lorien Goblins attack with 2 shooterss and 4 trollss Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits 2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits 1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits 1 trolls owned by the Goblins lost in Lorien Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20 Casualties for Goblins: 2 shooterss and 4 trollss Casualties for Elves: 4 hobbitss Non Combat Move - Goblins Place Units - Goblins 3 shooterss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Goblins : 0.17 Elves : 3.17 -
TripleA Turn Summary: Elves round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Elves Elves buy 1 eagles, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Carrock to Gladden Elves take Gladden from Mordor 3 hobbitss moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from Carrock to Anduin West Bank 1 hobbits moved from N. Caves to Drimrill Dale Elves take Drimrill Dale from Goblins 4 griffins moved from Enedwaith to Andrast 2 griffins moved from S. Dunland to Andrast 1 hunters moved from S. Caves to S. Dunland 1 hunters moved from S. Caves to Celebran 1 hobbits moved from Lorien to Celebran 1 eagles moved from Lorien to Celebran Combat - Elves Battle in Celebran Elves attack with 1 eagles, 1 hobbits and 1 hunters Goblins defend with 1 shooters Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 1/3 hits, 0.83 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Elves win, taking Celebran from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Andrast Elves attack with 6 griffins Haradrim defend with 1 castle, 1 corsairs and 6 spearInfantrys Elves roll dice for 6 griffins in Andrast, round 2 : 5/6 hits, 3.00 expected hits Haradrim roll dice for 1 corsairs and 6 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.17 expected hits 1 corsairs owned by the Haradrim, 2 griffins owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Andrast Elves roll dice for 4 griffins in Andrast, round 3 : 2/4 hits, 2.00 expected hits Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits 1 griffin owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Andrast Elves win with 3 griffins remaining. Battle score for attacker is 1 Casualties for Elves: 3 griffins Casualties for Haradrim: 1 corsairs and 6 spearInfantrys Non Combat Move - Elves 3 griffins moved from Andrast to Enedwaith Coast 1 griffin moved from S. Caves to Enedwaith Coast 1 eagles moved from Celebran to S. Caves 1 hunters moved from Lorien to S. Caves 1 eagles moved from S. Caves to Enedwaith Coast 1 wizard moved from S. Caves to Enedwaith 1 eagles moved from High Mirkwood to Enedwaith Coast Place Units - Elves 1 eagles and 1 hunters placed in S. Caves 2 hobbitss and 2 hunterss placed in Lorien 1 hobbits placed in N. Caves 1 hobbits placed in N. Caves 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Goblins : -0.33 Elves : 2.17 Haradrim : 0.17 -
TripleA Turn Summary: Haradrim round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Haradrim Haradrim buy 5 spearInfantrys and 4 towers; Remaining resources: 1 PUs; Combat Move - Haradrim 1 spearInfantry moved from N. Ithilien to Dagorlad 1 spearInfantry moved from Westfold to Fangorn 1 corsairs and 2 spearInfantrys moved from Westfold to S. Dunland 1 corsairs and 9 spearInfantrys moved from Westfold to Adorn 4 corsairss moved from Helms Deep to Westfold 1 corsairs and 2 spearInfantrys moved from Anfalas to Andrast 1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Angren Bank 2 spearInfantrys moved from Pinnath Gelin to Andrast 2 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast 1 raft moved from S. W. Central Sea Zone to N. W. Central Sea Zone Combat - Haradrim Battle in Angren Bank Haradrim attack with 1 corsairs and 1 spearInfantry Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits Freefolk roll dice for 1 hobbits in Angren Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Angren Bank Haradrim win, taking Angren Bank from Freefolk with 1 corsairs remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in Dagorlad Haradrim attack with 1 spearInfantry Elves defend with 1 hobbits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 6 : 1/1 hits, 0.17 expected hits 1 spearInfantry owned by the Haradrim lost in Dagorlad Elves win with 1 hobbits remaining. Battle score for attacker is -3 Casualties for Haradrim: 1 spearInfantry Battle in Adorn Haradrim attack with 1 corsairs and 9 spearInfantrys Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 9 spearInfantrys in Adorn, round 2 : 1/10 hits, 2.00 expected hits Freefolk roll dice for 1 hobbits in Adorn, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Adorn Haradrim win, taking Adorn from Freefolk with 1 corsairs and 8 spearInfantrys remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in S. Dunland Haradrim attack with 1 corsairs and 2 spearInfantrys Elves defend with 1 hunters Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 2/3 hits, 0.83 expected hits Freefolk roll dice for 1 hunters in S. Dunland, round 2 : 0/1 hits, 0.50 expected hits 1 hunters owned by the Elves lost in S. Dunland Haradrim win, taking S. Dunland from Freefolk with 1 corsairs and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Non Combat Move - Haradrim Place Units - Haradrim 2 towers placed in Andrast 2 towers placed in Pinnath Gelin 3 spearInfantrys placed in Anfalas 2 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Elves : 0.17 Haradrim : -0.33 Freefolk : 1.17 -
TripleA Turn Summary: Gondor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Gondor Gondor buy 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 1 spearInfantry and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Rhun Rhun buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun 1 warChariot moved from Rhun to Celduin Rhun take Celduin from Dale 1 warChariot moved from Celduin to E. Rhovanion 2 spearInfantrys moved from Rhun to E. Rhovanion Combat - Rhun Battle in E. Rhovanion Rhun attack with 2 spearInfantrys and 1 warChariot Dale defend with 1 lightCavalry Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 3 : 2/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Rhovanion Rhun win, taking E. Rhovanion from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Rhun Place Units - Rhun 5 fortificationss and 1 tower placed in Rhun 1 fortifications placed in Iron Hills Turn Complete - Rhun Rhun collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Dale : -0.33 Rhun : 0.00 -
TripleA Turn Summary: Dale round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Dale Dale buy 3 heavyCavalrys and 2 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Dale 1 spearInfantry moved from N. Dale to Celduin Dale take Celduin from Rhun 1 lightCavalry moved from N. Rhun to Celduin 1 lightCavalry moved from Celduin to E. Rhovanion 1 heavyCavalry and 1 lightCavalry moved from S. E. Rhovanion to E. Rhovanion 1 spearInfantry moved from Rhovanion to E. Rhovanion 2 archerss moved from N. Dale to N. Rhun 6 heavyCavalrys moved from W. Mirkwood to Celduin 1 heavyCavalry moved from Lake Town to Celduin 2 spearInfantrys moved from Lake Town to N. Dale 1 archers moved from Lake Town to N. Dale 1 lightCavalry moved from Lake Town to E. Rhovanion Combat - Dale Battle in E. Rhovanion Dale attack with 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry Rhun defend with 2 spearInfantrys and 1 warChariot Dale roll dice for 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry in E. Rhovanion, round 2 : 2/5 hits, 1.67 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits 1 spearInfantry owned by the Rhun, 1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in E. Rhovanion Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 3 : 0/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 4 : 2/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 lightCavalry owned by the Dale lost in E. Rhovanion Dale win, taking E. Rhovanion from Rhun with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 5 Casualties for Dale: 1 lightCavalry and 1 spearInfantry Casualties for Rhun: 2 spearInfantrys and 1 warChariot Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Dale : -0.67 Rhun : 0.50 -
TripleA Turn Summary: Khand round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Khand Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 1 PUs; Combat Move - Khand 1 raiderCavalry moved from E. Emnet to S. Rhun Khand take S. Brown Lands from Dale Khand take S. Rhovanion from Elves Rhun take S. Rhun from Dale 1 warWolves moved from E. Emnet to Dagorlad 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Dagorlad 1 raiders moved from E. Emnet to Wold 1 xbowInfantry moved from E. Emnet to S. Brown Lands 2 xbowInfantrys moved from Khand to Harad Road 1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien 1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien 1 raiderCavalry moved from N. Ithilien to Dagorlad Combat - Khand Battle in Dagorlad Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys Elves defend with 1 hobbits Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys in Dagorlad, round 2 : 3/5 hits, 1.83 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in Dagorlad Khand win, taking Dagorlad from Elves with 1 raiderCavalry, 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is -1 Casualties for Khand: 1 warWolves Casualties for Elves: 1 hobbits Non Combat Move - Khand Place Units - Khand 1 castle placed in E. Emnet 1 raiders placed in S. Ithilien 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Elves : 0.83 Khand : 1.17 -
TripleA Turn Summary: Dwarves round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Dwarves Dwarves buy 2 berzerkerss; Remaining resources: 2 PUs; Combat Move - Dwarves 1 berzerkers and 1 phalanx moved from N. Dale to N. Rhun 2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 berzerkerss placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Saruman Saruman buy 3 siegeTowers; Remaining resources: 2 PUs; Place Units - Saruman 3 siegeTowers placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Freefolk Freefolk buy 2 archerss, 3 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast Combat - Freefolk Battle in Andrast Freefolk attack with 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 castle, 1 corsairs, 4 spearInfantrys and 2 towers Freefolk roll dice for 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 3/18 hits, 4.00 expected hits Haradrim roll dice for 1 corsairs, 4 spearInfantrys and 2 towers in Andrast, round 2 : 3/7 hits, 2.83 expected hits 1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast Freefolk roll dice for 4 archerss, 1 hobbits, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 2/15 hits, 4.00 expected hits Haradrim roll dice for 2 spearInfantrys and 2 towers in Andrast, round 3 : 3/4 hits, 2.00 expected hits 2 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 2 archerss owned by the Freefolk lost in Andrast Freefolk roll dice for 2 archerss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 4 : 4/12 hits, 3.33 expected hits Haradrim roll dice for 2 towers in Andrast, round 4 : 1/2 hits, 1.33 expected hits 2 towers owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk win, taking Andrast from Haradrim with 2 archerss, 6 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 9 Casualties for Freefolk: 2 archerss, 4 hobbitss and 1 spearInfantry Casualties for Haradrim: 1 corsairs, 4 spearInfantrys and 2 towers Non Combat Move - Freefolk 3 hobbitss moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from Enedwaith Coast to Enedwaith 1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 2 lightCavalrys moved from Tharbad to Enedwaith 1 archers and 2 hobbitss moved from Eregion to N. Dunland 1 archers moved from Eregion to N. Dunland 3 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith 1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath 2 hobbitss moved from S. Downs to Cardolan 1 hobbits moved from Bree to S. Downs 1 archers and 1 spearInfantry moved from Bree to S. Downs 1 hobbits moved from Breelands to S. Downs 1 hobbits moved from Fornost to Breelands Place Units - Freefolk 1 archers and 1 spearInfantry placed in Tharbad 2 lightCavalrys placed in Lond Daer 1 archers, 1 hobbits and 1 spearInfantry placed in Bree 2 hobbitss placed in Fornost Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Freefolk : -2.33 Haradrim : 0.83 -
TripleA Turn Summary: Mordor round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Mordor Mordor buy 5 orcss, 1 siegeTower and 3 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 orcss, 1 siegeTower and 6 trollss moved from Lossarnach to Anorien 2 trollss moved from W. Osg. to Anorien 4 trollss moved from Eastfold to Anorien 1 orcs moved from S. Mirkwood to Rhovanion Mordor take Rhovanion from Dale 1 siegeTower moved from S. Mirkwood to Gladden Combat - Mordor Battle in Gladden Mordor attack with 1 siegeTower Elves defend with 1 hobbits Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 2 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 3 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 4 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 4 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Gladden Mordor win, taking Gladden from Elves with 1 siegeTower remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Mordor Place Units - Mordor 4 orcss placed in Eastfold 1 orcs and 1 siegeTower placed in W. Osg. 3 trollss placed in Minas Morgul Turn Complete - Mordor Mordor collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Mordor : 0.00 Elves : -0.50 -
TripleA Turn Summary: Goblins round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Goblins Goblins buy 6 shooterss; Remaining resources: 1 PUs; Combat Move - Goblins 28 shooterss, 7 stabberss and 1 trolls moved from Moria to Eregion Combat - Goblins Battle in Eregion Goblins attack with 28 shooterss, 7 stabberss and 1 trolls Elves defend with 12 hobbitss; Freefolk defend with 3 archerss, 9 hobbitss and 3 spearInfantrys Goblins roll dice for 28 shooterss, 7 stabberss and 1 trolls in Eregion, round 2 : 3/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 21 hobbitss and 3 spearInfantrys in Eregion, round 2 : 3/27 hits, 5.50 expected hits 3 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion Goblins roll dice for 25 shooterss, 7 stabberss and 1 trolls in Eregion, round 3 : 3/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 18 hobbitss and 3 spearInfantrys in Eregion, round 3 : 7/24 hits, 5.00 expected hits 7 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion Goblins roll dice for 18 shooterss, 7 stabberss and 1 trolls in Eregion, round 4 : 4/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 15 hobbitss and 3 spearInfantrys in Eregion, round 4 : 7/21 hits, 4.50 expected hits 7 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 1 hobbits owned by the Freefolk lost in Eregion 11 shooterss, 7 stabberss and 1 trolls retreated to Moria Elves win with 3 archerss, 11 hobbitss and 3 spearInfantrys remaining. Battle score for attacker is -14 Casualties for Goblins: 17 shooterss Casualties for Elves: 9 hobbitss Casualties for Freefolk: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 6 shooterss placed in Moria Turn Complete - Goblins Goblins collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Goblins : 1.00 Elves : 2.00 -
TripleA Turn Summary: Elves round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Elves Elves buy 1 eagles, 5 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from W. Mirkwood to S. Mirkwood Elves take S. Mirkwood from Mordor 1 hobbits moved from Celebran to Fangorn 1 eagles moved from S. Caves to Fangorn 2 griffins moved from Enedwaith Coast to S. Dunland 2 griffins moved from Enedwaith Coast to Angren Bank 1 wizard moved from Enedwaith to S. Dunland 1 eagles moved from Enedwaith Coast to Angren Bank 1 eagles moved from Enedwaith Coast to S. Dunland 1 hobbits moved from Anduin West Bank to Gladden 1 hunters moved from Lorien to Gladden Elves take Anduin East Bank from Mordor 1 hunters moved from Celebran to Lorien 1 hobbits moved from Lorien to Celebran 2 hunterss moved from S. Caves to Lorien 3 hobbitss moved from Eregion to N. Dunland 2 hobbitss moved from N. Caves to Eregion 1 hobbits moved from Rivendell to Eregion Combat - Elves Battle in Fangorn Elves attack with 1 eagles and 1 hobbits Haradrim defend with 1 spearInfantry Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 3 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 spearInfantry in Fangorn, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Fangorn Elves win, taking Fangorn from Goblins with 1 eagles and 1 hobbits remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Battle in Gladden Elves attack with 1 hobbits and 1 hunters Mordor defend with 1 siegeTower Elves roll dice for 1 hobbits and 1 hunters in Gladden, round 2 : 1/2 hits, 0.50 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in Gladden Elves win, taking Gladden from Mordor with 1 hobbits and 1 hunters remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Battle in S. Dunland Elves attack with 1 eagles, 2 griffins and 1 wizard Haradrim defend with 1 corsairs and 2 spearInfantrys Elves roll dice for 1 eagles, 2 griffins and 1 wizard in S. Dunland, round 2 : 4/4 hits, 2.00 expected hits Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 1/3 hits, 0.83 expected hits 1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 1 eagles owned by the Elves lost in S. Dunland Elves win, taking S. Dunland from Haradrim with 2 griffins and 1 wizard remaining. Battle score for attacker is 4 Casualties for Elves: 1 eagles Casualties for Haradrim: 1 corsairs and 2 spearInfantrys Battle in Angren Bank Elves attack with 1 eagles and 2 griffins Haradrim defend with 1 corsairs Elves roll dice for 1 eagles and 2 griffins in Angren Bank, round 2 : 1/3 hits, 1.33 expected hits Haradrim roll dice for 1 corsairs in Angren Bank, round 2 : 0/1 hits, 0.17 expected hits 1 corsairs owned by the Haradrim lost in Angren Bank Elves win with 1 eagles and 2 griffins remaining. Battle score for attacker is 4 Casualties for Haradrim: 1 corsairs Non Combat Move - Elves 1 eagles moved from Angren Bank to Eregion 2 griffins moved from S. Dunland to N. Dunland 2 griffins moved from Angren Bank to N. Dunland 1 eagles moved from Fangorn to Lorien Place Units - Elves 1 hunters and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in High Mirkwood 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Goblins : -0.67 Mordor : -0.17 Elves : 2.50 Haradrim : -0.00 -
TripleA Turn Summary: Haradrim round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Haradrim Haradrim buy 4 corsairss and 4 towers; Remaining resources: 2 PUs; Combat Move - Haradrim 1 spearInfantry moved from Adorn to S. Dunland 1 corsairs and 7 spearInfantrys moved from Adorn to Angren Bank 2 corsairss moved from Westfold to S. Dunland 2 corsairss moved from Westfold to Fangorn 4 galleons moved from Entwash to Anduin Mouth 2 spearInfantrys moved from Helms Deep to Westfold 3 spearInfantrys moved from Pinnath Gelin to Anfalas Combat - Haradrim Battle in Fangorn Haradrim attack with 2 corsairss Elves defend with 1 hobbits Haradrim roll dice for 2 corsairss in Fangorn, round 2 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Fangorn Haradrim win, taking Fangorn from Elves with 2 corsairss remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Battle in S. Dunland Haradrim attack with 2 corsairss and 1 spearInfantry Elves defend with 1 wizard Haradrim roll dice for 2 corsairss and 1 spearInfantry in S. Dunland, round 2 : 2/3 hits, 1.17 expected hits Elves roll dice for 1 wizard in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits 1 spearInfantry owned by the Haradrim and 1 wizard owned by the Elves lost in S. Dunland Haradrim win, taking S. Dunland from Elves with 2 corsairss remaining. Battle score for attacker is 5 Casualties for Haradrim: 1 spearInfantry Casualties for Elves: 1 wizard Non Combat Move - Haradrim Place Units - Haradrim 2 towers placed in Pinnath Gelin 1 corsairs and 2 towers placed in Anfalas 3 corsairss placed in Helms Deep Turn Complete - Haradrim Haradrim collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Elves : 0.17 Haradrim : 0.83 -
TripleA Turn Summary: Gondor round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Gondor Gondor buy 2 fortificationss and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 2 fortificationss and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :





