@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Elves round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Lorien to Celebran 1 hunters moved from S. Caves to Celebran 2 hobbitss moved from Lorien to Anduin East Bank 1 eagles moved from Lorien to Anduin East Bank 2 hobbitss moved from High Mirkwood to Carrock 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hobbits moved from S. Rhovanion to Dagorlad Elves take Dagorlad from Mordor 6 griffins moved from S. Dunland to Angren Bank 4 griffins moved from S. Caves to Druwaith Laur 2 hobbitss moved from N. Caves to Drimrill Dale 2 hunterss moved from N. Caves to Drimrill Dale 1 eagles moved from Rivendell to Celebran 1 hobbits moved from Rivendell to Eregion 1 hunters moved from Eregion to S. Dunland 2 hunterss moved from Eregion to S. Caves Combat - Elves Battle in Celebran Elves attack with 1 eagles, 1 hobbits and 1 hunters Goblins defend with 1 shooters Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 0/3 hits, 0.83 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 1/1 hits, 0.33 expected hits 1 hobbits owned by the Elves lost in Celebran Elves roll dice for 1 eagles and 1 hunters in Celebran, round 3 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Celebran, round 3 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Celebran Elves roll dice for 1 eagles in Celebran, round 4 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Celebran, round 4 : 1/1 hits, 0.33 expected hits 1 eagles owned by the Elves lost in Celebran Goblins win with 1 shooters remaining. Battle score for attacker is -12 Casualties for Elves: 1 eagles, 1 hobbits and 1 hunters Battle in Drimrill Dale Elves attack with 2 hobbitss and 2 hunterss Goblins defend with 2 shooterss and 1 stabbers Elves roll dice for 2 hobbitss and 2 hunterss in Drimrill Dale, round 2 : 1/4 hits, 1.00 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Drimrill Dale, round 2 : 0/3 hits, 0.83 expected hits 1 stabbers owned by the Goblins lost in Drimrill Dale Elves roll dice for 2 hobbitss and 2 hunterss in Drimrill Dale, round 3 : 0/4 hits, 1.00 expected hits Goblins roll dice for 2 shooterss in Drimrill Dale, round 3 : 1/2 hits, 0.67 expected hits 1 hobbits owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hobbits and 2 hunterss in Drimrill Dale, round 4 : 1/3 hits, 0.83 expected hits Goblins roll dice for 2 shooterss in Drimrill Dale, round 4 : 1/2 hits, 0.67 expected hits 1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Drimrill Dale Elves roll dice for 2 hunterss in Drimrill Dale, round 5 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 6 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 6 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hunters in Drimrill Dale, round 7 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 7 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Goblins win with 1 shooters remaining. Battle score for attacker is -8 Casualties for Goblins: 1 shooters and 1 stabbers Casualties for Elves: 2 hobbitss and 2 hunterss Battle in Druwaith Laur Elves attack with 4 griffins Haradrim defend with 1 corsairs and 1 spearInfantry Elves roll dice for 4 griffins in Druwaith Laur, round 2 : 2/4 hits, 2.00 expected hits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Druwaith Laur, round 2 : 0/2 hits, 0.50 expected hits 1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Haradrim lost in Druwaith Laur Elves win with 4 griffins remaining. Battle score for attacker is 7 Casualties for Haradrim: 1 corsairs and 1 spearInfantry Battle in Anduin East Bank Elves attack with 1 eagles and 2 hobbitss Mordor defend with 1 orcs Elves roll dice for 1 eagles and 2 hobbitss in Anduin East Bank, round 2 : 0/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 eagles and 2 hobbitss in Anduin East Bank, round 3 : 0/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 eagles and 1 hobbits in Anduin East Bank, round 4 : 1/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank Elves win with 1 eagles remaining. Battle score for attacker is -1 Casualties for Elves: 2 hobbitss Casualties for Mordor: 1 orcs Battle in Angren Bank Elves attack with 6 griffins Haradrim defend with 4 corsairss and 1 spearInfantry Elves roll dice for 6 griffins in Angren Bank, round 2 : 3/6 hits, 3.00 expected hits Haradrim roll dice for 4 corsairss and 1 spearInfantry in Angren Bank, round 2 : 2/5 hits, 1.00 expected hits 3 corsairss owned by the Haradrim and 2 griffins owned by the Elves lost in Angren Bank Elves roll dice for 4 griffins in Angren Bank, round 3 : 2/4 hits, 2.00 expected hits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 3 : 0/2 hits, 0.50 expected hits 1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Haradrim lost in Angren Bank Elves win with 4 griffins remaining. Battle score for attacker is 5 Casualties for Elves: 2 griffins Casualties for Haradrim: 4 corsairss and 1 spearInfantry Non Combat Move - Elves 4 griffins moved from Angren Bank to S. Dunland 4 griffins moved from Druwaith Laur to Enedwaith 1 eagles moved from Anduin East Bank to Lorien Place Units - Elves 1 griffin and 1 wizard placed in S. Caves 3 hobbitss and 1 hunters placed in Lorien 1 hobbits placed in N. Caves 1 eagles placed in High Mirkwood Turn Complete - Elves Elves collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Goblins : 2.83 Mordor : 1.50 Elves : -4.33 Haradrim : 0.00
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@Whackamatt how come your 1’s and 2’s can hit but mine cant?
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Goblins : 2.83
Mordor : 1.50
Elves : -4.33Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:
Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!
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TripleA Turn Summary: Haradrim round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Haradrim Haradrim buy 5 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 1 spearInfantry moved from S. Ithilien to N. Ithilien 1 corsairs and 1 galleon moved from N. W. Central Sea Zone to Druwaith Coast 1 corsairs moved from Druwaith Coast to Andrast 2 spearInfantrys moved from Anfalas to Andrast 1 spearInfantry moved from Anfalas to Pinnath Gelin 3 spearInfantrys moved from Helms Deep to Westfold 2 corsairss moved from Helms Deep to Westfold Combat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 2 spearInfantrys placed in Andrast 2 spearInfantrys placed in Pinnath Gelin 1 corsairs and 2 spearInfantrys placed in Anfalas 4 corsairss placed in Helms Deep Turn Complete - Haradrim Haradrim collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Gondor Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 2 spearInfantrys and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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@Whackamatt said in L.O.T.R. - Whack Evil - dawg Good:
Goblins : 2.83
Mordor : 1.50
Elves : -4.33Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:
Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!
ya and its been all my games. i took 4 tanks and 7 fighters after 9 china men. i rolled 3 hits and he rolled 7. don’t figure does it.:disappointed:
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TripleA Turn Summary: Rhun round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Rhun Rhun buy 8 fortificationss; Remaining resources: 2 PUs; Combat Move - Rhun 1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion Rhun take S. E. Rhovanion from Dale Combat - Rhun Non Combat Move - Rhun Place Units - Rhun 6 fortificationss placed in Rhun 2 fortificationss placed in Iron Hills Turn Complete - Rhun Rhun collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from S. Rhun to E. Emnet Dale take E. Emnet from Saruman 1 lightCavalry moved from S. Rhun to S. Mirkwood Dale take N. Brown Lands from Mordor Elves take S. Mirkwood from Mordor 1 heavyCavalry and 1 lightCavalry moved from Celduin to S. E. Rhovanion Dale take E. Rhovanion from Rhun 1 spearInfantry moved from Celduin to Rhovanion 1 lightCavalry moved from N. Rhun to S. Dale 1 lightCavalry moved from S. Dale to Celduin 1 lightCavalry moved from Celduin to E. Rhovanion 5 heavyCavalrys moved from Celduin to W. Mirkwood 1 heavyCavalry moved from Lake Town to W. Mirkwood 2 archerss and 1 spearInfantry moved from Lake Town to N. Dale 1 spearInfantry moved from N. Dale to N. Rhun Combat - Dale Battle in W. Mirkwood Dale attack with 6 heavyCavalrys Mordor defend with 1 orcs and 1 siegeTower Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 2 : 1/6 hits, 3.00 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in W. Mirkwood, round 2 : 0/2 hits, 0.33 expected hits 1 orcs owned by the Mordor lost in W. Mirkwood Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 3 : 6/6 hits, 3.00 expected hits Mordor roll dice for 1 siegeTower in W. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in W. Mirkwood Dale win, taking W. Mirkwood from Mordor with 6 heavyCavalrys remaining. Battle score for attacker is 7 Casualties for Mordor: 1 orcs and 1 siegeTower Battle in S. E. Rhovanion Dale attack with 1 heavyCavalry and 1 lightCavalry Rhun defend with 1 spearInfantry Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 2 : 2/2 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in S. E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in S. E. Rhovanion Dale win, taking S. E. Rhovanion from Rhun with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 3 Casualties for Rhun: 1 spearInfantry Battle in Rhovanion Dale attack with 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 spearInfantry in Rhovanion, round 2 : 1/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Rhovanion Dale win, taking Rhovanion from Mordor with 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys placed in Lake Town Turn Complete - Dale Dale collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Mordor : -0.67 Dale : 3.00 Rhun : -0.33
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TripleA Turn Summary: Khand round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Khand Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiders and 1 xbowInfantry moved from Anorien to E. Emnet 1 warWolves moved from Anorien to E. Emnet 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien 1 raiders and 2 xbowInfantrys moved from Harad Road to S. Ithilien 1 raiders and 1 xbowInfantry moved from Khand to Harad Road 1 raiderCavalry moved from S. Ithilien to E. Emnet Combat - Khand Battle in E. Emnet Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry Dale defend with 1 lightCavalry Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry in E. Emnet, round 2 : 1/4 hits, 1.50 expected hits Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Emnet Khand win, taking E. Emnet from Dale with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Khand Place Units - Khand 1 raiderCavalry placed in S. Ithilien 2 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Dale : -0.17 Khand : -0.50
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TripleA Turn Summary: Dwarves round 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 16 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; Combat Move - Dwarves 1 phalanx moved from S. Dale to N. Rhun 1 mortar moved from S. Dale to N. Rhun 1 axeInfantry moved from N. Dale to S. Dale 1 axeInfantry and 1 berzerkers moved from N. Dale to N. Rhun 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 berzerkers placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Saruman Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Saruman 3 raiderss and 1 trolls moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 3 raiderss and 1 trolls Elves defend with 4 griffins and 1 hunters Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits 1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits 1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits 1 trolls owned by the Saruman lost in S. Dunland Freefolk win with 2 griffins remaining. Battle score for attacker is 0 Casualties for Saruman: 3 raiderss and 1 trolls Casualties for Elves: 2 griffins and 1 hunters Non Combat Move - Saruman Place Units - Saruman 3 raiderss and 1 trolls placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : 0.17 Freefolk : -1.00
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TripleA Turn Summary: Freefolk round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Freefolk Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 lightCavalry moved from Enedwaith Coast to Druwaith Laur Freefolk take Druwaith Laur from Haradrim 1 hobbits moved from Enedwaith to Angren Bank Freefolk take Angren Bank from Haradrim 1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur 3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 3 hobbitss moved from N. Enedwaith to Enedwaith Coast 2 lightCavalrys moved from Tharbad to N. Enedwaith 2 lightCavalrys moved from N. Enedwaith to Druwaith Laur 3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath 1 hobbits moved from Cardolan to Eregion 2 hobbitss and 1 spearInfantry moved from Bree to S. Downs 1 hobbits moved from Fornost to Breelands 1 hobbits moved from Breelands to S. Downs Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 1 archers and 1 spearInfantry placed in Lond Daer 2 lightCavalrys placed in Tharbad 1 archers, 1 hobbits and 1 spearInfantry placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@dawgoneit man i hate this “FN” game. not just our game every game.
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TripleA Turn Summary: Mordor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Mordor Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from E. Osg. to Anorien 2 siegeTowers moved from W. Osg. to Anorien 2 orcss and 2 siegeTowers moved from Eastfold to Anorien 2 orcss moved from Anorien to Lossarnach 1 siegeTower moved from Dol Goldur to S. Mirkwood 1 orcs moved from Gladden to S. Mirkwood Combat - Mordor Battle in S. Mirkwood Mordor attack with 1 orcs and 1 siegeTower Dale defend with 1 lightCavalry Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in S. Mirkwood Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Mordor Place Units - Mordor 1 orcs placed in Dol Goldur 4 trollss placed in Eastfold 2 trollss placed in W. Osg. Turn Complete - Mordor Mordor collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Mordor : -1.00 Elves : -0.50
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TripleA Turn Summary: Goblins round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Goblins Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Celebran to Lorien 4 trollss moved from Moria to Lorien 1 shooters moved from Fangorn to Celebran Combat - Goblins Battle in Lorien Goblins attack with 2 shooterss and 4 trollss Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits 2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits 1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits 1 trolls owned by the Goblins lost in Lorien Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20 Casualties for Goblins: 2 shooterss and 4 trollss Casualties for Elves: 4 hobbitss Non Combat Move - Goblins Place Units - Goblins 3 shooterss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Goblins : 0.17 Elves : 3.17
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TripleA Turn Summary: Elves round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Elves Elves buy 1 eagles, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Carrock to Gladden Elves take Gladden from Mordor 3 hobbitss moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from Carrock to Anduin West Bank 1 hobbits moved from N. Caves to Drimrill Dale Elves take Drimrill Dale from Goblins 4 griffins moved from Enedwaith to Andrast 2 griffins moved from S. Dunland to Andrast 1 hunters moved from S. Caves to S. Dunland 1 hunters moved from S. Caves to Celebran 1 hobbits moved from Lorien to Celebran 1 eagles moved from Lorien to Celebran Combat - Elves Battle in Celebran Elves attack with 1 eagles, 1 hobbits and 1 hunters Goblins defend with 1 shooters Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 1/3 hits, 0.83 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Elves win, taking Celebran from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Andrast Elves attack with 6 griffins Haradrim defend with 1 castle, 1 corsairs and 6 spearInfantrys Elves roll dice for 6 griffins in Andrast, round 2 : 5/6 hits, 3.00 expected hits Haradrim roll dice for 1 corsairs and 6 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.17 expected hits 1 corsairs owned by the Haradrim, 2 griffins owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Andrast Elves roll dice for 4 griffins in Andrast, round 3 : 2/4 hits, 2.00 expected hits Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits 1 griffin owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Andrast Elves win with 3 griffins remaining. Battle score for attacker is 1 Casualties for Elves: 3 griffins Casualties for Haradrim: 1 corsairs and 6 spearInfantrys Non Combat Move - Elves 3 griffins moved from Andrast to Enedwaith Coast 1 griffin moved from S. Caves to Enedwaith Coast 1 eagles moved from Celebran to S. Caves 1 hunters moved from Lorien to S. Caves 1 eagles moved from S. Caves to Enedwaith Coast 1 wizard moved from S. Caves to Enedwaith 1 eagles moved from High Mirkwood to Enedwaith Coast Place Units - Elves 1 eagles and 1 hunters placed in S. Caves 2 hobbitss and 2 hunterss placed in Lorien 1 hobbits placed in N. Caves 1 hobbits placed in N. Caves 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Goblins : -0.33 Elves : 2.17 Haradrim : 0.17
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TripleA Turn Summary: Haradrim round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Haradrim Haradrim buy 5 spearInfantrys and 4 towers; Remaining resources: 1 PUs; Combat Move - Haradrim 1 spearInfantry moved from N. Ithilien to Dagorlad 1 spearInfantry moved from Westfold to Fangorn 1 corsairs and 2 spearInfantrys moved from Westfold to S. Dunland 1 corsairs and 9 spearInfantrys moved from Westfold to Adorn 4 corsairss moved from Helms Deep to Westfold 1 corsairs and 2 spearInfantrys moved from Anfalas to Andrast 1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Angren Bank 2 spearInfantrys moved from Pinnath Gelin to Andrast 2 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast 1 raft moved from S. W. Central Sea Zone to N. W. Central Sea Zone Combat - Haradrim Battle in Angren Bank Haradrim attack with 1 corsairs and 1 spearInfantry Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits Freefolk roll dice for 1 hobbits in Angren Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Angren Bank Haradrim win, taking Angren Bank from Freefolk with 1 corsairs remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in Dagorlad Haradrim attack with 1 spearInfantry Elves defend with 1 hobbits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 6 : 1/1 hits, 0.17 expected hits 1 spearInfantry owned by the Haradrim lost in Dagorlad Elves win with 1 hobbits remaining. Battle score for attacker is -3 Casualties for Haradrim: 1 spearInfantry Battle in Adorn Haradrim attack with 1 corsairs and 9 spearInfantrys Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 9 spearInfantrys in Adorn, round 2 : 1/10 hits, 2.00 expected hits Freefolk roll dice for 1 hobbits in Adorn, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Adorn Haradrim win, taking Adorn from Freefolk with 1 corsairs and 8 spearInfantrys remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in S. Dunland Haradrim attack with 1 corsairs and 2 spearInfantrys Elves defend with 1 hunters Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 2/3 hits, 0.83 expected hits Freefolk roll dice for 1 hunters in S. Dunland, round 2 : 0/1 hits, 0.50 expected hits 1 hunters owned by the Elves lost in S. Dunland Haradrim win, taking S. Dunland from Freefolk with 1 corsairs and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Non Combat Move - Haradrim Place Units - Haradrim 2 towers placed in Andrast 2 towers placed in Pinnath Gelin 3 spearInfantrys placed in Anfalas 2 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Elves : 0.17 Haradrim : -0.33 Freefolk : 1.17
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TripleA Turn Summary: Gondor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Gondor Gondor buy 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 1 spearInfantry and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Rhun Rhun buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun 1 warChariot moved from Rhun to Celduin Rhun take Celduin from Dale 1 warChariot moved from Celduin to E. Rhovanion 2 spearInfantrys moved from Rhun to E. Rhovanion Combat - Rhun Battle in E. Rhovanion Rhun attack with 2 spearInfantrys and 1 warChariot Dale defend with 1 lightCavalry Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 3 : 2/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Rhovanion Rhun win, taking E. Rhovanion from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Rhun Place Units - Rhun 5 fortificationss and 1 tower placed in Rhun 1 fortifications placed in Iron Hills Turn Complete - Rhun Rhun collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Dale : -0.33 Rhun : 0.00
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TripleA Turn Summary: Dale round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Dale Dale buy 3 heavyCavalrys and 2 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Dale 1 spearInfantry moved from N. Dale to Celduin Dale take Celduin from Rhun 1 lightCavalry moved from N. Rhun to Celduin 1 lightCavalry moved from Celduin to E. Rhovanion 1 heavyCavalry and 1 lightCavalry moved from S. E. Rhovanion to E. Rhovanion 1 spearInfantry moved from Rhovanion to E. Rhovanion 2 archerss moved from N. Dale to N. Rhun 6 heavyCavalrys moved from W. Mirkwood to Celduin 1 heavyCavalry moved from Lake Town to Celduin 2 spearInfantrys moved from Lake Town to N. Dale 1 archers moved from Lake Town to N. Dale 1 lightCavalry moved from Lake Town to E. Rhovanion Combat - Dale Battle in E. Rhovanion Dale attack with 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry Rhun defend with 2 spearInfantrys and 1 warChariot Dale roll dice for 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry in E. Rhovanion, round 2 : 2/5 hits, 1.67 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits 1 spearInfantry owned by the Rhun, 1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in E. Rhovanion Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 3 : 0/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 4 : 2/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 lightCavalry owned by the Dale lost in E. Rhovanion Dale win, taking E. Rhovanion from Rhun with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 5 Casualties for Dale: 1 lightCavalry and 1 spearInfantry Casualties for Rhun: 2 spearInfantrys and 1 warChariot Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Dale : -0.67 Rhun : 0.50