@The_Good_Captain Nice, I’ll stay tunned!
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Gondor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Gondor Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; Place Units - Gondor 3 spearInfantrys and 1 towerGuard placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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@dawgoneit i dont no how th heck you took andrast from me
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TripleA Turn Summary: Rhun round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rhun Rhun buy 2 spearInfantrys, 1 tower and 1 warChariot; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Dale 2 spearInfantrys moved from Rhun to Celduin 1 spearInfantry moved from Iron Hills to N. Rhun Rhun take N. Rhun from Dale Combat - Rhun Battle in Celduin Rhun attack with 2 spearInfantrys Dale defend with 1 archers Rhun roll dice for 2 spearInfantrys in Celduin, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 3 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 4 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 4 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 5 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Rhun roll dice for 1 spearInfantry in Celduin, round 6 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers in Celduin, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Dale win with 1 archers remaining. Battle score for attacker is -6 Casualties for Rhun: 2 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 2 spearInfantrys, 1 tower and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Dale : 0.33 Rhun : -1.50
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@dawgoneit said in L.O.T.R. - Whack Evil - dawg Good:
@dawgoneit i dont no how th heck you took andrast from me
Yeah, had a bit of luck there. I just wanted to thin you down.
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TripleA Turn Summary: Dale round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun 1 heavyCavalry moved from Lake Town to N. Rhun 1 archers moved from Celduin to E. Rhovanion 1 archers and 1 spearInfantry moved from Lake Town to N. Dale 1 lightCavalry moved from S. Rhun to S. Rhovanion Dale take S. Rhovanion from Mordor 1 lightCavalry moved from S. Rhovanion to S. Brown Lands Dale take S. Brown Lands from Mordor 1 lightCavalry moved from S. Brown Lands to E. Emnet Dale take E. Emnet from Saruman Combat - Dale Battle in E. Rhovanion Dale attack with 1 archers Rhun defend with 1 spearInfantry Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in E. Rhovanion Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3 Casualties for Dale: 1 archers Battle in N. Rhun Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Dale : -1.83 Rhun : 1.00
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TripleA Turn Summary: Khand round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Khand Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from Khand to N. Ithilien 1 raiderCavalry moved from S. Ithilien to Anorien 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien 2 raiderss, 1 trebuche and 1 xbowInfantry moved from Lossarnach to Anorien 1 xbowInfantry moved from Lossarnach to Anorien 1 trebuche moved from N. Ithilien to Anorien Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 3 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Khand round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Khand Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiderCavalry moved from S. Ithilien to S. Rhun Rhun take S. Rhun from Dale 1 trebuche moved from N. Ithilien to Anorien 2 raiderss, 1 trebuche and 2 xbowInfantrys moved from Lossarnach to Anorien 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 raiderCavalrys moved from Khand to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 1 raiders and 2 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dwarves Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry moved from N. Dale to S. Dale 1 phalanx moved from S. Dale to N. Rhun 1 axeInfantry, 3 berzerkerss and 1 phalanx moved from N. Dale to N. Rhun 1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 berzerkers and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Saruman Saruman buy 1 orcs, 2 raiderss and 1 siegeTower; Remaining resources: 0 PUs; Combat Move - Saruman 2 siegeTowers moved from Wold to E. Emnet 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from S. Dunland to Isengard Combat - Saruman Battle in E. Emnet Saruman attack with 2 siegeTowers Dale defend with 1 lightCavalry Saruman roll dice for 2 siegeTowers in E. Emnet, round 2 : 0/2 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits Saruman roll dice for 2 siegeTowers in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Emnet Saruman win, taking E. Emnet from Dale with 2 siegeTowers remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Saruman Place Units - Saruman 1 orcs, 2 raiderss and 1 siegeTower placed in Isengard Turn Complete - Saruman Saruman collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Saruman : -0.33 Dale : -0.33
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TripleA Turn Summary: Freefolk round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Freefolk Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 hobbits moved from N. Dunland to S. Dunland Freefolk take S. Dunland from Saruman 1 archers moved from N. Enedwaith to Enedwaith 2 lightCavalrys moved from Lond Daer to S. Caves 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 hobbits moved from Cardolan to Eregion 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan 1 hobbits moved from S. Downs to Minhiriath 3 hobbitss moved from Bree to S. Downs 1 hobbits moved from Fornost to Breelands Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 2 hobbitss placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 1 hobbits and 2 lightCavalrys placed in Bree 1 hobbits placed in Fornost Turning on Edit Mode EDIT: Removing units owned by Freefolk from Breelands: 1 hobbits EDIT: Adding units owned by Freefolk to S. Downs: 1 hobbits EDIT: Turning off Edit Mode Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Mordor round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Mordor Mordor buy 2 fortificationss, 5 orcss, 2 siegeTowers and 2 towers; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from S. E. Rhovanion to S. Rhovanion Mordor take S. Rhovanion from Dale 1 orcs moved from Rhovanion to Celduin Mordor take Celduin from Dale 2 trollss moved from E. Osg. to Anorien 2 orcss and 2 siegeTowers moved from W. Osg. to Anorien 2 trollss moved from Eastfold to Anorien 3 trollss moved from Anfalas to Lebennin Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 fortificationss and 2 towers placed in Eastfold 1 orcs and 1 siegeTower placed in W. Osg. 1 orcs and 1 siegeTower placed in E. Osg. 3 orcss placed in Minas Morgul Turn Complete - Mordor Mordor collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 2 shooterss and 1 stabbers moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 shooterss and 1 stabbers Elves defend with 1 hobbits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Goblins : 0.33 Elves : -0.33
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TripleA Turn Summary: Rohan round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Turn Complete - Rohan
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 2 shooterss and 1 stabbers moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 shooterss and 1 stabbers Elves defend with 1 hobbits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Goblins : 0.33 Elves : -0.33
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TripleA Turn Summary: Elves round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Elves Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; Combat Move - Elves 1 hunters moved from Gladden to Anduin East Bank Elves take Anduin East Bank from Mordor 1 hobbits moved from S. Mirkwood to Rhovanion Elves take Rhovanion from Rhun 1 hobbits moved from W. Mirkwood to E. Mirkwood 1 hobbits moved from N. Mirkwood to E. Mirkwood 9 hunterss and 6 wizards moved from Fangorn to Westfold 4 eagless and 8 griffins moved from S. Caves to Westfold 1 eagles moved from Lorien to Westfold 2 hobbitss moved from Lorien to Celebran 1 wizard moved from S. Caves to Celebran 1 hobbits moved from Drimrill Dale to Lorien 1 hobbits moved from N. Caves to Drimrill Dale 1 hobbits moved from N. Caves to Eregion Combat - Elves Battle in Westfold Elves attack with 5 eagless, 8 griffins, 9 hunterss and 6 wizards Haradrim defend with 2 corsairss and 8 spearInfantrys Elves roll dice for 5 eagless, 8 griffins, 9 hunterss and 6 wizards in Westfold, round 2 : 16/28 hits, 12.67 expected hits Haradrim roll dice for 2 corsairss and 8 spearInfantrys in Westfold, round 2 : 3/10 hits, 3.00 expected hits 2 corsairss owned by the Haradrim, 8 spearInfantrys owned by the Haradrim and 3 eagless owned by the Elves lost in Westfold Elves win, taking Westfold from Haradrim with 2 eagless, 8 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 14 Casualties for Elves: 3 eagless Casualties for Haradrim: 2 corsairss and 8 spearInfantrys Battle in Celebran Elves attack with 2 hobbitss and 1 wizard Goblins defend with 2 shooterss and 1 stabbers Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/3 hits, 0.83 expected hits Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 3 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Celebran Elves roll dice for 1 hobbits and 1 wizard in Celebran, round 4 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 4 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Celebran 1 wizard retreated to Lorien Goblins win with 2 shooterss and 1 stabbers remaining. Battle score for attacker is -4 Casualties for Elves: 2 hobbitss Non Combat Move - Elves 2 eagless and 8 griffins moved from Westfold to S. Dunland Place Units - Elves 2 griffins placed in S. Caves 1 eagles placed in Lorien 2 hobbitss placed in High Mirkwood 1 hobbits and 1 hunters placed in N. Caves 2 hobbitss placed in Lorien Turn Complete - Elves Elves collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Goblins : -0.50 Elves : 1.33 Haradrim : 0.00
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TripleA Turn Summary: Haradrim round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Haradrim Haradrim buy 3 corsairss, 2 fortificationss, 6 spearInfantrys and 1 tower; Remaining resources: 1 PUs; Combat Move - Haradrim 5 rafts moved from Andrast Coast to Druwaith Coast 3 rafts moved from Lefnui to Andrast Coast 1 corsairs moved from City of Corsairs to Umbar Peninsula 1 galleon moved from S. E. Central Sea Zone to Umbar Peninsula Coast 2 galleons moved from S. E. Central Sea Zone to Lefnui 3 corsairss moved from Anfalas to Pinnath Gelin 1 corsairs moved from Pinnath Gelin to Angren Bank Haradrim take Angren Bank from Freefolk 1 corsairs moved from Andrast to Druwaith Laur Haradrim take Druwaith Laur from Freefolk 3 corsairss moved from Andrast to Druwaith Laur 1 corsairs moved from Pinnath Gelin to Angren Bank Combat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 2 fortificationss, 3 spearInfantrys and 1 tower placed in Helms Deep 1 corsairs and 1 spearInfantry placed in Pinnath Gelin 1 corsairs and 1 spearInfantry placed in Andrast 1 corsairs and 1 spearInfantry placed in Anfalas Turn Complete - Haradrim Haradrim collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Gondor Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; Combat Move - Gondor 1 towerGuard moved from Minas Tirith to Lossarnach Gondor take Lossarnach from Khand Combat - Gondor Non Combat Move - Gondor Place Units - Gondor 3 spearInfantrys and 1 towerGuard placed in Minas Tirith Turn Complete - Gondor Gondor collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 towers; Remaining resources: 0 PUs; Place Units - Rhun 4 fortificationss and 2 towers placed in Rhun Turn Complete - Rhun Rhun collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Dale Dale buy 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 spearInfantry moved from N. Dale to Celduin 1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin 1 archers moved from N. Dale to N. Rhun 1 archers and 1 spearInfantry moved from Lake Town to N. Dale Combat - Dale Battle in Celduin Dale attack with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Celduin, round 2 : 2/4 hits, 1.33 expected hits Mordor roll dice for 1 orcs in Celduin, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Celduin Dale win, taking Celduin from Mordor with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Mordor : -0.17 Dale : 0.67
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TripleA Turn Summary: Khand round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Khand Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from N. Ithilien to Minas Tirith 2 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys moved from Anorien to Minas Tirith 1 xbowInfantry moved from N. Ithilien to Anorien 1 warWolves moved from S. Ithilien to Anorien 2 raiderss and 1 xbowInfantry moved from S. Ithilien to N. Ithilien 1 raiders and 2 xbowInfantrys moved from Khand to Harad Road Combat - Khand Battle in Minas Tirith Khand attack with 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys Gondor defend with 1 castle, 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards Khand roll dice for 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys in Minas Tirith, round 2 : 8/18 hits, 7.67 expected hits Gondor roll dice for 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards in Minas Tirith, round 2 : 18/57 hits, 19.83 expected hits 8 fortificationss owned by the Gondor, 1 warWolves owned by the Khand, 4 raiderCavalrys owned by the Khand, 6 xbowInfantrys owned by the Khand, 2 trebuches owned by the Khand and 5 raiderss owned by the Khand lost in Minas Tirith Gondor win with 5 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards remaining. Battle score for attacker is -59 Casualties for Khand: 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys Casualties for Gondor: 8 fortificationss Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 1 raiders and 2 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Gondor : -1.83 Khand : 0.33