@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Goblins round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Goblins Goblins buy 4 stabberss; Remaining resources: 1 PUs; Place Units - Goblins 4 stabberss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Elves Elves buy 1 eagles, 2 griffins, 6 hobbitss and 1 hunters; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Drimrill Dale to Celebran 2 hobbitss moved from S. Caves to Celebran 1 hobbits moved from Carrock to Gladden Elves take Gladden from Mordor 1 ents and 1 hobbits moved from Anduin West Bank to Gladden 1 hunters moved from High Mirkwood to W. Mirkwood 1 hunters moved from High Mirkwood to Gladden 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hunters moved from W. Mirkwood to Gladden 3 hobbitss moved from Rivendell to Eregion 1 hunters moved from N. Caves to Gladden 1 hobbits moved from N. Caves to Drimrill Dale 1 hobbits, 12 hunterss and 6 wizards moved from Fangorn to Celebran Combat - Elves Battle in Celebran Elves attack with 4 hobbitss, 12 hunterss and 6 wizards Mordor defend with 1 orcs Elves roll dice for 4 hobbitss, 12 hunterss and 6 wizards in Celebran, round 2 : 13/22 hits, 8.67 expected hits Mordor roll dice for 1 orcs in Celebran, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Celebran Elves win, taking Celebran from Mordor with 4 hobbitss, 12 hunterss and 6 wizards remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves Place Units - Elves 4 hobbitss placed in Lorien 1 hobbits and 1 hunters placed in High Mirkwood 2 griffins placed in S. Caves 1 eagles and 1 hobbits placed in N. Caves Turn Complete - Elves Elves collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Mordor : -0.17 Elves : 4.33 -
TripleA Turn Summary: Haradrim round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Haradrim Haradrim buy 2 corsairss, 8 spearInfantrys and 2 towers; Remaining resources: 1 PUs; Combat Move - Haradrim 7 corsairss and 11 spearInfantrys moved from Westfold to Fangorn 5 spearInfantrys moved from Helms Deep to Westfold 3 rafts moved from Andrast Coast to Lefnui 3 spearInfantrys moved from Anfalas to Lefnui 3 spearInfantrys moved from Lefnui to Andrast 3 corsairss moved from Lamedon to Morthond 3 corsairss and 3 galleons moved from Morthond to Lefnui 3 corsairss moved from Lefnui to Pinnath Gelin 1 spearInfantry moved from Umbar to Debatable Land Combat - Haradrim Battle in Fangorn Haradrim attack with 7 corsairss and 11 spearInfantrys Elves defend with 1 hobbits Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 4/18 hits, 5.33 expected hits Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Fangorn Haradrim win, taking Fangorn from Elves with 7 corsairss and 11 spearInfantrys remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Haradrim Place Units - Haradrim 1 spearInfantry and 1 tower placed in Pinnath Gelin 1 spearInfantry and 1 tower placed in Andrast 3 spearInfantrys placed in Anfalas 2 corsairss and 3 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Elves : -0.17 Haradrim : -1.33 -
TripleA Turn Summary: Gondor round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Gondor Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 2 spearInfantrys and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Rhun Rhun buy 4 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun 2 chariotArcherss, 3 spearInfantrys and 1 trebuche moved from Rhun to S. Dale 1 spearInfantry and 1 trebuche moved from N. Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 2 chariotArcherss, 4 spearInfantrys and 2 trebuches Dwarves defend with 5 axeInfantrys, 1 berzerkers and 1 phalanx Rhun roll dice for 2 chariotArcherss, 4 spearInfantrys and 2 trebuches in S. Dale, round 2 : 3/8 hits, 3.00 expected hits Dale roll dice for 5 axeInfantrys, 1 berzerkers and 1 phalanx in S. Dale, round 2 : 3/7 hits, 3.50 expected hits 3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 axeInfantrys owned by the Dwarves lost in S. Dale Rhun roll dice for 2 chariotArcherss, 1 spearInfantry and 2 trebuches in S. Dale, round 3 : 1/5 hits, 2.00 expected hits Dale roll dice for 3 axeInfantrys and 1 phalanx in S. Dale, round 3 : 2/4 hits, 2.17 expected hits 1 spearInfantry owned by the Rhun, 1 chariotArchers owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale Rhun roll dice for 1 chariotArchers and 2 trebuches in S. Dale, round 4 : 2/3 hits, 1.33 expected hits Dale roll dice for 2 axeInfantrys and 1 phalanx in S. Dale, round 4 : 3/3 hits, 1.67 expected hits 2 trebuches owned by the Rhun, 1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dale win with 1 phalanx remaining. Battle score for attacker is -5 Casualties for Rhun: 2 chariotArcherss, 4 spearInfantrys and 2 trebuches Casualties for Dwarves: 5 axeInfantrys and 1 berzerkers Non Combat Move - Rhun Place Units - Rhun 2 fortificationss, 3 spearInfantrys and 1 tower placed in Rhun 2 fortificationss placed in Iron Hills Turn Complete - Rhun Rhun collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Dale : 0.67 Rhun : -0.33 -
TripleA Turn Summary: Dale round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from Celduin to E. Rhovanion Dale take E. Rhovanion from Rhun 1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion Dale take S. E. Rhovanion from Mordor 1 lightCavalry moved from S. E. Rhovanion to S. Rhun Dale take S. Rhun from Rhun 1 lightCavalry moved from N. Dale to N. Rhun Dale take N. Rhun from Rhun 1 lightCavalry moved from N. Rhun to N. Dale 1 archers moved from N. Dale to Celduin 1 archers, 1 heavyCavalry and 2 spearInfantrys moved from Lake Town to N. Dale Combat - Dale Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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@Whackamatt this 1 is still up in the air. weighing more on your side though.
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TripleA Turn Summary: Khand round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Khand Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs; Combat Move - Khand 1 trebuche moved from S. Ithilien to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Khand to Harad Road 1 xbowInfantry moved from Harad Road to S. Ithilien 1 warWolves moved from S. Ithilien to Anorien 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 raiderCavalry placed in S. Ithilien 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 12
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12 Purchase Units - Dwarves Dwarves buy 1 mortar and 1 phalanx; Remaining resources: 0 PUs; Combat Move - Dwarves 2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 mortar and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Saruman Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs; Combat Move - Saruman 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from Isengard to S. Dunland 1 siegeTower moved from E. Emnet to Wold Combat - Saruman Battle in S. Dunland Saruman attack with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls Neutral defend with 1 spearInfantry Saruman roll dice for 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls in S. Dunland, round 2 : 5/11 hits, 4.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Saruman loses 0 PUs for violating S. Dunlands neutrality. Saruman win, taking S. Dunland from Neutral with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 2 orcss and 2 siegeTowers placed in Isengard Turn Complete - Saruman Saruman collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Saruman : 0.67 Neutral : -0.33 -
TripleA Turn Summary: Freefolk round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Freefolk Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast 4 lightCavalrys moved from Lond Daer to Andrast 2 archerss moved from Tharbad to Eregion 1 hobbits moved from Cardolan to Eregion 1 hobbits moved from S. Downs to Cardolan 2 hobbitss moved from Bree to S. Downs 1 spearInfantry moved from Bree to S. Downs Combat - Freefolk Battle in Andrast Freefolk attack with 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 castle, 2 corsairss, 8 spearInfantrys and 1 tower Freefolk roll dice for 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 4/20 hits, 5.00 expected hits Haradrim roll dice for 2 corsairss, 8 spearInfantrys and 1 tower in Andrast, round 2 : 3/11 hits, 3.67 expected hits 2 corsairss owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 1 hobbits, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 5/18 hits, 5.00 expected hits Haradrim roll dice for 6 spearInfantrys and 1 tower in Andrast, round 3 : 2/7 hits, 2.67 expected hits 5 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 3/16 hits, 4.83 expected hits Haradrim roll dice for 1 spearInfantry and 1 tower in Andrast, round 4 : 0/2 hits, 1.00 expected hits 1 spearInfantry owned by the Haradrim and 1 tower owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 3 archerss, 10 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 26 Casualties for Freefolk: 4 hobbitss and 1 spearInfantry Casualties for Haradrim: 2 corsairss, 8 spearInfantrys and 1 tower Non Combat Move - Freefolk 1 archers moved from Enedwaith Coast to N. Enedwaith 1 hobbits moved from Eregion to N. Dunland Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Freefolk : -2.83 Haradrim : -2.33 -
TripleA Turn Summary: Mordor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Mordor Mordor buy 5 orcss and 4 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Wold to Anduin East Bank 1 orcs moved from Rhovanion to S. E. Rhovanion Mordor take S. E. Rhovanion from Dale 1 orcs moved from S. Mirkwood to Rhovanion 1 orcs moved from S. Mirkwood to Dol Goldur 2 siegeTowers moved from E. Osg. to W. Osg. 2 siegeTowers moved from W. Osg. to Anorien 2 siegeTowers moved from Eastfold to Anorien 3 trollss moved from Belfalas to Anfalas Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 trollss placed in E. Osg. 2 orcss placed in W. Osg. 2 trollss placed in Eastfold 3 orcss placed in Dol Goldur Turn Complete - Mordor Mordor collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 3 eagless and 7 griffins moved from S. Caves to Fangorn 4 hobbitss, 12 hunterss and 6 wizards moved from Celebran to Fangorn 1 hobbits moved from Lorien to Celebran 2 hobbitss moved from Lorien to Anduin East Bank 1 hunters moved from Gladden to Anduin East Bank 1 hobbits moved from Gladden to S. Mirkwood 1 hunters moved from W. Mirkwood to S. Mirkwood 1 hobbits moved from Gladden to S. Mirkwood 1 hobbits moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hunters moved from High Mirkwood to Gladden 1 eagles moved from N. Caves to Fangorn Combat - Elves Battle in Fangorn Elves attack with 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards Haradrim defend with 7 corsairss and 11 spearInfantrys Elves roll dice for 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards in Fangorn, round 2 : 14/33 hits, 13.50 expected hits Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 6/18 hits, 4.83 expected hits 7 corsairss owned by the Haradrim, 2 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 7 spearInfantrys owned by the Haradrim lost in Fangorn Elves roll dice for 4 eagless, 7 griffins, 10 hunterss and 6 wizards in Fangorn, round 3 : 12/27 hits, 12.17 expected hits Haradrim roll dice for 4 spearInfantrys in Fangorn, round 3 : 1/4 hits, 1.33 expected hits 1 hunters owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Fangorn Elves win, taking Fangorn from Haradrim with 4 eagless, 7 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 41 Casualties for Elves: 4 hobbitss and 3 hunterss Casualties for Haradrim: 7 corsairss and 11 spearInfantrys Battle in Anduin East Bank Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 4 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hunters in Anduin East Bank, round 5 : 1/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 5 : 1/1 hits, 0.17 expected hits 1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank Mordor win with no units remaining. Battle score for attacker is -5 Casualties for Elves: 2 hobbitss and 1 hunters Casualties for Mordor: 1 orcs Battle in S. Mirkwood Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 3 : 1/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves 1 ents and 2 hunterss moved from Gladden to S. Mirkwood 1 hobbits moved from N. Caves to Eregion 4 eagless and 7 griffins moved from Fangorn to S. Caves Place Units - Elves 1 griffin and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in N. Caves Turn Complete - Elves Elves collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Mordor : 2.00 Elves : -0.50 Haradrim : 0.83 -
TripleA Turn Summary: Haradrim round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Haradrim Haradrim buy 6 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 3 spearInfantrys moved from Anfalas to Andrast 5 corsairss and 5 spearInfantrys moved from Pinnath Gelin to Andrast 3 galleons moved from Lefnui to S. E. Central Sea Zone 1 spearInfantry moved from Debatable Land to S. Ithilien 2 corsairss and 3 spearInfantrys moved from Helms Deep to Westfold Combat - Haradrim Battle in Andrast Haradrim attack with 5 corsairss and 8 spearInfantrys Freefolk defend with 3 archerss, 10 lightCavalrys and 3 spearInfantrys; Gondor defend with 1 castle Haradrim roll dice for 5 corsairss and 8 spearInfantrys in Andrast, round 2 : 4/13 hits, 3.83 expected hits Gondor roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 2 : 3/16 hits, 3.67 expected hits 4 lightCavalrys owned by the Freefolk and 3 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 5 spearInfantrys in Andrast, round 3 : 4/10 hits, 3.33 expected hits Gondor roll dice for 3 archerss, 6 lightCavalrys and 3 spearInfantrys in Andrast, round 3 : 2/12 hits, 3.00 expected hits 4 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 3 spearInfantrys in Andrast, round 4 : 3/8 hits, 3.00 expected hits Gondor roll dice for 3 archerss, 2 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 1/8 hits, 2.33 expected hits 2 lightCavalrys owned by the Freefolk, 1 spearInfantry owned by the Haradrim and 1 archers owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 2 spearInfantrys in Andrast, round 5 : 2/7 hits, 2.83 expected hits Gondor roll dice for 2 archerss and 3 spearInfantrys in Andrast, round 5 : 1/5 hits, 1.67 expected hits 1 spearInfantry owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 1 spearInfantry in Andrast, round 6 : 1/6 hits, 2.67 expected hits Gondor roll dice for 3 spearInfantrys in Andrast, round 6 : 2/3 hits, 1.00 expected hits 1 corsairs owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast Haradrim roll dice for 4 corsairss in Andrast, round 7 : 3/4 hits, 2.00 expected hits Gondor roll dice for 2 spearInfantrys in Andrast, round 7 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Freefolk lost in Andrast Haradrim win, taking Andrast from Gondor with 4 corsairss remaining. Battle score for attacker is 30 Casualties for Haradrim: 1 corsairs and 8 spearInfantrys Casualties for Freefolk: 3 archerss, 10 lightCavalrys and 3 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss placed in Pinnath Gelin 3 corsairss placed in Anfalas 6 spearInfantrys placed in Helms Deep 1 corsairs placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Haradrim : -0.67 Gondor : -3.33 -
TripleA Turn Summary: Gondor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Gondor Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; Place Units - Gondor 3 spearInfantrys and 1 towerGuard placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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@dawgoneit i dont no how th heck you took andrast from me
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TripleA Turn Summary: Rhun round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rhun Rhun buy 2 spearInfantrys, 1 tower and 1 warChariot; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Dale 2 spearInfantrys moved from Rhun to Celduin 1 spearInfantry moved from Iron Hills to N. Rhun Rhun take N. Rhun from Dale Combat - Rhun Battle in Celduin Rhun attack with 2 spearInfantrys Dale defend with 1 archers Rhun roll dice for 2 spearInfantrys in Celduin, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 3 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 4 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 4 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 5 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Rhun roll dice for 1 spearInfantry in Celduin, round 6 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers in Celduin, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Dale win with 1 archers remaining. Battle score for attacker is -6 Casualties for Rhun: 2 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 2 spearInfantrys, 1 tower and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Dale : 0.33 Rhun : -1.50 -
@dawgoneit said in L.O.T.R. - Whack Evil - dawg Good:
@dawgoneit i dont no how th heck you took andrast from me
Yeah, had a bit of luck there. I just wanted to thin you down.
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TripleA Turn Summary: Dale round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun 1 heavyCavalry moved from Lake Town to N. Rhun 1 archers moved from Celduin to E. Rhovanion 1 archers and 1 spearInfantry moved from Lake Town to N. Dale 1 lightCavalry moved from S. Rhun to S. Rhovanion Dale take S. Rhovanion from Mordor 1 lightCavalry moved from S. Rhovanion to S. Brown Lands Dale take S. Brown Lands from Mordor 1 lightCavalry moved from S. Brown Lands to E. Emnet Dale take E. Emnet from Saruman Combat - Dale Battle in E. Rhovanion Dale attack with 1 archers Rhun defend with 1 spearInfantry Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in E. Rhovanion Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3 Casualties for Dale: 1 archers Battle in N. Rhun Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Dale : -1.83 Rhun : 1.00





