No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 artillery moved from Germany to 113 Sea Zone
1 armour, 1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
6 mech_infantrys moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 10 infantry, 1 marine, 6 mech_infantrys and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 10 infantry, 1 marine and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
4 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Scramble sz 110?
@Adam514 No Scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 1 artillery moved from Germany to 113 Sea Zone
1 armour, 1 artillery and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
6 mech_infantrys moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 10 infantry, 1 marine, 6 mech_infantrys and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 10 infantry, 1 marine and 6 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
4 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 3 artilleries, 4 bombers, 6 fighters, 10 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter
AA fire in United Kingdom : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 3 fighters, 10 infantry, 1 marine, 6 mech_infantrys and 4 tactical_bombers in United Kingdom, round 2 : 11/32 hits, 11.83 expected hits
British roll dice for 4 aaGuns, 3 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 11/21 hits, 8.00 expected hits
4 aaGuns owned by the British, 10 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 3 fighters, 1 marine, 5 mech_infantrys and 4 tactical_bombers in United Kingdom, round 3 : 9/21 hits, 10.00 expected hits
British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/13 hits, 5.33 expected hits
2 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 3 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in United Kingdom, round 4 : 8/15 hits, 8.33 expected hits
British roll dice for 3 fighters and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 3 fighters, 10 infantry, 1 marine and 6 mech_infantrys
Casualties for British: 4 aaGuns, 2 fighters, 15 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 submarines moved from 112 Sea Zone to 110 Sea Zone
6 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Archangel to Belarus
1 aaGun moved from Norway to Finland
1 aaGun moved from Western Germany to Holland Belgium
3 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Volgograd
4 armour and 6 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 101 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 128 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 4.33
AA fire in United Kingdom : : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Amur to Manchuria
5 infantry moved from Amur to Manchuria
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Smolensk to Tambov
1 fighter moved from Bryansk to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Vologda to Tambov
2 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
51 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
13 artilleries moved from Russia to Tambov
1 mech_infantry moved from Vologda to Russia
8 mech_infantrys moved from Vologda to Tambov
1 tactical_bomber moved from Archangel to Tambov
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33
Italians : 1.33
Russians : -6.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
2 bombers moved from Caroline Islands to Manchuria
1 fighter moved from French Indo China to Manchuria
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
6 artilleries and 11 infantry moved from India to West India
Combat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 2 transports
Battle in West India
Japanese attack with 6 artilleries and 11 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries and 11 infantry in West India, round 2 : 4/17 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
AA fire in Manchuria : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 6/13 hits, 5.17 expected hits
Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 3 : 4/11 hits, 4.83 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 4 : 4/8 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 25 Sea Zone to 30 Sea Zone
1 cruiser and 6 submarines moved from 31 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers and 1 marine moved from 31 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
6 fighters and 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone
2 destroyers moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
2 bombers moved from Manchuria to Anhwe
1 armour and 6 mech_infantrys moved from India to West India
1 aaGun and 4 infantry moved from Burma to India
3 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Yunnan to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 3 infantry placed in Japan
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -0.00
UK_Pacific : 0.67
AA fire in Manchuria : : 0.00
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
6 fighters moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Midway
Battle in 27 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Midway from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 27 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Tsinghai
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
6 fighters moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Midway
Battle in 27 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Midway from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 27 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Suiyuyan to Tsinghai
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
3 mech_infantrys moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from Malta to 96 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Egypt
6 infantry moved from Persia to Iraq
1 infantry moved from Persia to Eastern Persia
12 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 aaGuns moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 armour
EDIT: Adding units owned by Americans to Iraq: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
6 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 6 fighters
French defend with 1 destroyer
Italians roll dice for 6 fighters in 96 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 6 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Ukraine
5 fighters moved from 96 Sea Zone to Southern Italy
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
2 infantry moved from Southern France to France
Place Units - Italians
1 artillery and 1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.00
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Ukraine to Bryansk
1 aaGun, 10 artilleries, 19 infantry and 3 mech_infantrys moved from Rostov to Volgograd
4 armour and 8 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 infantry moved from Normandy Bordeaux to Holland Belgium
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Finland to Norway
2 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in United Kingdom
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 fighter moved from Tambov to Archangel
1 fighter moved from Tambov to Bryansk
1 artillery moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Smolensk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Tambov
1 fighter moved from Bryansk to Tambov
5 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Samara
1 fighter moved from Archangel to Vologda
1 aaGun moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Tambov to Samara
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from 30 Sea Zone to Midway
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 30 Sea Zone to 25 Sea Zone
6 artilleries and 10 infantry moved from West India to Eastern Persia
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Midway, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 4 fighters and 1 infantry in Midway, round 3 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Japanese attack with 6 artilleries and 10 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries and 10 infantry in Eastern Persia, round 2 : 8/16 hits, 4.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Amur
4 fighters moved from Midway to 25 Sea Zone
2 bombers moved from Anhwe to Caroline Islands
1 aaGun and 7 infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Yunnan to Szechwan
3 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 carrier and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 30 Sea Zone to 25 Sea Zone
12 submarines moved from 30 Sea Zone to 25 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter and 4 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 30 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 artillery placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in French Indo China
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Chinese : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Novgorod
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Russia
1 bomber moved from Volgograd to Russia
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
6 fighters moved from 10 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 64 Sea Zone
4 fighters moved from New South Wales to New Zealand
Place Units - Americans
1 harbour placed in Central America
3 armour and 7 infantry placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Volgograd : : -0.17
Americans : 0.33
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Novgorod
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
1 bomber moved from Novgorod to Russia
1 bomber moved from Volgograd to Russia
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
6 fighters moved from 10 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 64 Sea Zone
4 fighters moved from New South Wales to New Zealand
Place Units - Americans
1 harbour placed in Central America
3 armour and 7 infantry placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
Non Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Volgograd : : -0.17
Americans : 0.33
Chinese : 1.67
Japanese : -1.00
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Algeria
Battle in Syria
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win, taking Algeria from French, taking Syria from British with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to United Kingdom
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Caucasus to Greece
1 fighter moved from Caucasus to Volgograd
1 aaGun and 4 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.83
Americans : -1.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :